Teras Kasi Archive
Thread: TKM wondering why our dmg mitigation is only for meele dmg
atone48732 wrote:
I agree with the original poster we should get some ranged migration
Oh no, not YOU again...
BHM wrote:
huntedbyall wrote:
I have played this game from almost the beginning, and i thought mitigation was a GREAT idea, until i found out that it only works VS meele attacks, i thought it would be better for it to be agaisn't ranged (cause of kiting and whatknot) and i think it is kind of silly. I believe they should change it so it covers both, or just ranged, cause that seems more reasonable to me
It's obvious: you'rea tough melee warrior, so your daily training it's focused on the melee dmg, like a real life martial artist. In the real life, if Tyson hits a normal person, he can easily take him down with a single punch.
But, if he fights vs another tough boxer, the things are different, because they're both trained to avoid the full impact of a punch.
You're so powerful in the close range, I don't think you really need a ranged dmg mitigation, or a better ranged defense: If a rifleman starts a duel with you at 64mts (which rarely happens), and he misses the first 1 or 2 shots, with /burstrun you can get close to him and kill in a couple of seconds.
The mostunbalanced thing in the system is that ok, you can killarifleman, carbineer ecc.in a second if you're close(and this sounds fair),but you shouldn't be able to evade (and/or mitigate) all these shots at 50-60mts.
One more thing: I'm a novice BH, and let me tell you that our profession is one of the weakest in PvP, we spend 217 points to reach the master and we have no stat defense, very low weapon skills (check our tree if you don't beleive me), and a special weapon thatcan be used in PvE but absolutely not in PvP. The LLC is one of the worst weapons in PvP: to shot a special wehave to stay in a max range of 16 mts. In sucha short range we're dead in no-timewhen we fight vs a TKM or a MFencer/pistoleerecc..
Oh, and it has no DoT...
We have a couple of good specials with for Carbine and Pistol like Sprayshot (only at Master lvl) but we lack the skills to land some shot in PvP.
So believe me, you're one of the most powerful (if not the best) class in this game at the moment, don't push for something you don't need, let the Devs (hopefully) fix the other broken classes (BH, Pikeman, Carbineer...) first.
My two cents
You know your limited range with the LLC is not what put it out of PVP. There was a time early in the game when a BH with an LLC was a staple of the PVP crowd. Your not much worse off than a commando with a flamethrower.
The #1 reason LLC's are no longer in PVP, is due to the fact every composite suit has electrical protection by default. That is what destroyed the LLC in pvp. And now alot of PVP orientated BH's don't ever bother with it. But still makes a great weapon against unarmored targets up close.
All I'm really trying to say is beyond the changes to armor there was a time BH's took down players with impunity due to this weapon.