Teras Kasi Archive

Thread: TKM wondering why our dmg mitigation is only for meele dmg

FallenLore
Sun Feb 08, 2004 12:39 am
#27

Atone strikes again, Please for the love of god someone take away his posting privileges! If you read his last 100 posts, its all about hot unfair people with guns kite him. He wants ranged mitigation, more ranged defense, and would probably like a 64 meter KD. Atone isnt even a Master TKA and he wants this one class to be the end all of classes.


Like I said before on those other posts, people should stop giving their accounts to little kids.



Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
atone48732
Sun Feb 08, 2004 1:54 am
#28

yes we should



we have to deal with fighting ranged since this game is mostly ranged so we should get it



or at least a lot more ranged defense





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
atone48732
Sun Feb 08, 2004 7:20 am
#29

I prefer to call myself a melee purist



Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
huntedbyall
Sun Feb 08, 2004 8:31 am
#30






ninel1ves wrote:
Another loser falls off the diablo 2 boat and comes to SWG. (Creater of topic)







for someone who registered yesterday..... you have a big mouth


try closing it



i still think all the meele professions should get ranged mitigation INSTEAD of Meele




aPiocory // Sheol // Jymtarra
Because Pink is Pimp
After Two and a Half years, Pio has finally been
canceled. Thanks for the memories Eclipse.
[email protected]



huntedbyall
Sun Feb 08, 2004 8:38 am
#31






BHM wrote:





huntedbyall wrote:

I have played this game from almost the beginning, and i thought mitigation was a GREAT idea, until i found out that it only works VS meele attacks, i thought it would be better for it to be agaisn't ranged (cause of kiting and whatknot) and i think it is kind of silly. I believe they should change it so it covers both, or just ranged, cause that seems more reasonable to me







It's obvious: you'rea tough melee warrior, so your daily training it's focused on the melee dmg, like a real life martial artist. In the real life, if Tyson hits a normal person, he can easily take him down with a single punch.


But, if he fights vs another tough boxer, the things are different, because they're both trained to avoid the full impact of a punch.


You're so powerful in the close range, I don't think you really need a ranged dmg mitigation, or a better ranged defense: If a rifleman starts a duel with you at 64mts (which rarely happens), and he misses the first 1 or 2 shots, with /burstrun you can get close to him and kill in a couple of seconds.


The mostunbalanced thing in the system is that ok, you can killarifleman, carbineer ecc.in a second if you're close(and this sounds fair),but you shouldn't be able to evade (and/or mitigate) all these shots at 50-60mts.


One more thing: I'm a novice BH, and let me tell you that our profession is one of the weakest in PvP, we spend 217 points to reach the master and we have no stat defense, very low weapon skills (check our tree if you don't beleive me), and a special weapon thatcan be used in PvE but absolutely not in PvP. The LLC is one of the worst weapons in PvP: to shot a special wehave to stay in a max range of 16 mts. In sucha short range we're dead in no-timewhen we fight vs a TKM or a MFencer/pistoleerecc..


Oh, and it has no DoT...


We have a couple of good specials with for Carbine and Pistol like Sprayshot (only at Master lvl) but we lack the skills to land some shot in PvP.


So believe me, you're one of the most powerful (if not the best) class in this game at the moment, don't push for something you don't need, let the Devs (hopefully) fix the other broken classes (BH, Pikeman, Carbineer...) first.


My two cents






Right, i consider him fighting another tough boxer, using his Toughness, but comparing tyson is like comparing chalk and cheese because tyson doesn't get shot at all the time, after being shot at for a while dont' you think we would learn to partially evade laser shots too?



The rifleman should NEVER die if he starts at 64 m.... they have burst run too, you ignore the fact that they do, and can run at an equal speed as the TKM



And as for my yellow highlight.... Commandos are in the very same situation as you are, and they are pretty strong in PVP, ofcourse, they have the major dot, but they manage to get in the 16 initial meteres to get the attack off in the first place



As for you having not dot, neither do we





aPiocory // Sheol // Jymtarra
Because Pink is Pimp
After Two and a Half years, Pio has finally been
canceled. Thanks for the memories Eclipse.
[email protected]



KylkeStorl
Sun Feb 08, 2004 8:40 am
#32

OK now let us think Logically....


Lets look at Melee Mitigation as learning how to block.


As you train up the Balance tree You get better blocking skills...


IRL when you tak a Martial are you learn how to avoid ( mitigate) other people unarmed attacks, Yet if you take out a .45 Then I don't care how many years of ninjitsu you've taken... Your still not going to be able to avoid that .45



Now lets look at it this way....


I'm a Second degree balck belt with over 12 years of training.... Some one who's not a good fighter or very new at it, or doesn't have the skills I do, I'll be able to defeat because I can mitigate his MELEE attacks...



Same thing is true ingame.



Kyle'ke Alir
Imperial Second Liutenant- Starsider
Future Ace Pilot and Shipwright
In SWG since - Beta 2 Shuttle 1
huntedbyall
Sun Feb 08, 2004 8:43 am
#33






KylkeStorl wrote:

OK now let us think Logically....


Lets look at Melee Mitigation as learning how to block.


As you train up the Balance tree You get better blocking skills...


IRL when you tak a Martial are you learn how to avoid ( mitigate) other people unarmed attacks, Yet if you take out a .45 Then I don't care how many years of ninjitsu you've taken... Your still not going to be able to avoid that .45



Now lets look at it this way....


I'm a Second degree balck belt with over 12 years of training.... Some one who's not a good fighter or very new at it, or doesn't have the skills I do, I'll be able to defeat because I can mitigate his MELEE attacks...



Same thing is true ingame.




Thats because in real life your NEVER getting shot at with a gun.... in this game YOU ARE... all the time as a matter of fact.... so if we look at it your way, after 12 years of getting shot at, wouldn't i learn how to dodge a percentage of "gun shots"?




aPiocory // Sheol // Jymtarra
Because Pink is Pimp
After Two and a Half years, Pio has finally been
canceled. Thanks for the memories Eclipse.
[email protected]



KylkeStorl
Sun Feb 08, 2004 8:48 am
#34

You might be able to hone your reactionary skills a slight bit...




And Getting shot at? I rarely get shot at anymore....





Kyle'ke Alir
Imperial Second Liutenant- Starsider
Future Ace Pilot and Shipwright
In SWG since - Beta 2 Shuttle 1
Meroveus
Mon Feb 09, 2004 4:25 pm
#35

To give us TKA's ranged dmg Mitigation is ludicrous! We are Demi Gods as it is! Not only that, but Ranged dmg Mitigation doesn't make sense for us, we are martial artists, we get up close and personal, forcing the opponent to switch to h2h or be pummeled repeatedly about the head with our fists, we don't hang back 20m dodging blaster rounds. I for one do not want or require Ranged Dmg Mitigation.



Galerius Antoninus - Master Bounty Hunter, Master Pistoleer, Novice Carbineer, Imperial Pilot
Messalina Antoninus - Master Weaponsmith, Master Armoursmith, Merchant
Galaxy Traders
Locations Everywhere.
Galaxia, Correllia, Chilastra
COLDFUSION11
Mon Feb 09, 2004 5:24 pm
#36

I once saw this guy on some show, like "Ripley's Believe It Or Not" or one of those world record things, this martial artist caught paint balls with his hands....


But that's not important. What people have to realize is that we were not meant to be overt fighters, yes, RANGED people can kill us with RANGED attacks (yes, i was shocked too) but the advantage we have, is that if we go covert, and sneak up on them, they are going to die in about 3 seconds, i once killed a master pistoleer who was wearing 80 something composite, i used kd2 (he didn't fall down) and 2 ua3's, he had 1500 health, and he got incapped in said hits. Even using a tangle pistol i dont think a pistoleer could do that if we had said armor and health. We dont need ranged damage mitigation, that's that. (I mean would it REALLY help us? Kiting is Kiting, even if they're only doing one damage, we'll never catch them, and we'll die, we can only hope to get close, or provide meat shields for our ranged attackers, which is an important role none the less in all out pvp wars.)


If you're mad cuz you're getting whipped in duels by a ranged attacker....well yeah, that's gonna happen, sorry, I think the devs hold pvp perspective in terms of grouped fighting and care less for the 1v1 stuff. As the latter has a smaller percentage of players (I would GUESS).


Doszz
Tue Feb 10, 2004 1:46 am
#37

I think TKM should get melee mitigation 3 and ranged mitigation 3. They should be able to do damage of kinetic, energy, stun, acid, electric, and nuke em(better than flame and blast combined). They should have mind, action, and health bleeds, poison, and disease. They should have a laso that shoots 80 meters for people that kite. They should have force powers and can hunt and kill any jedi. A must also is they should be able to buff themselves(the same as doctor buffs) for 12 hours. Specials should cost nothing for TKM's to spam. All for the 92 points it takes to get to TKM.


All kidding aside, you want ranged mitigation, pick up a ranged profession, or learn how to play your character(master brawler 20m lunge, buildings, corners, and burst run are your friends). I love when someone challenges me to a duel and I have my sword in my hand, then i proceed to switch to my pistol when the start running and low blow them, panic shot delay, then run up and bash their mind in.



Dos (Sunrunner) Paddy
Official worst PvPer of Sunrunner
Uno (Sunrunner)
Master Bounty Hunter
Shi'tzu (Sunrunner)
Master Riflemen, Master Combat Medic
Hons-Isi
Tue Feb 10, 2004 1:58 am
#38




atone48732 wrote:

We should get it because we have to deal with kiting youstupid fool



do you not want melee and ranged on even terms is that it>?



Well I think we should get alot higher ranged defense and ranged migration



end of story






instead of mitigation get some skill. Learn to use lunge to your advantage, and learn to pick the right battles

snufft
Tue Feb 10, 2004 7:30 am
#39

This have to be the dumbest dicussionI have ever seen. Some of you must be 10 years old or something.



Hail to the glorious unity!
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