Teras Kasi Archive
Thread: Official changes to Power Boost.
i'd much rather take 500 from health AND action to boost mind a mere 500.
i hope that mind boost isn't a bug!
Mori-Mori wrote:
i have to agree with Krystan: nice they're fixing it but who cares? mind is what kills ya. i don't think you'll have any TKAs doing anything to reduce their mind pool.
i'd much rather take 500 from health AND action to boost mind a mere 500.
Mind has always been the killer, even doctors super enhancers cannot enhance mind, but looks like entertainers buffs are going to be increased. But you will still need to see entertainer and get to combat before it expires.
Any boost we can get can help give us a better chance at survival, after all usually we take the most damage as we are toe to toe with who ever we are fighting.
Personally I always carry a few 'muon gold' on me for that reason, if mind starts taking a beating or it looks like I may needa bettermindpool, I pop a muon gold, the downer is a pain as it usually kicks in while still in combat (but never got incapped because of it yet), but it does boost all your mind stats by +500 for about 10 minutes, so I just go on a stimpack frenzy. And it does make a difference to how long you survive.
Also, with the addition of the added information in this post, I will retract my statement that this skill is not usefull.
However, I still see the MIND enhancement as the only really usefull part of this buff.
If you guys are dying from mind you need to wear a helmet. I'm not understanding how mind is killing you. In PvE I fight with no helmet because I regen faster. I rarely ever have an issue with mind, and it only comes into play after fighting about 6-7 tough mobs nonstop while healing myself. If a doctor is healing me, I can just wear a helmet and mind almost never becomes a problem. How are you guys having problems with mind??? Are you spamming your specials nonstop or something? Try boosting your regens and reduction stats.
Of all the melee classes TKAs have it easy in terms of HAM cost. Try hefting a Power Hammer where special moves cost over 250 combined HAM. When I use a TKA attack move and see 33 over my characters head, I just laugh (and most of that is health).
I'm just confused as to why mind is causing you guys such a problem, unless you're talking about PvP, in which case I agree.
Here is a skill I will never ever ever use ![]()
Now if it made my mind pool bigger
Thunderwulf, you sure your not a dev they way your drop little hints to tease us like that? ![]()
I like the sound of all these changes, that I do. All this as well as the upping of our hit range to compinsate for the server lag time will finally balance us out in my book.
-Krystan- wrote:
Do Entertainer mind buffs also do sub-stats?
Dancers do Mind pool
Musicians do focus and willpower
Teras kasi? overpowering and up for a nerf? please come on. You have to get very close and only can do that if they are blind or dumb. Try Ranged PVP attacks for 5000! err commando i mean. Teras Kasi is nothing when someone can kite you with eye shot and such. Plus most people in reality dont PVP, and a tank is very useful in PVM, assuming it works properly.
So if sony nerfs it, they are doing it for all those that whine about it, because having to get close enough to punch them in order to kill them (usually for sure if you get that close) is DANG hard, and pretty much hurls it from the "overpowered" or "unbalanced" lists. If anything, TKA needs more.