Teras Kasi Archive
Thread: The We need a new damage type/new weapon thread
Cebus wrote:
Master_Artisan wrote:Thank god that another TK acually agrees with me! TK is already themostincredibly(no questions asked) powerful profession in the game, there is absolutly no reason to make it more powerful.I love it when you people one star the truth! If you can't face the facts, post something, don't one star and not say why.Message Edited by Master_Artisan on 12-16-2004 08:19 AM
I agree with you. God, where were you 8 months ago when everyone here was flaming me?
I don't think that it's the most powerfull profession now. Combat medic is, sadly, the most powerfull. Back before buffs though...the extra ham from powerboost, low ham/high dam/high acc/precision attacks rapped everything. With the buff nerf and the new knucks we'll be a lot stronger than we are now though.
I think both of you are saying something that is partially true, but not completely. Let me explain though.
Currently we are a very strong profession. We are not, however, "the most incredibly powerful profession" in the game. If you look at each profession in its pure form (meaning taking a character that has no skills other than the required skills and mastery of the respective profession) then you will find that Swordsmen, Riflemen, TKs, CMs, and Bounty Hunters (when played tactically, so this one is semi-debatable) are all very strong professions. Fencers do very well on their own as well due to their high defenses, but that isn't an easy comparison. The reason we are viewed as being so much stronger, however, is strictly because with our damage output we also have nice defenses.
If you really want I can take the time to compare numbers and experiences, but in all honesty I do not feel it to be a productive discussion. The point you are trying to make about us being the most powerful is not true, yet does have some fact to it. We are a strong, stable profession. We are not the most powerful.
Message Edited by Cebus on 01-08-2005 02:20 PM
Phaelyn wrote:
Master_Artisan wrote:Thank god that another TK acually agrees with me! TK is already the most incredibly (no questions asked) powerful profession in the game, there is absolutly no reason to make it more powerful.Funny, as a TKM I don't FEEL all powerful when ANY ranged character Kites me and can do continuous damage while all I can do is run and TRY to catch them to do my damage.
Yes, up close and personal in a stand up slugfest, TK are pretty dang powerful. But all powerful? Hmm - I see ranged weapons all over the place with 1000+ max damage (Not counting any bonuses from mastering the weapon).. Where are the 1000 Max Damage VKs? Answer: There are none, because THAT is one way the Devs HAVE limited TK, to keep it from being All Powerful.
Wanna know what *I* think is the MOST Powerful profession in the game? Armorsmith.
Think about it. LOL
lol. AS, definately. Oh, and the only ranged guys who can really kite well is Riflemen. Pistoleers suck at more than 20 feet and Carbineers, well, I don't really have to say it do I (no offense cabineers
Iowapoe wrote:
I TK IS NOT THE MOST POWERFULL PROFESSTION IN GAME PERIOD
If it isnt the bgest "period" why didnt you actually use a period?
And i want my ap5 Ls damage 3K-4K damage TKa lasrer guns that shoot out of my nose
lol