Teras Kasi Archive
Thread: Devs answers to all TKA PROBS
Like i said in the other thread
1 mr miyagi vs 1 idiot with a gun, no contest...Mr Miyagi wins with some dust on his shoes
1 Cain vs 1 idiot with a gun, no contest again..
Also in books dont TKAS go toe to toe with jedi?....
It's one thing to'cripple' a standard melee profession by making it worthless against rangedattackers. I totally understand the fact that a bar room brawler shouldbe severely limited versus a gunman. I certainly don't expect Joe Bob Beer-belly to stand a chance against Boba Fett.
But to cripple the Teras Kasi Artist profession--a profession that is *SUPPOSED* to incorporate martial arts,mind and body control, precision striking, etc. yada yada yada--is just a thoughtless move on the part of the devs. (My opinion, of course.)
If their 'take' on things is "Melee combat will NEVER beat ranged" then they just need to remove the TKA profession altogether.My belief isthat the profession was just 'thrown in as an "after thought", and nothing more. It's totally 'unbalanced', 'broken', etc. Because of this, I think it's absurd to keep the profession in the game if they won't even give it marginal respect. At close range, riflemen can head shot you (1 hit kill), even though they're supposed to be at a disadvantage. At close range, pistoleers can kite you to death, even though they're supposed to be at a disadvantage. At close range, even swordsmen can 1-hit kill you (head shot is like the second skill in the brawler 2-handed line!) And TKA's have nothing! Not one freakin' skill worth having, except for knockdown/berserk, both of which are constantly being re-nerfed. Playing a TKA is just annoying any more.
Let's face it: the way the dev's have made TKA, it's just a worthless profession. At higher levels, your damage output is useless. At lower levels, HAM costs are too self-destructive. With all of the 'nerfs', they have no advantages. Even in-close fighting provides NO advantages.
And PvP ... well ... PvP is just a joke.
If TKA is not fixed soon, expect a lot of TKA players to change professions or quit the game altogether, because it's just not worth its.
Moreover, it's just not fun.
Well I think it is very silly to argue with Devs over this stuff. So if they fix it then I am going to stay as their client, if not then I will go with Blizzard.
If I have to argue with them about fixing stuff, that is not good already. But we all also have to keep in mind that they can't just fix something overnight. I would say give them at least a week and a half and see what they can fix.
One issue I was never able to cope with, if I pay monthly every month how come expantions and all sorts of good patches are not free. I still could not believe they made everyone pay for the LoY patch.
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Nothing will be change forget itim untraining my points, some guy with a CDEF pistol can whip our asses in close combat, they aint gonna remove pistol melee defense." I loved to meet the people who first beta tested this game,cause they must be blind. TKA are meant to be Force Users to rival Jedi and they've killed it, its a complete joke and a disgrace, i've wasted 4 weeks with this crap. We should be quick enough to dodge ranged attacks, were supposed to be force using martial artists, this aint the Star Wars i know.
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" I loved to meet the people who first beta tested this game,cause they must be blind. TKA are meant to be Force Users to rival Jedi and they've killed it, its a complete joke and a disgrace, i've wasted 4 weeks with this crap."
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Umm please, people saying that pisses me off. i know in beta i totally tried to make the class alot better. don't blame us for the class sucking like it does. we all complained and B*tched. Everything was good till they screwed with Unarmed Lunge. that was our real most ranged damaging move. As a beta teras and my love of the teras kasi. i wish they would make the teras kasi what they really was suppost to be.
REmember people Teras kasi was not made for this game and they are in no way a normal martial artist. Comparing Teras kasi to real life is Bull Crap lol, And even in real life there are some martial artist that can take a sword to the chest and a bullet for that matter and not even me scratched. even tho that takes alot of training. Don't down Us Beta Testers becouse your wrong it's not our fault the devs didn't listen.
<slips into the room quietly>
I'm unsure if anyone elsss hass ever obsserved thiss but.
Every MMRPG I've played Range alwaysss sssseeemss to come out of the box powerful. Then adjussstmentsss are made.
I mussst agree that with the power of the way we ssshould be able to dodge a bullit![]()
Of possssibly a persssonal ssshield ass was ussed in Dune![]()
Peace friendsss and may the path guide you.
i think melee was put into this game to entice melee types into the game.. then when we were overwhelming the masses we get nerfed to hell and back.. now the devs dont acknowlge our existance
its old
im ready to go back to playing fps games again
too bad really this game had much potential
Sinda wrote:
* Give us thrown devices, like Scout traps, that lower our target's run speed temporarily.
I think that something along this line would be acceptable, as long as it was in the TKA tree and not the scout tree. If the scout traps started working on humaniods ( PC and NPCs ) then the ranged combat folks would also pick these up to keep TKAs away from them.
Altho I'd liek to see a TKA armor that has a huge blaster resistance. I dont think it would happen.
So instead I'll settle with just fixing/adding (more) ranged combat defense. I think its about the most we can hope for at the moment.
Hitomi
"Faith? I had a girlfriend named Faith once, she cheated on me with a girl named Chastity."
In one on one PvP combat in an open area, don't bring a knife to a gunfight. There's no other way to put it.
In closed quarters, it isn't quite as cleara scenario.
I think anyone who has had mixed meleers and ranged folks in a group knows that meleers do indeed have a good role to play. But in head-to-head one-on-onePvP, there's no getting past the fact that melee vs blaster is a mismatch in favor of the blaster in most areas in the game.
IMHO, this doesn't mean that melee is not worth having in the game. People enjoy it, people do well at it, and they want it in the game. It's just hard to get past the fundamental fact that blasters are a superior weapon at a distance.
-Raph Koster, Creative Director
this was posted just today