Teras Kasi Archive
Thread: TK without VK is pretty **edit** good!
With VK's stashed in the bank...
I'm getting smoked action cost wise...
I'm not seeing any sliver lining in this cloud.
Four Narmle Trandoshans jumpe me. Incap
A Neo-Cobral Boss decided to special shot me for 925 from about 50m out. Cloned.
Trying out a KD and a few Rancor Risings on a Tusk Cat sent me to the cloning center again...the cat hit me for a total of 283 points of damage...3 hits...the rest was specials.
My VK's were IN THE BANK.
Oh I'm having a fun night. Starwars1 is a great song.
getting in on the tail end of this one, but from what i have read....
selwynn you have defended me in the past, and beleive me i know where u are coming from and realise you are an inteligent poster on the boards........
but still, i really disslike this patch. i dont want to find little ways around it. why did they even need to change things? im tired, i worked hard today, i just wanted to play the game, but now i cant enjoy it.
*smiles* hopefully i will find a way. i dont think i will though. *frowns*
i think the point everyone is trying to make is that it doesnt matter what their action pool does *when any line goes 0 we die*, it drains the entire ham so much that a few hits from a tough enemy kills us, or we live but have to heal for 20 minutes between kills. its not fun.
str 624; qui 300; foc 500 (stats still slowly in transition but fixed for this test)
kd1/kd2 bare handed: 206 ham (49 h; 101 a; 56 m)
kd1/kd2 with standard ham vk's: 680 ham (249 h; 276 a; 155 m)
Let's see some real numbers folks...
Selwyn
I REALLY APPRECIATE you making flippant, ignorant posts that the devs can use as ammunition against the arguments of people who are trying to save this class from being nerfed and gimped into oblivion.
Especially when you have 'TKM' on your sig..A title which you have not earned. It gives your posts a very false credibility.
Maybe you should go sit in the corner while mom and dad sort this out, eh?
-destiny rider
(actual, for real) TKA Master, Starsider
ummm your way off there is no way you are killing things as easy as before. kd with my vk on kills my mind my focus is 500 my mind is 1000 kd easily costs me 200+ mind. im not as concerned with health and action costs but only because i buff them by 500 or so points each and buff my health and action for 1000 or so points which btw i was buffing for 1600+ before the patch. My damage output was cut down by 2/3'sbecause of beserk nerf. Thats fine so i cant Hit for 700 or so with beserkgoing. i wanna see you try to fight a mob with a sword or somthing else that does mind damage. Ontop of the ham costs any mind damage is a killer. taking off knuckles to do a special move is stupid they need to cut ham costs down back to where they were prenerf put a timer on knockdown or somthing dont make us kill ourselves to use it. This patch was a major flop. Yes i can still kill stuff but by cutting my damage by 2/3s and then raising the costs for me to do decent damage they have effectively destroyed our class. i cant even imagine the non Dr. tka players they dont have a chance in hell
You are correct. I have not done much testing yet, but I did a lot more damage than I ever have before.
I used to get 300-400 tops, and tonight I saw a hit that was nearly 900.