Teras Kasi Archive
Thread: TKM=Worthless in PVP without a doubt...
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eeseigeameo
Mon Sep 27, 2004 4:38 pm
#27
alright.. we also had combo2 which bypassed defenses.. the main problem with fencer was the lack of stun armor. High ken resist armor is not the problem as either people are too cheap to buy good armor and resort to stun with low base OR they are rich and have 80%+ to everything PLUS stun (like me)... the 80% ken armor isnt really pvp armor anymore because if people do that they are toast to pistoleers fencers and riflemen, and its been along time since ive seen someone die to a fencer.
eeseigeameo
Mon Sep 27, 2004 4:41 pm
#28
SITHDUKE wrote:
Wish i could of been around in the days when armours was weak by todays comparison. May have been a really easy time for TKs. Grinding unarmed and especially Teras Kasi must of been very difficult or very very long.
Wouldn't mind seeing Stun VKs though. Stun is Fencers main alternative though i'd rather see us get something more unique. Not sure what though the only idea i can think of is Advanced Kinetic :-/ maybe a tougher version of kinetic to resist and maybe aquired at master while not using Vks or a new type of Vks that aren't painstakingly hard to get a hold of :-/. Just my thoughts...
do you know what would happen if we had stun? ...*sighs* and basically there were TKM - medics/docs so with some muon gold you had 10 mins of killing unarmored. Personally i think back in those days TK were unbalanced
SITHDUKE
Mon Sep 27, 2004 8:06 pm
#29
Look harder *sigh*(lol just kidding)i said stun is for fencers and what not. We need a new damage type like in my proposal.
Nuttynoah
Mon Sep 27, 2004 10:04 pm
#30
Hi
its not a new weapon type we need, just do away with the stupid armor......
**Master Creature Handler * Master Teras Kasi**
**I once ask a group if thay wanted a hand "as im a creature handler" thier reply was: no thanks we are in a hurry**
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