Teras Kasi Archive

Thread: back from TEST.... huge unarmed dmg upgrade

stef155
Sat Aug 23, 2003 5:00 am
#27

He was prone, not knocked down. 4495/3 = ~1500 on a Stormtrooper with some innate kinetic resist.


I see 1300-1800 on nearly all my unarmedhit3s. Don't get me wrong, I'm not arguing for the sake of it. Sure, you may have seen a decrease but honeslty if they drop our HAM costs like they say they are and we can use unarmedhit3 more often then I don't see what we can complain about?


Which other profession can do 1500+ every second? (hehe, knowing my luck I bet there are loads )




____________
Ramette Mirna
TKM, MHS
Tolo
Sat Aug 23, 2003 5:23 am
#28






stef155 wrote:

He was prone, not knocked down. 4495/3 = ~1500 on a Stormtrooper with some innate kinetic resist.


I see 1300-1800 on nearly all my unarmedhit3s. Don't get me wrong, I'm not arguing for the sake of it. Sure, you may have seen a decrease but honeslty if they drop our HAM costs like they say they are and we can use unarmedhit3 more often then I don't see what we can complain about?


Which other profession can do 1500+ every second? (hehe, knowing my luck I bet there are loads )






The prone position is more vulnerable to melee attacks and the kinetic resist are not showed in the combat window (just over the mob's head).


I am happy that you can hit for 1300-1800, but I can not with my current VKs . The important point here is that they added more dmg to our boring auto-attacks but less in our specials, What will happen with the next patch?


I am a novice pistoler (0-0-1-1) and using my sliced FWG5 I can hit for 500-800 every 1-1.5 segs and I can use specials all day long because they just use acction (I am a novice medic). Nearly all the professions can use their specials at every second at master level and lot's of them can do more damage than us




Usiso- MTK - Radiant
loomis001
Sat Aug 23, 2003 6:42 am
#29

i agree completly



Member of the inqusitor of the Imperial Navy, imperial dark jedi
ArathSilenta
Sat Aug 23, 2003 8:26 am
#30

LoL for anyone that was in beta, everyone bitched that Tk's were doing too much damage. So the devs lowered our damage and gave us more speed, now they just gave us a huge portion of this damage back.




_________________________
Ara'th Silena
Light Jedi Knight
Chilastra Server
Suicidal Tendencies

exile002
Sat Aug 23, 2003 8:34 am
#31

Don't let this +20 +20 unarmed damage stop us from the real problem at hand with tka. Don't let them just try and deture us from complaining. They are sneaky bastards and that's what they'll do.. they give us more damage and hope we stop complaining. I REALLY hope that this "KD timer" is for the ranged kd and not the melee kd.. but, obviously since they are giving us more power they're trying to say "Hey, you got more power don't worry about your 30 second wait"


At least now when they knock us down they can **edit** their pants in fear as we run up to there ass. I guess /unarmedLunge is going tocome in handy big time.




\\_ exile \\_
:server / intrepid
:guild / bLz - bLitZKRiEg
:char / Teras Kasi Master / Novice Doctor (0340)
Ashler
Sat Aug 23, 2003 8:52 am
#32

Well, AllI know is this...


I have no problems with ranged combat users totally dominate'n me at range. I understand the logic about bringing ya fists to a gunfight.


But all I ever ask is, (Please DEVS gods hear my plea) If we are skilled enough... or that ranged user is dumb enough that we can ever get ahold of them now, we should be able to rip them apart.


Teras Kasi (as do all other melee'rs)pay a high dues in PvP, but when it is paid... Let us win.


Peace,


Liskino the trandoshan


Sunrunner

Louis_Cypher
Sat Aug 23, 2003 9:24 am
#33

Looks like they just gave us back the damage they took from us in last few weeks of beta, maybe 20 points less than we had at that time.


Uahit3 was reduced in damage, I even made a post the first day of the big patch about the damage reduction of it.


I was using uahit3 for several weeks before the patch, was hitting up to 1900 and was hitting for 1400 if lucky after. Without VK's it was 950 before now a steady 750-775.


Yes I did notice that they increased normal attack damage about 100-120 points for my character when wearing VK's.Still hitting for about 200 without them equiped.



I'm hoping that they will give us back ualunge2 in TK .Would like to see lunges with the old damage added also.


Really need to check our defenses if there working as intended now , then all brawlers need a huge defensive boost I feel.

DrBonzai
Sat Aug 23, 2003 9:27 am
#34

They are sneaky bastards and that's what they'll do.. they give us more damage and hope we stop complaining. I REALLY hope that this "KD timer" is for the ranged kd and not the melee kd..


_______________________________________________________________________________


/agree



A now useless Teras Kasi Artist,


Wanderhome DrBonzai.

Ashler
Sat Aug 23, 2003 9:45 am
#35

Louis_Cypher...


You just brought up a GOOD **edit** point!


Now that Unarmed Lunge CAN not be spamm'd, they need to give us the damage back it use to do. No need for it to do only 5 points of damage now, right?


Someone needs to bring that up to the ATTENTION of the devs.


Peace,


Liskino the trandoshan


Sunrunner


loomis001
Sat Aug 23, 2003 10:56 am
#36

bump



Member of the inqusitor of the Imperial Navy, imperial dark jedi
loomis001
Sat Aug 23, 2003 11:05 am
#37

TO LOUIS here what i want to know,



1. how much dmg do you now with this big patch with VK


2. is the lowered cost on specials and on the vk noticable better?


3. WHATS YOUR OPINON ON OUR UPGRADES




Member of the inqusitor of the Imperial Navy, imperial dark jedi
WearyJedi
Sat Aug 23, 2003 11:07 am
#38






High_on_bread wrote:

Wow, thanks to this damage upgrade I'll probably be doing tons of damage like this:


That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.


You get the point..




LOL .. that is so true .. yet so sad .. I've tried to refrain from posint on this subject, since what I am about to say has been said many times before, but ......


The KD timer well and truly breaks theTKA profession .. It is currently the only way to avoid the massive damage white and even dark blue mobs put out. With no armor, no defensive moves and pathetic defense bonuses, waiting 20+ seconds before being able to reapply KD is tantamount to a death sentance every time.


I have tried it out, with a few of the mobs that were posted as supposedly "even" cons a while back .. LOL! There is not a one of them that I can stand toe-to-toe with for 20 seconds and survive.


Pathetic.

loomis001
Sat Aug 23, 2003 12:07 pm
#39

MORE GOOD NES MORE UPGRADES



IN




Member of the inqusitor of the Imperial Navy, imperial dark jedi
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