Teras Kasi Archive

Thread: TKM wondering why our dmg mitigation is only for meele dmg

Tataomm
Tue Feb 10, 2004 10:58 am
#40



atone48732 wrote:
I agree with the original poster we should get some ranged migration





Oh no, not YOU again...
FallenLore
Tue Feb 10, 2004 12:28 pm
#41

Ok how bout this . . .


Pick up a ranged profession to subclass and get Ranged Mitigation. I honestly think if they give us ranged mitigation (which they shouldnt) then TKA's would be way way over powered. We're strong enough as is, and getting rid of our only weakness would totally unbalance us. There should be a weakness for the ability to kill in 3-4 secs close range.




Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
canobis
Tue Feb 10, 2004 2:09 pm
#42

ok i've been reading the posts, and i have to agree that tka should have other dmg mitigation othere than meele, not to make anything uber, but in all fairness why does a ranged pistoleer have meele defense if it's a ranged profession? it's got defense against all tka attacks, granted not the best defense but more defense than any other class has concerning things that their profession cannot do such as the meele stuff.


to balance this out one of 2 things shoud happen, tka gets some ranged defenses, or pistoleer gets all meele defenses removed, keep the professions skills based IN their profession.


not to mention the pistoleer has the advantage of kiting in addition to these meele bonuses, which makes pistoleer almost the uber template right now.
IceNine777
Tue Feb 10, 2004 4:01 pm
#43

Tk should defintly not get ranged defence, it takes such little amounts of skill points to get it and I admit we are strong nowhere overpowered though, because of kiters with burstrun effeciencies and how easy a tkm can get kd'ed from another tk which i never understood, You have enough sp stop complaining about kiters and use a pistol if its such an uber proffesion which i think they suck unless they have a scatter pistol then they are awesome.



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KnightHawk420
Tue Feb 10, 2004 5:12 pm
#44






BHM wrote:





huntedbyall wrote:

I have played this game from almost the beginning, and i thought mitigation was a GREAT idea, until i found out that it only works VS meele attacks, i thought it would be better for it to be agaisn't ranged (cause of kiting and whatknot) and i think it is kind of silly. I believe they should change it so it covers both, or just ranged, cause that seems more reasonable to me







It's obvious: you'rea tough melee warrior, so your daily training it's focused on the melee dmg, like a real life martial artist. In the real life, if Tyson hits a normal person, he can easily take him down with a single punch.


But, if he fights vs another tough boxer, the things are different, because they're both trained to avoid the full impact of a punch.


You're so powerful in the close range, I don't think you really need a ranged dmg mitigation, or a better ranged defense: If a rifleman starts a duel with you at 64mts (which rarely happens), and he misses the first 1 or 2 shots, with /burstrun you can get close to him and kill in a couple of seconds.


The mostunbalanced thing in the system is that ok, you can killarifleman, carbineer ecc.in a second if you're close(and this sounds fair),but you shouldn't be able to evade (and/or mitigate) all these shots at 50-60mts.


One more thing: I'm a novice BH, and let me tell you that our profession is one of the weakest in PvP, we spend 217 points to reach the master and we have no stat defense, very low weapon skills (check our tree if you don't beleive me), and a special weapon thatcan be used in PvE but absolutely not in PvP. The LLC is one of the worst weapons in PvP: to shot a special wehave to stay in a max range of 16 mts. In sucha short range we're dead in no-timewhen we fight vs a TKM or a MFencer/pistoleerecc..


Oh, and it has no DoT...


We have a couple of good specials with for Carbine and Pistol like Sprayshot (only at Master lvl) but we lack the skills to land some shot in PvP.


So believe me, you're one of the most powerful (if not the best) class in this game at the moment, don't push for something you don't need, let the Devs (hopefully) fix the other broken classes (BH, Pikeman, Carbineer...) first.


My two cents








You know your limited range with the LLC is not what put it out of PVP. There was a time early in the game when a BH with an LLC was a staple of the PVP crowd. Your not much worse off than a commando with a flamethrower.


The #1 reason LLC's are no longer in PVP, is due to the fact every composite suit has electrical protection by default. That is what destroyed the LLC in pvp. And now alot of PVP orientated BH's don't ever bother with it. But still makes a great weapon against unarmored targets up close.


All I'm really trying to say is beyond the changes to armor there was a time BH's took down players with impunity due to this weapon.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
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