Teras Kasi Archive

Thread: We have one seriously borked profession here people!

RebExplorer
Wed Mar 31, 2004 2:44 pm
#40


(Haven't read the whole tread, this is replying straight to the first post.)


Make aElectric VK and that fixes the one damamge type.


If TKs are meant to be as powerful as Jedi, make them a quest based profession that you can get through very hard system. You go to a hidden (Changes position every week to stay hidden) TKmonk and ask him to let you begin training in the art of the TK. He says yata yata blah blah and gives you a quest to show your worthy. He tells you when he gives you the quest to go to the hidden TK temple after. When you complete the quest you get a waypoint to a cave on Dathomir and you are allowed in unlike normal players. Inside the cave is a door leading to the temple. The monk there gives you another few missions and lets you in. Inside you do atrail with puzzles, hard creatures and stuff until you get to go into the main area. Inside you learn TKN. One of the branchesofTK is gotten by TK Xp which you get from doing quests from the monks. The rest are gotten with unarmed Xp. When you get TKM you get acess to the grandmasters room. He gives you a special untradable item like special clothes for TKMs that don't decay. Not armour or weapons though.


IMO:


No one should be able to solo a krayt, not even a jedi.


Jedi/Sith should be the strongest people in the galaxie, not TKs. Jedi/Sith should be way out of TKs depth or anybody else.


(In a whole SW sence not the game.)

evetsleep
Wed Mar 31, 2004 2:46 pm
#41

Read the entire thread and then post why you think we need another damage type.




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




NatasMai
Wed Mar 31, 2004 4:28 pm
#42

"The Teras Kasi Order was formed to keep the Jedi Order in check after the destruction of Alderaan. These Teras Kasi Artists were just as attuned to the force as their Jedi counterparts, but learned to focus their mental energies into their physical form making them just as strong, if not stronger than the jedi."

Are you high? What the hell do you mean they were formed after alderaan was destroyed? Most jedi were dead by the time alderaan was destroyed. I do believe there is even a book about Darth Maul where a jedi master/teras kasi master is killed by Maul right before episode 1. I don't remember the jedi's name but he ismentioned inthe jedi sourcebook for the D20pen and paper rpg, and yes he was a teras kasi master and a jedi, imagine that.So your comment on the Teras Kasi order was formed to keep the jedi in check is null and void.Thereforebefore you open your mouth go read some star wars books.Not to mention one of my friends is a masterdoc and master tka in galaxiesand he can solo almost anything in the game. I know cause I've watched him solo every nightsister there is except for thenselders, and thats only because they have a 100% kinetic resist.



You can kill the revolutionary, but you can't kill the revolution.
KnapweedD
Wed Mar 31, 2004 7:54 pm
#43


NatasMai rudely quoth:


Are you high? What the hell do you mean they were formed after alderaan was destroyed? Most jedi were dead by the time alderaan was destroyed. I do believe there is even a book about Darth Maul where a jedi master/teras kasi master is killed by Maul right before episode 1. I don't remember the jedi's name but he ismentioned inthe jedi sourcebook for the D20pen and paper rpg, and yes he was a teras kasi master and a jedi, imagine that.So your comment on the Teras Kasi order was formed to keep the jedi in check is null and void.Thereforebefore you open your mouth go read some star wars books.Not to mention one of my friends is a masterdoc and master tka in galaxiesand he can solo almost anything in the game. I know cause I've watched him solo every nightsister there is except for thenselders, and thats only because they have a 100% kinetic resist.


Well, he's not quite right regarding timelines and planets but his general thrust is spot on. You, however, are rude and wrong. Mayhap you should follow your own advice, i.e. Thereforebefore you open your mouth go read some star wars books.


3,991 BSW4
The Teräs Käsi was founded thousands of years ago,during the last of
the great wars between the Light and the Dark.

A decisive battle between the two great forces occurred in the Pacanth Reach, devastating the planet of Palawa itself. The victory was attained, but at momentous cost to the civilian population. The Jedi Council, deeply saddened by the outcome of the events, nevertheless deemed it 'acceptable losses'. The battleground was not one of the Order's choosing, the evil had to be stopped, it was one planet against
thousands - there was no choice.

The civilians that survived the battle saw it differently.

The meager handful of survivors relocated to the nearby world of
Bunduki. The remaining Palawan concluded that so much force, so much
power - in the hands of one people, regardless of how well intentioned and regulated. They vowed never to let happen to others what had happened to them. They began the study of the mind over the body, how to master self from without and within. They forged themselves to be a force capable of dealing with Jedi, should the need arise.

3,867 BSW4
After generations of training, the Teräs Käsi or,"Steel Hands," martial arts style is created. The first Epicanthix warriors begin training soon after from the Palawans.

3,850 BSW4
The first trained Teräs Käsi Masters leave Bunduki and explore the galaxy, secretly killing Dark Jedi and Jedi who are in the process of
turning. The Jedi only catch rumors of these 'Shadows' and later use the idea to create covert 'Jedi Shadows.' It won't be until Arden Lynn's discovery by the Empire that even the smallest hint of their existance comes to light.


NatasMai
Wed Mar 31, 2004 9:25 pm
#44

KnapweedD, I can be rude if I want. I'm tired of this whacked misconception alot of people (but not all) in this game have about Star Wars. I've read more Star Wars novels and P&P rpg books then almost anyone I know, minus my roommate in college. And no he wasn't right, he had the timelines and planet totally wrong. Maybe you're right, but that passage (I'm assuming its from one of the EU books) you wrote down I have never read. And you stated yourself, "The first trained Teräs Käsi Masters leave Bunduki and explore the galaxy, secretly killing Dark Jedi and Jedi who are in the process of turning". So that would mean they were keeping Dark Jedi in check, not the whole jedi community, like Kiseit so adamantly suggested. But I will salute you on constructivly criticising my post and knowing your material. And thats the reason I don't feel the need to be rude to you, you seem like you know your stuff. I would also like to know which book that is stated in so I can read it and expand my knowledge on the history of the Teras Kasi Order. And your profession is not borked, although I do think you guys do need an additional form of damage. If you're a TKA Master you are a badass and I have much respect for that.




You can kill the revolutionary, but you can't kill the revolution.
FeartheLettuce
Wed Mar 31, 2004 9:33 pm
#45

TKA isnt that bad off.... IMO it would be better to change some real messed up professions(smuggler, pikemen) before changing TKA



Twigs
Ahazi

MBH/MC

"I'm sure this is "working as intended," at least until they get around to fixing it." -Spinmove5150
TheSmokey
Thu Apr 01, 2004 1:08 am
#46

Smuggler - 4types (energy, kinetic, stun, heat)


That may be true, but Smugglers also get ZERO additions to Dodge, Aiming, Accuracy, Speed, Ranged Defense, Melee Defense, Stance Change Defense, State Defense, or anything else in the Smuggler tree. We get Ranged Mitigation 1, Melee Mitigation 1, and 4 (FOUR) pistol specials, two of which have been nerfed into uselessness. Without taking Pistoleer, you'd have to be suicidal or severely limited in brain power to go into PvP with a Smuggler only template. We have as much a chance to hit as a Marksman with Pistol 4, even though I am an Elite/Hybrid class.


Run in fear of the uber-leet Smuggler. Not that we were made for PvP, butI had a beefwith your above statement.



Smuggler_Caylin, Smuggler Correspondant, in reply to "What's a Smuggler": I wouldn't know, I haven't seen one yet myself.
Ryutek
Thu Apr 01, 2004 1:10 am
#47

There will always be people who feel they are not strong enough or fast enough. This is why, no matter what you do, someone will always "cry nerf" or "want their cake and eat it too."


I have been here for a long time. I was here for most of BETA 2, and then when the game went live I just never came back and reregistered on the new forums. There are a couple things people need to think about before claiming to be unbalanced or underpowered.


First, we are an unarmed profession, whereas everyone else has a weapon (and yes, VKs are a weapon but they are only an extension of the fist). This means we are going to be at a slight disadvantage in any fight (theoretically speaking). Are we? Yes and no. We can deal out a lot of damage and take a lot of damage without being hurt too much (PvE). In PvP any melee profession is going to have some difficulty because a Ranged attacker can run and shoot at you, whereas we cannot run and hit them at the same time.


Second, you should NEVER have ever been able to solo any of the high-end creatures in this game. That was one of the largest mistakes SOE ever made in game design. Now they are trying to find ways to make that a reality again, and people just cannot grasp the concept ofa group being REQUIRED to take down some things.


In PvP there will always be somebody better than you. If you want to try to take on a group you should die quickly. This is just the nature of combat in a game environment. The only profession that should have a chance at standing up to multiple enemies at once is Jedi (arguably commando as well, but that is a different topic). No matter what your profession, though, there will always be someone else who can beat you.


Please, take a step back and look at the professions a little closer. If you truly feel underpowered try a different profession or two. I don't use pistols much anymore unless I'm in a group taht has something tanking for me because I deal out damage a lot faster and hit a lot harder as a TKA. To me that is actually a problem, but since I love both professions I don't mind it being that way, but I would like to see a better balance.





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Wamphyrri
Thu Apr 01, 2004 1:22 am
#48

TKMs are fine as they are... Fists cannot do anything BUT kinetic damage...


We hit reeeeaally fast and our weakness is one damage type... And that is only a factor when pvp'ing as most mobs don't have high kinetic resists.


If you really want another damage type, then don't ask for the devs to hand it to you on a silver platter... You can make it happen right now.. Get off your lazy butt and Master another profession to get the damage you want.. You have sooooooo many skill points left over, use them.


Oh and this is based on the movies.... Just like movies that are "based" on a true story.. ~~~pssst.. (whispering).. just because it is based on a true story doesn't mean it happened EXACTLY that way.. they take creative liberty..... Juuuuuust like they did here~~~~


Stop saying "well I read somewhere..." or "In the books".. or even "well in the movies.." It doesn't apply here... It was a basis for the game and that is it PERIOD. I am a huuuge Star Wars fan but I am getting tired of seeing the old "If it was in the movie/books then, by law, it should be coded here."






Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
WookieOgre
Thu Apr 01, 2004 1:22 am
#49






TheSmokey wrote:

Smuggler - 4types (energy, kinetic, stun, heat)


That may be true, but Smugglers also get ZERO additions to Dodge, Aiming, Accuracy, Speed, Ranged Defense, Melee Defense, Stance Change Defense, State Defense, or anything else in the Smuggler tree. We get Ranged Mitigation 1, Melee Mitigation 1, and 4 (FOUR) pistol specials, two of which have been nerfed into uselessness. Without taking Pistoleer, you'd have to be suicidal or severely limited in brain power to go into PvP with a Smuggler only template. We have as much a chance to hit as a Marksman with Pistol 4, even though I am an Elite/Hybrid class.


Run in fear of the uber-leet Smuggler. Not that we were made for PvP, butI had a beefwith your above statement.






Smokey said it perfect. In order to be efficent in combat with this Hybrid /Elite class (Smuggler), you must master another class, Pistoleer..... which btw is the most broken Ranged profession in the game. Wow, youcanmaster two classes and still be less effective in combat than a person that just masters TK or Rifleman. You see why people will laugh at you if you say fix TK.


TK is not borked, it does not need to be tweaked before the other brokenprofessions. I'm not saying that after all the professions are working as good as us we can't ask for a new damage type, but as of right now half the people I play with are Rifleman, TK, or CM. Why is that, because the class is working. If your having trouble soloing something as a TKM GOOD. You are not supposed to solo everything in this game (which is evident after I ran into a Janta with 100% kinetic resists.....had to actually pull my dusty DX pistol out to kill him)


If I see one more post talk abouthow we should bring back the good old days of soloing Krayts as a TK I'm going to puke.
smokeAcola
Thu Apr 01, 2004 1:24 am
#50

YOU ARE SERIOUS???? RIGHT???? U GOT TO BE KIDDING ME, TKAS OF ALL PEOPLE WANT TO BE STRONGER, MASTER PISTOLEER AND MASTER SMUGGLER CAN'T EVEN HOLD 1V1 AGAINST A TKA. YOU ALSO WANT OTHER TYPES OF DAMAAGE? THINK ABOUT IT, DOING ELECTRICITY DAMAGES WITH YOUR FISTS AND FEET? THAT IS OBSURD UNLESS YOU ARE HOLDING A POWER CORD!!!!!! GO HOME!!!!







-----------------------------
Begun The Nerf Wars Have
Wrosrauk
ex-master medic, ex-master pistoleer, ex-master scout(holo 1),
master smuggler(holo2), ex-master merchant(holo3),
silent,ex-master artisan, ex-TKM, ex-Fencer, swordsman,brawler, marksman, commando(working), grinding FS !!QUIT GAME FOR EVERQUEST 2!!!!
Loshuss
Thu Apr 01, 2004 1:25 am
#51


Obligitory Catkins7005 post on GCW boards starting...



http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=154430



Losh - Ethak - Evaen
Ohove
Thu Apr 01, 2004 1:28 am
#52

Just wanted to say real quickly for those that said rifleman remain uber....


The only wrong thing with rifleman right now is that the DEVS have not changed the mind bar from being a specialty hit by them.


Once that has been taken care of the rifle profession will be just as good as any other.Our only strength I see in the profession right now is that I can mess up every ones mind bar and incap them quickly. Once the mind bar is healable the rifleman will have to make certain they have a close range attack because ANYONE will have time to run up and incap them. The rifle is no good at close range....





Ohove Ari
Currently: Master Marksman, Scout 4040, Pistoleer 2244, Bounty Hunter 2244
Former Master Commando
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