Teras Kasi Archive
Thread: HOW MANY TKM'S ARE SICK OF THE NERF CRYING WHINERS
While im gonna whine a littlebit, =)
Well its the knockdown that i dont like. As me as pistoleer have also an knockdown that works pretty well, I dont have an dizzy but that dosent matter cause if i knock someone down and stop shot him hes either dead or half dead before he gets up anyway. The only diffrence is that i have to be within 2-5 meters from the target to do this while an TKA can do it from 30-40m i think that those both knockdowns shall have the same range...
Thats my 2 cents
adfhadhadfhketkl wrote:
While im gonna whine a littlebit, =)
Well its the knockdown that i dont like. As me as pistoleer have also an knockdown that works pretty well, I dont have an dizzy but that dosent matter cause if i knock someone down and stop shot him hes either dead or half dead before he gets up anyway. The only diffrence is that i have to be within 2-5 meters from the target to do this while an TKA can do it from 30-40m i think that those both knockdowns shall have the same range...
Thats my 2 cents
40 METERS!!!1 Sorry for being rude but what in the nine hells are you smoking? We get a knockdown with a range of 10. That's it, no more, no less. Master brawler has a 20 meter knockdown but that's the absolute maximum. You cannot be KD'd by a teras kasi outside of 20 meters. You probably saw 30-40 meters because of lag or the person was using non-TKA skills.
ROFL You guys are so overpowered it's gross.
The kicker about you guys is that your pre-requisites are a JOKE. Allows you to master other effective classes in ADDITION to your TK mastery.
And that's what makes you overpowered.
You're obscenely powerful offensively, very, very well off defensively, can heal your wounds, and yet... *drum roll* you have enough points to MASTER DOCTOR.
It's sick.
Gross.
Bad, bad design.
shrissofthehands
are you trying to tell me tka has more power than bh? bh are supposed to be powerful and i'm fine with that. if you guys are supposed to take the jedi out you can't be weak. i just don't want to hear a bh complain about any profession. do you notice we don't deal bleeds of any kind? the devs made the tka with kd to counter the other melee profs bleed. has anyone noticed that fencers is starting to work right...about time. all the pikemen out there just need to relax and you will be fixed. it's slow process but the melee classes will be equal with each other. by the way, i watched a couple good pikemen fighting and they never complained. they always mentioned if they didn't like it they wouldn't be doing it. tka was broke for a while also, those of us who have been one since the beginning know. as for the mention of giving ability to master the doc profession...every melee class can master the doc profession, it's not unique to the tka. since you are a bh, i assume you know as long as you stay so many meters out of range we are a giant bullseye for you..../eyeshot.../eyeshot.../eyeshot. we all know we will be owned by guns, although a good player may know some tricks to close the distance and get a poss win....and ARMOR does amazing things. i read several posts from the shooting profs complaining about us. do any of you realize we can't hurt you unless we close. what do you want? would it make better gaming if we asked devs to make all guns the uber powerful professions? that's why i play medal of honor or other related games. i think pistoleer and sharpshootercan also master any of melee profs in combo. you can correct me if i'm wrong on that call. seems like bh's must want it all. i am interested to see what happens as other melees are fixed.it will be quite entertaining to see the scream to nerf the finally working <insert profession>,...etc. be careful what you wish for because it will come back to haunt you later. at this rate, this game will be a constant state of "flavor of the month" profs and will be driven by weak players.
well, I am a BH heading towards Master, and I have lost and won against TKAs, of course I have got mad when I was knocked down and killed within 2 seconds, but that is just life.
A TKA is a guy who shall kick a ranged down and take him out while he lays there, I also understand why you sometimes get angry because of ranged who are just running, but that is just the way that duels look.
A ranged runs and take you out, or he stays and will possible loss, except if he can get the TKA on the ground.
The only thing that I dont like about TKAs is their kd defence, but I am not saying I want it nerfed, it is of course annoying for a BH to get knock downed, when he cant do it to almost any1 because of their defence.
I like the TKA professions, but I dont like to duel them because of how fights are going between ranged and meele.
Meeles shall fight meeles and ranged shall fight ranged ![]()
ScottieFL wrote:Station1:
What if a TKM attacks an opponent with 80-90% kinetic armor? Is that a guranteed win? Nope.
Dizzy/KD and you're dead, wearing high kinetic armor or not
_Paclya_ wrote:
ScottieFL wrote:
Station1:
What if a TKM attacks an opponent with 80-90% kinetic armor? Is that a guranteed win? Nope.
Dizzy/KD and you're dead, wearing high kinetic armor or not
try beating on a guy with 80%kinetic that has melee medigation.and when heuts intimidate2 on you buddy.
adfhadhadfhketkl wrote:
While im gonna whine a littlebit, =)
Well its the knockdown that i dont like. As me as pistoleer have also an knockdown that works pretty well, I dont have an dizzy but that dosent matter cause if i knock someone down and stop shot him hes either dead or half dead before he gets up anyway. The only diffrence is that i have to be within 2-5 meters from the target to do this while an TKA can do it from 30-40m i think that those both knockdowns shall have the same range...
Thats my 2 cents
he can lunge you at 20m which is a posture change then kd you at point blank range.
people like you piss me off with lies.