Teras Kasi Archive
Thread: Considering TKA
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ProLamer
Tue Aug 19, 2003 7:50 am
#27
And don't be scared of using our KD on other mobs, it's still very powerful just have to use it in moderation and be careful.
Drakeal
Tue Aug 19, 2003 7:52 am
#28
It will be alot Differnt
Going from Commando - Basically no specials
TKA - Quite a bit hehe
Going from Commando - Basically no specials
TKA - Quite a bit hehe
JohnnyMcDermott
Tue Aug 16, 2005 4:23 pm
#29
Hi there,
At the moment I'm a MBH/MPis but I reckon I want something different that'll help when I start jedi grinding (got 3 branches so far).
I was looking for some advice so I can prepare to grind up TKA/ Swords and Fencer, ie what armor/clothing is best to wear for these melee professions (because I hear TK are best without armor) and what the best weapons for these professions are.
Any help or advice on this Triple mastery template and the TKA profession you can give me is greatly appreciated.
Thanks,
quitch
Tue Aug 16, 2005 5:23 pm
#30
if you go TKM, you will not need armor since they give 6000 innate armor at master. tkm is helpful if you do not want to spend money on armor. however, if you do like armor, TKM is not worth all the SP, however a lot of it is. 2xxx gives you powerboost, +500 health, x1xx improved CoB (+500 defense), 0400 the best melee KD. my advice is for you to master either swords or fencer, whichever you have a better weapon for. then dabble in the rest, and if you want, doc 4000/0004/4004 helps a lot (4000 is great heals, 0004 is self buffs). doc heals are great, as you dont have to depend on other people for heals.
if you want the free armor, just go tkm/master swords or fencer/and some of the other prof you didnt master or some doc
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