Teras Kasi Archive

Thread: Official changes to Power Boost.

Mori-Mori
Fri Sep 26, 2003 2:32 pm
#40

i have to agree with Krystan: nice they're fixing it but who cares? mind is what kills ya. i don't think you'll have any TKAs doing anything to reduce their mind pool.

i'd much rather take 500 from health AND action to boost mind a mere 500.
Mori-Mori
Fri Sep 26, 2003 2:34 pm
#41

after reading the REST of TW's comments on testing it, much better!

i hope that mind boost isn't a bug!
Rafed
Fri Sep 26, 2003 3:32 pm
#42






Mori-Mori wrote:
i have to agree with Krystan: nice they're fixing it but who cares? mind is what kills ya. i don't think you'll have any TKAs doing anything to reduce their mind pool.

i'd much rather take 500 from health AND action to boost mind a mere 500.





Mind has always been the killer, even doctors super enhancers cannot enhance mind, but looks like entertainers buffs are going to be increased. But you will still need to see entertainer and get to combat before it expires.


Any boost we can get can help give us a better chance at survival, after all usually we take the most damage as we are toe to toe with who ever we are fighting.


Personally I always carry a few 'muon gold' on me for that reason, if mind starts taking a beating or it looks like I may needa bettermindpool, I pop a muon gold, the downer is a pain as it usually kicks in while still in combat (but never got incapped because of it yet), but it does boost all your mind stats by +500 for about 10 minutes, so I just go on a stimpack frenzy. And it does make a difference to how long you survive.

-Krystan-
Fri Sep 26, 2003 4:37 pm
#43

Also, with the addition of the added information in this post, I will retract my statement that this skill is not usefull.


However, I still see the MIND enhancement as the only really usefull part of this buff.




_________________________________________________________________

Krystan - Sunrunner : Also known as "the target" by some jerk in a Bronco
( currently looking for a signature to steal )
Nagorak
Fri Sep 26, 2003 4:40 pm
#44

If you guys are dying from mind you need to wear a helmet. I'm not understanding how mind is killing you. In PvE I fight with no helmet because I regen faster. I rarely ever have an issue with mind, and it only comes into play after fighting about 6-7 tough mobs nonstop while healing myself. If a doctor is healing me, I can just wear a helmet and mind almost never becomes a problem. How are you guys having problems with mind??? Are you spamming your specials nonstop or something? Try boosting your regens and reduction stats.


Of all the melee classes TKAs have it easy in terms of HAM cost. Try hefting a Power Hammer where special moves cost over 250 combined HAM. When I use a TKA attack move and see 33 over my characters head, I just laugh (and most of that is health).


I'm just confused as to why mind is causing you guys such a problem, unless you're talking about PvP, in which case I agree.

Morricone
Fri Sep 26, 2003 9:29 pm
#45

I agree. The only time I burn mind in PVE is when I apply dizzy/blind/stun. Doing specials for damage isnt worth it I think. Way better to get a berserk going and start to hit like hell with no delays inbetween ! And I cant say I notice me taking more hits / damage due to being berserk ? Maybe is since I always keep my opponent blinded.
Telerios
Fri Sep 26, 2003 10:04 pm
#46

Right now I feel so good about being a Master of the Teras Kasi art.
PlatypusLord
Fri Sep 26, 2003 11:27 pm
#47

Here is a skill I will never ever ever use


Now if it made my mind pool bigger


MysticTrunks
Sat Sep 27, 2003 9:27 am
#48

Thunderwulf, you sure your not a dev they way your drop little hints to tease us like that?


I like the sound of all these changes, that I do. All this as well as the upping of our hit range to compinsate for the server lag time will finally balance us out in my book.




Va'len Grey
Gorath
"Understanding is a three edged sword.
Your side, their side, and the Truth"
Neclonmite
Sat Sep 27, 2003 10:55 am
#49

Thunder one thing you could try probably without waiting for a dancer to find to buff your mind is take a thruster head. Then do power boost. See if those effects stack.



-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
Gknee
Sat Sep 27, 2003 12:05 pm
#50






-Krystan- wrote:
Do Entertainer mind buffs also do sub-stats?





Dancers do Mind pool


Musicians do focus and willpower




Nosmina Osoga
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Mesric Sanctuary, Tatoonine
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Minty freshness!!
Morik
Mon Sep 29, 2003 7:36 pm
#51

Teras kasi? overpowering and up for a nerf? please come on. You have to get very close and only can do that if they are blind or dumb. Try Ranged PVP attacks for 5000! err commando i mean. Teras Kasi is nothing when someone can kite you with eye shot and such. Plus most people in reality dont PVP, and a tank is very useful in PVM, assuming it works properly.


So if sony nerfs it, they are doing it for all those that whine about it, because having to get close enough to punch them in order to kill them (usually for sure if you get that close) is DANG hard, and pretty much hurls it from the "overpowered" or "unbalanced" lists. If anything, TKA needs more.




Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
Dumahim
Mon Sep 29, 2003 8:53 pm
#52

I did some number crunching and assuming the way it's working on test right now is bugged, I'm going to assume it won't be raising the mind pool after it recovers. With everything timed out I think this the best case scenario. Assuming I migrated all my stats as a Zabrak to maximize the HAM stats, I could have 1100 Health, 1100 Action, and 1000 mind. What I'd do is with the entertainer changes coming in, I'd watch one for as long as it takes to doulbe the mind pool, but before /stopwatch I'd take a Muon Gold to raise my Mind to 1500. When I hit /stopwatch that should raise the Mind to 3000. At that point then I'd /powerboost and mind would go down to 1500 while Health and Action went up to 2600. With my best buffs right now and my droid, I can buff those by an additional 2600 or more (best case). With all effects in play before the spice wears off, and without any food or drink yet, the HAM pools could look as impressive as 5200 Health, 5200 Action and 3000 Mind.Toss in some food and drink to the mind pool around the same time the Muon Gold is used and it can go even higher!



____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
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