Teras Kasi Archive

Thread: The We need a new damage type/new weapon thread

Stealer-In
Tue Dec 21, 2004 7:43 pm
#27

i feel sorry for the noobies who think were serious....LOL i love this post



---- Woods Courans ----

I have candy, come into my car...

im too lazy to make a sig
TravonLepen
Wed Dec 22, 2004 10:46 am
#28






Stealer-In wrote:
i feel sorry for the noobies who think were serious....LOL i love this post





lol



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Imperial.TRA6ON.Officer¯
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- Make no MYSTake, the Bears are going to the Superbowl!!

-Linux-
Fri Dec 24, 2004 9:11 pm
#29

I want an ice skate for when i'm kicking someone in Unarmed Hit 3.



#.Byme.#
Kettlermoor/Guild Wars
Spelling checkers at maximum! Fire!
DarKstar5891
Sat Dec 25, 2004 12:27 am
#30

We need metal denchers to go with our new /biteHandOff command which removes the enemies hand making them unable to do anything with it. This attack would also cause a bleed. The new ability /loudMusicKnockDown should be an area KD used only when the teras kasi has a boombox equipted. We should be able to make use of any object as a instrument of death like a spoon or shoe or even a blanket



Auronis Skythe - Lowly Jedi Grinder


- I support this ribbon You can too
MorosNyx
Sun Jan 02, 2005 2:15 pm
#31

Here is a thought how bout some throwing stars that produce kd ranged dammage like the sniper <rifleman> kd just use the same

princple



Isnt it funny how the color of love is the same color as blood?

I DONT WANT CALLER ID ---- I WANT CALLER IQ
funkyMcfunk
Mon Jan 03, 2005 5:05 am
#32

I like the different stances idea

once u master tera kias u should have to do a quest to decide which stances u can use

say there's 5 stances or something, 3 being normal and 2 being really rare and powerful

that would add nice content and something to do, we should also have vibro toes as well since we use our toes just as much as our knuckles. There vibro toes should be stupidly rare and only craftable by novice droid engineers with resources that are so bad they fail crafting most of the time. But they should also have max damage about 53.2 or 53.3 kinda conflicted about that

blast AP 1 knucklers all the way



Funkmeister O'Toole
Swordsman
1pt Doctor (failing crafts all over the shop)
The Artful Dodger is my middle name
Phaelyn
Mon Jan 03, 2005 6:54 am
#33






Master_Artisan wrote:


Thank god that another TK acually agrees with me! TK is already themostincredibly(no questions asked) powerful profession in the game, there is absolutly no reason to make it more powerful.




Funny, as a TKM I don't FEEL all powerful when ANY ranged character Kites me and can do continuous damage while all I can do is run and TRY to catch them to do my damage.



Yes, up close and personal ina stand up slugfest, TK are pretty dang powerful. But all powerful? Hmm - I see ranged weapons all over the place with 1000+ max damage (Not counting any bonuses from mastering the weapon).. Where are the 1000 Max Damage VKs? Answer: There are none, because THAT is one way the Devs HAVE limited TK, to keep it from being All Powerful.



Wanna know what *I* think is the MOST Powerful profession in the game? Armorsmith.



Think about it. LOL





Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Ranako
Mon Jan 03, 2005 4:13 pm
#34

whatever happened to "mech arms"...i thought that was in test center at one time


it would be a cool opportunity to make professions dependent on each other.


WS's and Droid Engineers could team up for the components and manufacturing of the arms and then once you want them attached, you would have to get with a Bio Engineer and a Doctor to get them surgically attached.


There could be the possibliity of getting attachmentsfor them if you dont want the standard mech fists and these attachments could have verying AP and Dmg Types. Everytime you wanted to change them around, you would have to go back to a droid engineer to have them adjusted.


Im a new TKM so if these ideas have already been discussed sorry for the revisit.



Ranako | -VF- | Defender of Kashyyyk | Kashyyyk Central Intelligence
Okanar | -VF- | Bowcaster Enthusiast |
12 Pt. Elder Weaponsmith
WookTek Weaponry | Insurgo, Naboo |-1817, 5231


TravonLepen
Mon Jan 03, 2005 4:32 pm
#35






Ranako wrote:

whatever happened to "mech arms"...i thought that was in test center at one time


it would be a cool opportunity to make professions dependent on each other.


WS's and Droid Engineers could team up for the components and manufacturing of the arms and then once you want them attached, you would have to get with a Bio Engineer and a Doctor to get them surgically attached.


There could be the possibliity of getting attachmentsfor them if you dont want the standard mech fists and these attachments could have verying AP and Dmg Types. Everytime you wanted to change them around, you would have to go back to a droid engineer to have them adjusted.


Im a new TKM so if these ideas have already been discussed sorry for the revisit.




I think a lot of the pics of the mech arms, the new weapons and such were taken from the .tre files. Those aren't guaranteed to make it into live, they just put there by the devs "just in case"




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Imperial.TRA6ON.Officer¯
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- Make no MYSTake, the Bears are going to the Superbowl!!

JCDenton01
Mon Jan 03, 2005 8:28 pm
#36

I Want a Knife Coming Out of My boot



Eribi
sexwax
Wed Jan 05, 2005 12:32 pm
#37




Now I know that this game went fromStar Wars, with blaster bolts flying everywhere, to Jackie Chan Adventures (and I am TK too, so I am allowed to rant) but now we are trying to make it Dragon Ball Z: SWG?


I can see the Jedi now, standing in a field, as a TKM takes three whole episodes to power up his special attack.


Oh, and Phaelyn makes a good point.


Message Edited by sexwax on 01-05-2005 11:36 AM



Study this a minimum of TWICE in it's entirety BEFORE you post
Bringing the squabbling Forums together in their hatred for flamed posts, one flame at a time
"Empire had the better ending, I mean, Luke gets his hand cut off, finds out Vader's his father, Han gets frozen and taken away by Boba Fett it ends on such a down note, I mean, that's what life is, a series of down endings. All Jedi had was a bunch of muppets."
TravonLepen
Wed Jan 05, 2005 12:33 pm
#38






sexwax wrote:


Now I know that this game went fromStar Wars, with blaster bolts flying everywhere, to Jackie Chan Adventures (and I am TK too, so I am allowed to rant) but now we are trying to make it Dragon Ball Z: SWG?


I can see the Jedi now, standing in a field, as a TKM takes three whole episodes to power up his special attack.

Message Edited by sexwax on 01-05-2005 11:33 AM






lol


/target jedi


/spirit bomb




___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

BloodMonk
Wed Jan 05, 2005 12:37 pm
#39

you forgot the laser eyes


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

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Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
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