Teras Kasi Archive
Thread: Defense acuity broken? (Tested)
Ya it seems pretty clear that Defence acuity is not working and as a side effect COB is broken too, well maybe it adds a 10% higher chance of miss.
However has anyone esle noticed that using a stim while in COB costs huge mind, for me nearly 700 mind points, ouch is all i can say and thank god for power boost
pyclone wrote:
Ya it seems pretty clear that Defence acuity is not working and as a side effect COB is broken too, well maybe it adds a 10% higher chance of miss.
However has anyone esle noticed that using a stim while in COB costs huge mind, for me nearly 700 mind points, ouch is all i can say and thank god for power boost
My swordsmen noticed this also....Some Kind of relationship between Stim's and CoB it seems.
I believe the idea behind defense acuity is that we get a +95 skillmod for a chance for a "random" retaliation effect, not that we have the equivelent of +95 to counter, block, dodge... etc, just a single 'chance' for one of them to fire when hit.
Is this accurate? If so, it explains (partly) our special features as we would end up with a lower defense than other melee's leading to the all offensive/little defensive aspect.
Today I saw two pikemen dueling and it seems like they are bugged as well.
They counter attack instead of block.
Overall it seems Heavy Swordsman and Fencer got the best defense boosts(considering that ours don't work).<3
I dont know how to break this to you guys.. but Acuity gives youa higher percent chance to block/dodge/counter... Since TKA's have 0 chance to dodge/block/counter naturally, acuity does absolutely nothing for you. You have to take up another line of melee... just like the majority of the other melee's take the TKA line for the extra defense. Seriousl... you didn't REALLY think they were just going to give you the fencers dodge, swordsman counter and the pikemans block?? What would the point be in being anyting BUT TKA if you had every last one of their skills?
There may be something to this statement, but doesnt our defensive acuity continue to increase as we climb thru TKA. Doesnt make much sense to have skill increases with absolutely no effect.
Really interested whats goin on here.
I'm not looking at any skill trees right now, but TKs get unarmed toughness, in addition to melee defense and ranged defense. Do the other elite brawler professions get an equivalent to toughness, and could it be that CoB is enhancing this skill, reducing melee damage while fighting unarmed?
We should start watching how much damage is done to us while under the affect of CoB, in addition to how often we're being hit.
We'd love to get this info posted at TKO's website, teraskasi.net.
Thanks
0 x mega-cool-multiplier = 0
DEVs screwed up once again.
also if i may add the increase in our defence melee did not seem to do much either. geting hit as often
cheers
if defense acuity increases the chance to block/dodge/counter... it doesn't matter if we have specific skillmods listed for these defenses.
a STARTING character, with NOVICE ARTISAN (or whatever non-combat class you want to test), will occasionally block, dodge, AND counter. not often, but it WILL happen
just because you have no skillmod listed does NOT mean that you operate at ZERO.
my problem is that defense acuity doesn't seem to be increasing these rare (but NOT nonexistent) defenses. and CoB is doing nothing, as far as I can tell.
if you want me to stand somewhere and attack a lowbie mob while /peace is on, I'd be happy to send you a dump of the combat log... though the only way I know to do this is to make the combat log larger, and take a screenshot. if you can tell me how to copy text from the game chat logs, I can generate the data (respond, send me a forum PM, or look for me ingame on tempest (sechs) or bloodfin (xaq)).
thanks.