Teras Kasi Archive

Thread: back from TEST.... huge unarmed dmg upgrade

Zuro
Fri Aug 22, 2003 10:43 pm
#14

any idea when this will be implemented?



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Zuro

Teras Kasi Artist, Rifleman

-Radiant server-

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loomis001
Fri Aug 22, 2003 10:49 pm
#15

i rather have them take thier time with it then rush



Member of the inqusitor of the Imperial Navy, imperial dark jedi
Selwynn
Fri Aug 22, 2003 11:25 pm
#16

Ok.... I'll give this a shot.



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

Selwynn
Sat Aug 23, 2003 1:44 am
#17

You know... if they blananced out the loss of KD by letting us whip some massive ass in damange, I think that would be ok with me.


WHAM! You hit for 5345 hehehe (dream on)



Laurianna Goodspeed, TKM, Master Chemist
Knights of the Old Republic PA
Scylla server - Coren, Naboo

"I survived Melon Nerf 2003"

LocWolf
Sat Aug 23, 2003 2:04 am
#18

We definitely need something to make us able to compete with fencer. At the moment, they do twice the dmg we do, and just as fast if not a little faster. What we need is a strongpoint. With these damage increases, it will only put us on par with fencer more or less. Their strongpoint is obviously medium/highdamage, fast speed,good defense. TKAs should have medium/low damage, very fast speed, and massive defense, especially since we don't have a pool we target specificaly.
Deyvon
Sat Aug 23, 2003 2:07 am
#19

*nods at Selwynn*


Yea... TKA was more recently sort of a "utility melee" class. I cannot wait for the new damage bonus and lowered HAM costs.




...
Go-Go Yubari
High_on_bread
Sat Aug 23, 2003 2:17 am
#20

Wow, thanks to this damage upgrade I'll probably be doing tons of damage like this:


That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.


You get the point..




Please nerf TKA's! I just one hit incap'd myself again with knockdown!
Aurilius
Sat Aug 23, 2003 2:24 am
#21

2 questions Loomis


Just wondering the status of a KD timer? I've been away from the forums today but I'm really worried this is a bad idea (the worst idea hehe).


And how do you get along on Test? I tried to start a character there, in Theed, but couldn't find docs, entertainers, people to train me etc. It's pretty hard to get through the early stages by yourself. Are there cities that are more populated?


Thanks.


Aurilius.Starsider.mTKA




___________
Aurilius.
___________

What? You think you're some kind of Jedi, waving your hand around like that?
Pain heals. Chicks dig scars. Glory lasts forever.
Tolo
Sat Aug 23, 2003 3:39 am
#22

I am not impressed at all, in the last patch we got more damage, my auto attacks are better now (a bit more) but my unarmethit3 is doing 30% less damage than before the patch.




Usiso- MTK - Radiant
stef155
Sat Aug 23, 2003 3:56 am
#23

UnarmedHit3 doing less damage? No way, just today I hit a prone stormtrooper for 4495. You telling me you were doing 30% more?


This damage increase coupled with the tweak to our HAM costs may mean we can use kill a decent xp mob with only a single knockdown and a stack of special attacks.


Looking forward to trying it out.




____________
Ramette Mirna
TKM, MHS
Shadowleader3
Sat Aug 23, 2003 4:17 am
#24

This is wierd....Back near the end of beta 3 we USED to have +15 dmg from each line of the power boxes. But they nerfed us down to +7 dmg from each. Now they are bringing us back up??


Not that I'm complaining....We used to say that all the ranged users whinning was because they had not had the proper resources to make the higher end weapons.


Guess now that they are seeing that compared to a FWG5 that can hit 358 max dmg at 1.0 spd that we are a bit underpowered! LOL!



Cheers!!




________________: Wu'Jen :: Chilastra : Sacred Nemesis, PA : 1st Master Squad Leader
Tolo
Sat Aug 23, 2003 4:37 am
#25






stef155 wrote:

UnarmedHit3 doing less damage? No way, just today I hit a prone stormtrooper for 4495. You telling me you were doing 30% more?





Stormtrooper with rifle means 3xdmg and if you KD it you got50% more dmg. Unarmedhit3 with VKs is doing 30% less damage (about) than before the patch. I tested my dmg with my new Vks just before the patch, I was hitting the low level mobs for 1300-1800, just after the patch I tried the same mobs and I hitted then for 900-1300. I used to destroy 3K lairs in just 2 hits, now I need 3-4 hits for the same lairs. We got more dmg for the auto attacks, but less with unarmethit3.





Usiso- MTK - Radiant
Anthom
Sat Aug 23, 2003 4:58 am
#26

Prior to the patch, my unarmedHit3 was doing high 900's on regular targets (no rifle, etc). After the patch, its always like high 800's. Overall about a 100pt decrease, yes, they nerfed unarmedHit3 last patch.



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Ulliam - Teras Kasi Master / Master Brawler - StarSider


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