Teras Kasi Archive
Thread: *FINAL* UPDATE: Teras Kasi Master. Test Center October Data.
Erroneusnick wrote:
Swordsman get bleeds dont they?
TKA dont
The power hammer is an insanely powerful melee weapon, that deals BLAST DAMAGE. Hihi ATST soloing machine!
The pikemen are... pretty, arent they?
Now we're getting to the point where you are actually comparing the abilities of the professions - thats not the point of the current discussion....im merely contesting the fact that our friend above believes TKA's should be more powerful than the other melee professions. There is no need to get into a debate about who is actually better or worse off in combat. This is theorotical. I believe that TKA's and the other 3 melee professions should be given equal offensive / defensive ability - and that the TKA's other inherent abilities on TOP of that will make them "better" than the others.
Just a quick note however.....as an imperial - I find the ability to solo AT-ST's to be entirely useless hehe ![]()
Nikolai_Xavierov wrote:
I was speaking from an RP standpoint. A Teras Kasi would have no problem fending off a pikeman and such. These were types of people that could fight Jedi, albeit probably not win, but be very formidable opponents. That would make a mere swordsman or something pale in comparison to a Teras Kasi. This might not matter to you but as a Role Player and SW Fan myself it does. If you've seen any of the pikeman and such in the movies that are goons for Jabba and such you'll notice how easily they are just slapped around. A Teras Kasi would not be. It's really an entirely different ballpark the only thing they share in common with the other guys is that we are all melee and stem from brawler. But Teras Kas is very parallel in terms of capabilities with regards to the other melee classes. I'm pretty certain no one will see my point, but thats alright.
I see your point from a RP standpoint......the problem is that if you truly believe that the RP aspect of TKA's should transfer over into actual combat - then you would have to concede that TKA's need more pre-requisites -as this is a Game.....balance is the biggest important factor. When talking solely about combat professions,two professions that"cost" the same number of skill points should bevery roughly balanced and no-onecould say "my profession should be better" unlessit tookmore work (read sp's)to achieve.
This will never happen in SWG because theSP costs are already set and won't be changed, so yes I conceed that perhaps from a RP or Star Wars point of view TKA's should be better......but you cannot make in-game suggestions based on the RP view. Because the logics of the game then make your view wrong.
Another note about the pikeman goons
Did they have Master written over their head?
Im willing to bet they weren't even novices heh
KakarotTheMonkey wrote:
I really do agree that TK should be moved up to Master Brawler or require a second skill tree to achieve Novice. It truely isn't balanced in the way they made the path for each brawler. I think that TK is like the BH of Melee but requiring only one skill tree like the other brawler professions and still wipe the floor with them isn't balance. This is coming from a TKM too.
I agree with you aswell- however, it will never ever make it into game to increase the cost in SP's for TKA's. I see this suggestion batted around by everyone.....but it's not even practical.
If this happened...would all TKM's and novices alike suddenly find themselves un-able to fight because they didn't have Master Brawler? What about those with 0 SP's left? would they be forced to drop skills just so they can keep their current combat abilities equal.
Also - the logic of this would be at the end of the day:
A TKM would now have spent more points to get where he is than a swordsman master......the problem being that a LOT of other melee classes ALREADY take master brawler for the bonuses. So again your left with the balance question. TKM with master brawler would be "better" than Pikeman Master with Master brawler........but did our logic just say the TKM should be better cause he spent more SP's?
In the end....this kind of change just isn't going to happen.....so it's not really a valid point for discussion.
Nikolai_Xavierov wrote:
And by the way in regards to your saying "thats the point of this current discussion",
I didn't want it to get hostile i thought we were having quite a good discussion. When i said current discussion i did not mean "thread"
From what i gathered the guy i responded to was talking to me - in that context i was saying that it wasn't the point of the "mini-discussion" that had just started.
Sorry if im hijacking
no offence is intended.
Nikolai, how would you feel if i said swordsman should be better than tkas because that is how it is in real life? Or what about don't brind your fists to a gun fight?
You are asking for tkas to be better than the other melee professions for no reason other than "but tkas hunted jedi in the books!" If you want tkas to make the other melee professions obsolete, you might as well just delete the other melee professions because after these changes, only the die hards and idiots who think soe will actually balance the professions (that would be me sadly :smileysad
will be one of them. It has started already. I am starting to see melee professions switching to tkas and then coming back to their old forum to talk about how great tka is.
If soe makes you guys godsfor no reason, they might as well make bh only require novice pistol (for example) because that would be just as balanced as this insanity.
Oh and you better hope that the number ofother melee professions stay small because people have started to call for nerfs on you instead of fixes on them since soe does nerfs faster.
Nikolai_Xavierov wrote:
Not start an inter-melee debate. I've entertained your points several times and I request that you refrain from posting after you respond to my last post, unless you wish to discuss anything related solely to the current changes on TC to Teras Kasi.
Just one more side-not (god i wish for an edit button) My first post was about the TC changes to TK. The inter-melee debate started with your post that TKA should be better than all the other melee professions.
again...no offence - i just reply to posts as i see them - i was trying to discuss the topic you opened with....
SOE did all its nerfs to us already, now they're repairing it. Nerfs are over. I never said TK hunted Jedi's so get your facts straight. If Swordsman were better in SW EU I'd totally concede. The fact is Swordsman, Pikeman, Fencer, are BROAD professions. There are so many different types of swords, stances, and all of that and that applies to the other two as well. But Teras Kasi is SPECIFIC. There are many martial arts in SW EU. Echani, Stava, Kthri, basic martial arts, Teras Kasi. It goes on. And it doesn't matter to me whether or not we make others obsolete. I don't run around saying "Hi i will pwn u plz @ thx!!!11" It falls into my RP. If some dork with a giant hammer comes into conflict with my character and they end up fighting, he's going to get a new one ripped.
By the way if you look further down in the forums you'll notice I have a thread called "Ever wanted to see a Teras Kasi? Read Me" I have a picture linked there to a Teras Kasi. Arden Lynn. Know how she got her metallic arm? She tried to hunt Luke Skywalker and he chopped it off ![]()
I'm no longer responding to any more balance threads. Teras Kasi ARE going to be the Bounty Hunter of melee just as Bounty Hunter are the trump of Ranged. End of story. The fact that TK doesn't follow the same recipe formula as the other 3 melee's is evident enough. They all have the same types of skill boxes and relatively the same abilities tos ome extent. Teras Kasi is very unique.
Please no more non-TK TC related posts, thank-you.
These changes are welcome, though I would have preferred improvements in the Defence vs. area. Perhaps even an additional weapon which provides another form of damage.
TKM does only one type of damage, kinetic,and does not provide for a bleed shot. Where as Pikeman, Swordsman and Fencers have access to mutliply weaponary and bleed shots. Also if you view their defence vs. skills you will note that in many areas they exceed that of the TKM. Even a Pistoleer has better defence vs. skills than TKM.
People seem to be forgetting that this is a GAME. If you think EVERYTHING should be as per the story, then you're wrong. What on earth is the point in having one profession sooo much better than the others, people in the lesser professions will get pissed off with getting owned and decide to become 'the best' profession or simply close their account.I'm seeing it happen right now, the only Melee professions you seem to see are TKA and a few swordsman, and the only real ranged professions are commando & BH, and a few of the others... specifically I have seen a LOT more peeps becoming Bounty Hunter Carbineer CHs. If all you have to specialise in is Carbine and have a good laser carbine, the damage you can do is rediculous, and nearly all of these peeps have a macro that kills you in one go, obviously starting with fire knockdown (Which I think should be nerfed, as it never seems to miss, even with my +60 defence to KD. Afterall surely some using their bare hands to knock you down would be more effective than someone shooting at you, a 50/50 chance of a MASTER BH/Carbineer doing KD would make things a lot fairer in PvP and more like a 75-80% chance for a TKA).
So... to say that some professions should bebetter SHOULD be better than others for whatever reason is stupid. Personally I think that ALL other melee professions should be brought up to be as good as TKA, and for TKA to have much lower HAM costs for specials as hit3 is more or less useless (with VKs) unless you've been buffed loads by a doc. Either that or make the mind cost of doing it close to zero. Afterall we aren't wielding a massive lance or big heavy hammer, it shouldn't be as damaging for us to do speacial attacks.
This all might appear to be jibberish, but comments are welcome ![]()