Teras Kasi Archive

Thread: Defense acuity broken? (Tested)

cimianx
Sat Nov 15, 2003 7:48 am
#27

All melee classes have toughness, whether it's unarmed, 1H, 2H, or polearm - toughness reduces melee damage as a direct % (i.e., toughness +57 is 57% reduction). Further, 1H, 2H, and polearm respectively get dodge, counter attack, and block as passive defense skills (i.e., it's always on). TKA hasno passive defense skills.


With the patch, TKA was given defensive acuity. It's unknown whetherthe skillconveys passive bonuses, but it sure has heck was intended to convey active bonuses in conjuction with center of being. Currently, center of being boosts melee/ranged defense and actively boosts passive defense skills (dodge, counter attack, and block), except for the TKA. TKA is only getting the melee/ranged defenseportion becauseour defensive acuity skill is not activating.


It's also worth noting that a lack of passive defense skills does not mean zero. Prior to the patch, I used to randomly dodge, counter attack, and block. The associated animation looks like you're fending off an attack with your hands, then moving to maintain your balance. After the patch, I don't *ever* dodge, counter attack, or block.


As for data, I don't know how to dump the combat log - /chatlog hasn't worked for me in ages. I can tell you, though, that in 30s of COB vs. a riverside sulfur mynock, it only missed me 3 times. The rest were all successful hits. In my book, this does not equate to a "player tanking" skill...good thing I have 3 lil Grondas to help me out.




Cimm Katta on Chilastra (active)
Teräs Käsi Master | Master Creature Hander | Medic

Cimmee on Tarquinas (retired)
Master Weaponsmith | Master Artisan | Fencer | Marksman
lammergeier
Sat Nov 15, 2003 8:30 am
#28

I wanted to test my newly trained meditate 2 ability to drop disease... and a diseased nuna seemed like the perfect way to do this, without running the risk of dying (I had a run-in with a riverside sulfur mynock the other day, and it was dead before I could do much 'testing', and the disease went away as soon as I dropped into meditate... so I wanted to try something that I could afford to let attack me for a good long while).


I hit a diseased nuna and immediately hit /peace. after killing more than a couple of my 'test partners' with a single shot, I got one to beat on me a while.


I have TKA 2.2.1.2 and master marksman. with melee defense clothing of +16, I have a good ranged/melee defense overall. the log was filled with hits. CoB didn't seem to help. no dodges/blocks/counters.


and this was a DISEASED NUNA. if the only 'tank' ability we get comes from unarmed toughness (as currently seems the case), then we're boned. I had a LOT of wounds (just a couple at a time, and admittedly I could have killed the thing at any point) after a while testing, and the disease took forever to fire at me.


a diseased nuna is NOT an oober mob. if it can still hit me with impunity, then I'm not gonna be taking many risks (though 4k unarmed xp for mauler masters is really nice, and I won't be passing many of these fellas up).


I'll try /chatlog. maybe I'll get lucky.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Valkahr
Sun Nov 16, 2003 3:06 pm
#29






pyclone wrote:

My toon is a TKA / PIkeman and both Pikemana and TKA COB is broke, mailiy because TKA's Def acuity doesn't work and PIKMAN block doens't work.


ANy TKA or Pikeman that is getting use out of COB is reporting COuterattacks which probabley means their a swordsman too and thats where the defence is coming from.







From what I read on the Pikeman forms, CoB is working for Pikeman. However, it is registering blocks as counterattacks. I believe this was mentioned and verified to be the case on a couple of threads testing CoB.


I won't look them all up, but youcan check this thread: http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=7520&page=1


BomsieBTC
Sun Nov 16, 2003 9:22 pm
#30

Are you sure...? I was fighting a TKM while he had CoB on, and I hit him one out of eight swings. I counterattacked a little less than that when he was beating on me while CoB was running.




Maude
Master of Indecision :: Master of Terrible Auctions

Azralon
Mon Nov 17, 2003 12:20 am
#31

My TKM has made extensive use of CoB ever since we got it, and my experience suggests that sometimes it works utterly great; sometimes it's like it's not there.


Sometimes it seems to boost Toughness rather that let me dodge/evade/block (not that I do any of those often anyway).


For instance, I was doing a PvE battlefield and I ran through a cluster of 12 stormtroopers to hit the last generator objective. I blew the generator in a few hits from UH3 and ran off, all but unscathed. The only buff I had was PB and I where only a few bits of Ubese, nothing else armorwise.


Another time, I was surrounded by eight melee mobs that were doing 200 damage a hit to me. When I hit CoB, they started doing something closer to 80 a hit.


I don't remember the last time I dodged, blocked, evaded, or otherwise shimmied. Either the mobs miss me, or hit me.




___________________________________________________________________

-- Daerys Kyne of Coronet (Teras Kasi Master / Novice Entertainer 0044 / Novice Dancer 4244 / Novice Medic 1000 / ex-Master Ranger)

"Yeah, so the holocron said Dancer. I can still Teras you a new one."
Koveros
Mon Nov 17, 2003 12:17 pm
#32

I do not use CoB, because the only effect I have noticed it that it just drains my mind like nothing else except a CM's mind disease. I think that Defence acuity is supposed to be used in conjuncion with other melee professions like fencer,or swordsman. they got massive increases to thier special defence mods of dodge, block, and counterattack. the TKA's defence acutiy is perhaps meant to enhance these. if so, then the profession combo of useing every defence tree from every elite brawler profession would be even more incredibly powerful.
ChryssSR
Mon Nov 17, 2003 12:55 pm
#33

I am one of the pikemen that tested and posted that the counterattack message received was really a block and not an actual counterattack. And forthe record, I am a TKM and a Master Pikeman, I do not have any swordsman or carbineer training so I do not have ANY bonuses for counterattack.


Anyway, I find the cob I get while using polearms works great where the unarmed version of it works like poop. With cob activated while using polearms I block a lot...granted pikemen get more block mods than tk defensive acuity mods (+115 block vs. +96 defensive acuity) and a bigger bonus from cob (+115 for pikemen vs +105 for tk...if I remember right) but those shouldn't make the difference from blocking often to never blocking/evading/dodging/counterattacking. I think it's safe to say something is not factoring in right with defensive acuity.


This difference in defense right now between me running around as a pikeman versus running around as a teras kasi artist that I spend most of my time fighting using polearms rather than going unarmed.




Chr'yss Ta'baal
Master Heavy Swordsman/Master Armorsmith
pyclone
Tue Nov 18, 2003 12:36 am
#34

maybe def acuity is set up like this in thecomputer:


30 block


30 counter


30 dodge


Its hard to explain but the way i'm imagining it that would come out a lot less often the a solid


94 stat




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
TerasKasi_Mistress
Tue Nov 18, 2003 4:45 am
#35

I don't think so,Counter attack,Block and Dodge all have the exact same function.just listed different on the combat spam and some animation for dodge.<3





___________________________________________
Shaeri - First Twi'Lek Dark Jedi Knight of WanderHome

Archon007
Tue Nov 18, 2003 11:27 am
#36




TerasKasi_Mistress wrote:

I don't think so,Counter attack,Block and Dodge all have the exact same function.just listed different on the combat spam and some animation for dodge.<3





You are 100% correct they are just different names that do the same thing. They didn't want everyone to have dodge, so to make it seems special and different they named it different things.


Carbineer counter attack does not counter attack it just means you didn't get hit, just like dodge and just like block.


TKA seems not to be working, but my quess which is already stated is since you have 0 bonus to start with it won't help you. They need to change the TKA defens defaultfrom 0 to 1.




- Mason Storm
ONE
Secretary of PvP War
(Ahazi)
JeremiahD
Wed Nov 19, 2003 1:43 am
#37

well with all this talk about TKA being zero and that being why it does not work has anyone tried this with other mods as well. For instance I am a master pistoleer, will this(acruity) stack to make me dodge even more often? Has anyone tried this yet?



Jeremiah Dee

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