Teras Kasi Archive
Thread: Why is everyone crying for a TKA nerf?
Windsplitter wrote:
why should our damage output be fixed when many other classes hitevery sec at master?? Mind you im sure hitting for 3k is no big deal, so many other classeshit for even more than that amout.
TKA's can atatck faster than nearly any other profession
w-tf are you talking about
You can buff yourselves with no apparent cost, heal wounds, re-cap yourselves. You can mutilate practically any other brawler class. You have a kd+dizzy in one move. Spitting rawl is fast, has low ham without vk and you have the option of wearing them for absurd damage, and that move is extremely accurate with your "fair" 205 accuracy at tkm (without master brawler). You may counter this by thinking that with vk it kills your ham, but it only appears that way because you attack so **edit** fast, and also because you pretty much do nothing but spam hit three over and over again. When I was tkm hit3 took around 60 ham, 150 with vk. 150 ham is widely acceptable with heavy swordsman and pikeman.
Funny how you say that "you can just kite us to death". No **edit**? Every other brawler elite has that problem, but you tka are still on top of the world. You can get pistoleer for extra defense and to help with kiting, or just the trickshot branch to make you un-kdable, and carbineer for the kd to let you catch up with kiters and instakill them.
And you can get the meditate line from TK to get the free buffs and healing you feel are so unfair.
This whole line of thought is dumb-- people always back up their claims that TK is overpowered by talking about non TK abilities. TKs can PvE as well as a swordsman, as long as they learn swordsman skills. Well no kidding, eh? TK can have as good a defense as a fencer, as long as they learn fencer skills. Again, no kidding. Why doesn't anyone who uses these arguments concede that they too can have access to the advantages of TK, if they learn TK skills? In fact, the other melee professions have better access to dabble, because their defensive abillties (dodge, block, counterattack) can be stacked across mutiple professions. The TK defensive ability, Acuity, simply doesn't stack with the mods from any other profession.
Excuse me, TKA falls into the place they belong in the whole swg universe. If you read any of the back ground, Teras Kasi pretty much keep the balance of force with the Jedi. They existed to keep the jedi from becoming too powerful. So just because if you grind for 7 days and master TK, does that mean that they need to nerf it? It is not suppose to be a fair fight for all elite combat professions. Would it have been a fair fight to see Bruce Lee take on some regular guy off the street that happens to be a stock broker? C'Mon, lets be real, a master pistoleer vs an artisan? The people who are strongest will always be the target of arguement. What do you want,the world to be equal?
Look, the world is co-dependant. I, a 3444 commando and 4244 TK, still need others to survive. I need entertainers to help drop BF, I needed a master archetect to build my house, i need someone to harvest power for my harvesters. Accept you place, Shut your mouth, and Know your role.
This game is full of problems and I agree that SOE needs to fix things instead of nerfing them. Every profession needs to be fixed.I do not think that combat profession works as it is intended.
Look bounty TKA does not need nerfing it is fine the way it is
SO ALL YOU NEF CRIERS SHUT THE HELL UP