Teras Kasi Archive

Thread: Defense acuity broken? (Tested)

TerasKasi_Mistress
Fri Nov 14, 2003 8:37 am
#14

Thank you mr heavy! <3.






___________________________________________
Shaeri - First Twi'Lek Dark Jedi Knight of WanderHome

pyclone
Fri Nov 14, 2003 1:22 pm
#15

Ya it seems pretty clear that Defence acuity is not working and as a side effect COB is broken too, well maybe it adds a 10% higher chance of miss.


However has anyone esle noticed that using a stim while in COB costs huge mind, for me nearly 700 mind points, ouch is all i can say and thank god for power boost




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
JediQuic
Fri Nov 14, 2003 1:58 pm
#16






pyclone wrote:

Ya it seems pretty clear that Defence acuity is not working and as a side effect COB is broken too, well maybe it adds a 10% higher chance of miss.


However has anyone esle noticed that using a stim while in COB costs huge mind, for me nearly 700 mind points, ouch is all i can say and thank god for power boost







My swordsmen noticed this also....Some Kind of relationship between Stim's and CoB it seems.
Kithzyan
Fri Nov 14, 2003 3:16 pm
#17

I believe the idea behind defense acuity is that we get a +95 skillmod for a chance for a "random" retaliation effect, not that we have the equivelent of +95 to counter, block, dodge... etc, just a single 'chance' for one of them to fire when hit.


Is this accurate? If so, it explains (partly) our special features as we would end up with a lower defense than other melee's leading to the all offensive/little defensive aspect.




Kithzyan
Smuggling Bothan
Colonel In The Rebel Alliance
Vaedross
Fri Nov 14, 2003 4:04 pm
#18

I'm interested if defense accuity applies when holding other weapons? Does it stack with rifle block? So many questions. Overall the patch is good, but I'd love to see these stack so I can create a high-defense character.



Ifele Speederbike Ninja 1
TKA 4031 | Rifleman 2003 | Master Artisan | Armorsmith 1004 | Ex-Master Medic
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NOTE: My opinions as presented outside the Artisan and Test Center forums are my own and do NOT reflect my representation of these issues to the developers.
ARTISAN TOP 5 ISSUE RESPONSES (12/23/03)
TerasKasi_Mistress
Fri Nov 14, 2003 7:00 pm
#19

Today I saw two pikemen dueling and it seems like they are bugged as well.


They counter attack instead of block.



Overall it seems Heavy Swordsman and Fencer got the best defense boosts(considering that ours don't work).<3





___________________________________________
Shaeri - First Twi'Lek Dark Jedi Knight of WanderHome

Anrath
Fri Nov 14, 2003 9:45 pm
#20

I dont know how to break this to you guys.. but Acuity gives youa higher percent chance to block/dodge/counter... Since TKA's have 0 chance to dodge/block/counter naturally, acuity does absolutely nothing for you. You have to take up another line of melee... just like the majority of the other melee's take the TKA line for the extra defense. Seriousl... you didn't REALLY think they were just going to give you the fencers dodge, swordsman counter and the pikemans block?? What would the point be in being anyting BUT TKA if you had every last one of their skills?






There may be something to this statement, but doesnt our defensive acuity continue to increase as we climb thru TKA. Doesnt make much sense to have skill increases with absolutely no effect.


Really interested whats goin on here.

-PheaR-
Fri Nov 14, 2003 9:53 pm
#21

Well he/she who posted that is correct.. We have no real "defense" *ie dodge/counterattack/block*. So my question is what's the modifier? I mean how would you go about figuring it out to how many times we would block or dodge or what not..



-PheaR-/Writh'n/Ripreirum
RIP Tobbias 250505
AlexiusDrakmoore
Sat Nov 15, 2003 1:19 am
#22

I dont know how to break this to you guys.. but Acuity gives youa higher percent chance to block/dodge/counter... Since TKA's have 0 chance to dodge/block/counter naturally, acuity does absolutely nothing for you. You have to take up another line of melee... just like the majority of the other melee's take the TKA line for the extra defense. Seriousl... you didn't REALLY think they were just going to give you the fencers dodge, swordsman counter and the pikemans block?? What would the point be in being anyting BUT TKA if you had every last one of their skills?



-- You can only kick a man in the nuts so many times before he buys a cup.... --
Shrike22
Sat Nov 15, 2003 5:58 am
#23

I'm not looking at any skill trees right now, but TKs get unarmed toughness, in addition to melee defense and ranged defense. Do the other elite brawler professions get an equivalent to toughness, and could it be that CoB is enhancing this skill, reducing melee damage while fighting unarmed?


We should start watching how much damage is done to us while under the affect of CoB, in addition to how often we're being hit.


We'd love to get this info posted at TKO's website, teraskasi.net.


Thanks

deXtoRious
Sat Nov 15, 2003 6:37 am
#24

You don't understand, people. The bonus is a multiplier. And the TKAs get 0 to begin with. So, it's like this:

0 x mega-cool-multiplier = 0

DEVs screwed up once again.




deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

Haniball
Sat Nov 15, 2003 6:48 am
#25

also if i may add the increase in our defence melee did not seem to do much either. geting hit as often




cheers




Hanibal Balka

"freedom is like a tree it requires blood to flourish"
lammergeier
Sat Nov 15, 2003 6:59 am
#26

if defense acuity increases the chance to block/dodge/counter... it doesn't matter if we have specific skillmods listed for these defenses.


a STARTING character, with NOVICE ARTISAN (or whatever non-combat class you want to test), will occasionally block, dodge, AND counter. not often, but it WILL happen


just because you have no skillmod listed does NOT mean that you operate at ZERO.



my problem is that defense acuity doesn't seem to be increasing these rare (but NOT nonexistent) defenses. and CoB is doing nothing, as far as I can tell.


if you want me to stand somewhere and attack a lowbie mob while /peace is on, I'd be happy to send you a dump of the combat log... though the only way I know to do this is to make the combat log larger, and take a screenshot. if you can tell me how to copy text from the game chat logs, I can generate the data (respond, send me a forum PM, or look for me ingame on tempest (sechs) or bloodfin (xaq)).


thanks.




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