Teras Kasi Archive
Thread: Mr-heavy: Mitigation request
Mister_Heavy wrote:
Yes, it's a damage reduction, but not as much of a damage reduction as some other classes with a larger damage ragnge are getting.
*cough* PikeMan *cough*
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Val,
You are very right. this only effects accuracy and not damage to ranged vs melee. This piece was taken from the Testing center.
Is this supposed to comfort us? is this supposed to make the ranged guys tremble with fear...hell no! Go to the Commando forums, they are giddy with excitement knowing that they are losing the 2.5x modifier.
In fact they are orgasmic about the whole thing. Frick you DEVS, I am sick to death of you guys fixing and then nerfing us again under the guise of "Making us balanced" I hate you all and come Febuarary i will be able to sleep again knowing you jerks arent getting my 15 bucks a month for this rubbish anymore.
It is my understanding that damage mitigation does not stack and is only active when you're holding the appropriate weapon. That is, if I'm a master fencer I only get level 3 melee mitigation when I'm holding a 1 handed weapon. If I'm a master fencer and master pistoleer then I have melee mitigation 3 when holding a 1 handed weapon and ranged mitigation 3 when holding a pistol.
Is this correct?
Isis
in respone to an earlier mister heavy response about pistol mitigation+TKA, they dont stack cause they are BOTH melee, carbineer and rifle are the only 2 ranged mitigations i ahve seen
1) I really really really....and i stress really, hope the devs for this game do not go down the path of ( well we are going to give up on trying to balance melee for pvp, and just make them good in pve)
2) if comandos weapons are 16m range, and they are getting melee mitigation, then for GODS SAKES put their weapons back to melee dmg modifiers, like HOW IT USED TO BE
3) Mr. Heavy you asked why should we have an advantage? i'll tell you why, because we are at the disadvantage of RANGE to cause damage. It does not make sense to beef up the people who have the advantage, it only makes sense to beef up the people who are at the disadvantage.
4) the accuracy bonus is for when we fight fencers and stupid melee people in pvp who use CoB, the problem is we dont fight them that often, although i believe every one and their dog is becoming a TKM these days, so maybe thats all thrown out the window.
5) I can see comandos maybe getting melee mitigation, but if you do that you MUST turn their weapons back to melee damage. The only reason they were changed was because rifflemen had the 2.5x penilty on them, and it was unfair comandos vs rifflemen. THIS HAS CHANGED, thus so should the modifiers on the comando weapon. The second part is by all rights Bounty hunters should have Ranged mitigation. They take 100% ZERO skill in anything in therms of melee. it would be like giving a TKM ranged mitigation. It makes no sense BHs have melee mitigation, and on top of the fact that we can never use our mitigation vs anyone else to have an advantage makes it even more to the point that bounty hunters should have ranged mitigation.
PVE: no offense, but the only people who enjoy pve are the ones that usualy get owned in pvp, because NPCs are predictable. Yes i enjoy pve, sometimes, and yes i get owned, but i also get extremly board of pve, and fall asleep playing this game when i fight static NPC spawns, and things that i know what they are going to do.
Im not condeming people who like it, to each their own, but this games big seller was taking part in the GCW, and pvp. thats what made me buy this game, and thats why thousands of others bought it as well. If melee gets the compensation of getting better love in PVE, while nothing and even reduction in PVP, well i will just go play a ranged class then, because there is no point argueing for our cause if all we really want to do is go kill pickets.
its cool man, i had asked you to see if the devs had considered any of this wich is in this post, but isntead of even asking em, you debate with me, and find a way to dance around the issue.....i like ya mr. heavy but i went ahead and just posted something in the dev boards.
i will just bump it over and over there, i thought maybe coming from the TK corsespondant that the devs would open an ear better, but maybe you just dont see it the way i do, and thats fine i guess too.
I enjoy PvE more than PvP because for the most part it keeps me away from the jackasses, who, surprisingly *cough* flock to where they can "pwn" everybody else.
I don't get owned in PvP. In fact, the few times I have PvP'd, I've come out, at the very least, with a 3:1 DB ratio.
I'd prefer the devs do something RIGHT with balance for once, and instead of balancing to f*cking PvP which is the most asanine and game-breaking thing to do in a MMORPG, they seem to be balancing to PvE. And for that, I applaud them.
Hoonge wrote:
I enjoy PvE more than PvP because for the most part it keeps me away from the jackasses, who, surprisingly *cough* flock to where they can "pwn" everybody else.
I don't get owned in PvP. In fact, the few times I have PvP'd, I've come out, at the very least, with a 3:1 DB ratio.
I'd prefer the devs do something RIGHT with balance for once, and instead of balancing to f*cking PvP which is the most asanine and game-breaking thing to do in a MMORPG, they seem to be balancing to PvE. And for that, I applaud them.
this game isn't EQ, forget all about that
this games biggest seller is
1) player citys
2) jedi
3) PVP
thats them right there
no were is hutning up on that list, so these are the pepole that bought the game for the most part.
on a side note, i have been told that
BOUNTY HUNTERS
were changed to ranged mitigation, can anyone varify this?
I agree with Val,
I did join this game under the screwed up conception that this game had alot of content and alot of things to explore....NOT!
Anyway, I didnt join this game for PvP...I joined it cause...well, dang it its Star Wars! I am a Martial Artist in RL and wanted to be Teras Kasi right off the bat and wont give it up accept for another Martial Art like swordsman or fencer. Anyway, I was arbitrarily forced into PvP because of the serious lack of content in this game so yes, I am concerned about it now. I get enough PvP from Unreal Tourny 2003 and Halo and games like that in which I rule by the way.
Anyway, balancing PvP is no excuse for this non-sense....now I will say this, I believe this may not be an issue after all. Why? Please read this link and find out.
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=14605
Now that you have read the link by Thunderheart, I think what is happening is that this change will be one in many changes that will occur over the next few months and will ultimately lead to a revamped, yet balanced combat system.
I hope........If not..THEN SCREW YOU DEVS! hahahaha, just kidding.
I think you're wrong. EQ or not, a very small portion of the player base PvP's. Like it or not, MMORPG's are not exactly known for great PvP.
One-star me all you want, I don't really care. SOE has shown time and time again that they balance this game towards the overly-vocal (read: whiny) minority. PvP in this game is a joke. it takes no skill, no tactics. The only thing you have to do is use terrain and the city structures as cover so you don't get shot at all the time. Woo big strategy!
The fact that they keep balancing this game towards a pointless, grief-filled, exploit-ridden, cluster-f*ck devoid of any and all tactics galactic civl "war" is ridiculous. They obviously have no idea how to work PvP. Look at the f*cking revenge TEF for example? Why is that even in the game? How about the group-TEF? Why? I have no idea... probably because all the quake idiots would complain that they can't go covert in a group with an overt, and then "pwn" anyone they come across without fear of getting hit first. If they can't get it right, which they obviously can't, then they should either STOP balancing the game towards a highly broken, pointless, and just generally stupid PvP syetm until they can figure out a way to pull some magical fix out of their asses, OR they should fix PvP to where it feels like a war instead of a bunch of little morons running around TEF ganking each other.
This game's biggest seller isn't player cities OR PvP. Thats frankly a retarded thing to say. This game's biggest seller is Star Wars. And Jedi. PvP? Hardly. MOST people don't like PvPing because jackasses insist on ruining it and making it not fun for anyone else. It could be fun if none of the above was true, but it is. You kill someone... get hate tells. They kill you, they start screaming "PWNED!!11" all the time. Its a retarded system. Trying to balance it is ruining the REST of the game that 80% of us play, while not fixing anything on the PvP side. Lose-lose situation.