Teras Kasi Archive
Thread: *FINAL* UPDATE: Teras Kasi Master. Test Center October Data.
Teras Kasi -- It's finally working!
take a look at the pikeman tree and the mods we get compared to even your old mods... yeesh.. TKA was and is the most functionable melee in the game. But besides that, it's awesome the devs are doing something about melees... I jsut wish they knew that TKA isn't the only melee profession.
I am completely thrilled with the news of the new changes. I know that right now TK is the uber
melee class but Hopefully the devs will bring the other 3 up to par with it. I know when i cruise
around the other melee forums there is some resentment due to the fact that we get alot of
bonuses. With this coming out i hope they bring the other classes up to where they deserve
to be instead of knocking us back down somehow. Its just a damned shame that between the
ranged/melee debates we should be in on each other too as melee classes. They really should
make an effort to balance it out soon for the others. But thats just my 2 creds.
Ok, but make tka require master brawler and master scout. If you want to reign over the melee professions like the bounty hunter reigns over the ranged professions, you should have to pay big time for it, just like the bounty hunter. You can't have your cake and eat it too. You can't be gods compared to the other melee professions and still require the same amount of skill points.
Nikolai_Xavierov wrote:
Ultimately TK will always reign over them though.
jakak wrote:
aren't we the ones suppose to be beating jedi's ass?
no?
Just a point about the whole "their using tka as a baseline to test before putting it in the other melee professions"
Like everyone else I pray this is true.......but i can't help but wonder - isn't this on the TEST center? If they wanted to TEST whether these abilities are good changes for ALL the melee classes, surely they should implement them in ALL classes.....after all if it doesn't work, it's only on test center.
I don't understand why you would use TKA to test something before implementing it for others on.... test. It's a test server, isn't testing the whole point
and also - how many times can i say the word Test before it becomes annoying?
I have the terrible feeling that when this goes live it's only going to be for TKA's.
Perhaps i've just lost the faith
- I will live in hope that all melee will receive an equal dosage of defensive bonuses Even if they are in different forms.
Well my honest stance is I feel pike/sword/fencer should never be "on level" with TK but maybe on level with each other. You could flame me for that but thats my stance.
Nikolai_Xavierov wrote:
Well my honest stance is I feel pike/sword/fencer should never be "on level" with TK but maybe on level with each other. You could flame me for that but thats my stance.
I do agree with you - Powerboost and meditate make the difference. TKA gets these abilities without any extra investment in skill points.
General offensive ability across the classes should be "different" in style but very roughly equal in power - the same should be said for Defensive abilities.
If you believe that TKA should be wholly superior in both offensive and defensive power over the other melee classes while still retaining your inherent abilities (meditate and powerboost) without giving something along a similar vein to the others.......then frankly i think you're entirely selfish.
as a reply to myself
before anyone jumps down my throat.
I don't want to see TKA's nerfed or changed - im not sitting and looking at TKA's with the green hint of jealousy in my eye whilst plotting your downfall ![]()
So, no i don't want to nerf TKA - and No Im not going to scream and shout "TKA has meditate, I want that!!"
But you have to see: point for point TKA are getting a hell of a big cannon like bang for their buck.....while the other 3 melee classes are left with the kind of bang you get from a gun with a little flag that pops out with "bang" written on it.
No nerfs, no stealing your TKA abilities
But Yes - roughly equal offensive / defensive abilities - even if they are in different formats
Swordsman get bleeds dont they?
TKA dont
The power hammer is an insanely powerful melee weapon, that deals BLAST DAMAGE. Hihi ATST soloing machine!
The pikemen are... pretty, arent they?
I really do agree that TK should be moved up to Master Brawler or require a second skill tree to achieve Novice. It truely isn't balanced in the way they made the path for each brawler. I think that TK is like the BH of Melee but requiring only one skill tree like the other brawler professions and still wipe the floor with them isn't balance. This is coming from a TKM too. ![]()