Teras Kasi Archive
Thread: Why is everyone crying for a TKA nerf?
atone48732 wrote:
Look bounty TKA does not need nerfing it is fine the way it is
SO ALL YOU NEF CRIERS SHUT THE HELL UP
hehe, it is easy to say no if you rock, and thats simply the way it is: TKA are uber, and not only compared to the other classes, they are uber compared to the whole enviroment.
c'mon, buffed master tka a better tank than a rancor? thats just silly.
its just not fair to the other melee combatants.
sure, a kung fu master eventually will dodge under a fencers blow, disarm him and kill with a single hit in neck, but let me assure you, it is very, very unlikely that he will survive an infight against an elephant.
in my opinion every class should have its own combat role, and the TK should definetly be one of the most capable humanoid vs. humanoid fighter, just like the BH should be.
but big mobs? hell, no way.
and if they refuse to adjust this class, they gonna have toraise the abillities ofall the other classes, and that would just kill the whole game until they raise the mobs again.
and frankly, im sick of 10k+ humanoid mobs already.
Cebus wrote:You can buff yourselves with no apparent cost, heal wounds, re-cap yourselves. You can mutilate practically any other brawler class. You have a kd+dizzy in one move. Spitting rawl is fast, has low ham without vk and you have the option of wearing them for absurd damage, and that move is extremely accurate with your "fair" 205 accuracy at tkm (without master brawler). You may counter this by thinking that with vk it kills your ham, but it only appears that way because you attack so **edit** fast, and also because you pretty much do nothing but spam hit three over and over again. When I was tkm hit3 took around 60 ham, 150 with vk. 150 ham is widely acceptable with heavy swordsman and pikeman.
Funny how you say that "you can just kite us to death". No **edit**? Every other brawler elite has that problem, but you tka are still on top of the world. You can get pistoleer for extra defense and to help with kiting, or just the trickshot branch to make you un-kdable, and carbineer for the kd to let you catch up with kiters and instakill them.
There is a cost associated with power boost. Before it used to cause mind wounds and it didn't last very long making it a pretty useless skill. Now there is a delay. Our mind pool is diminished twice before it replenishes itself. This means that we can't hop right into combat. The daring types might, but for those who want to maximize their combat abilities won't do since mind is the determining factor in all battles.