Teras Kasi Archive

Thread: tkm pvp

lankymo
Fri Jan 30, 2004 4:53 am
#27

Head hit >>is the **edit** in pvp >you cant beat them all the time but i win a hell of a lot more using more than kd/dizzy and unarmed 3 spam



Marbro martini >Tarquinas
Pizza dude>>Chimarea
Fat sal>>>AHzi
Katal
Fri Jan 30, 2004 5:08 am
#28

The only thing that can beat me (As a TKM with no other combat skills) is a rifleman.


The **edit** jawa stun rifles... <shudder> I hate it. I paid almost 400k for a 36% stun helmet, plus I wear 33%+ stun PSGs, and neither help enough to make a difference...


I also have 1650 mind when powerboosted. I still get completely wrecked just by a rifleman kiting me with a stun rifle.




Nycrett Sandrunner

Retired Smuggler since '03
I am not a Jedi | I do not want to be a Jedi | I will never be a Jedi
(gnn[[[[[[[[[[]nnnWX9LOOK_MOM_I_GOTS_A_LEETSABOR_4_MY_5TH_BIRFDAY)

FallenLore
Fri Jan 30, 2004 9:34 am
#29

Think about it this way, if we are kicking butt now with only kinetic damage . . . look how things will change if we get another type. It would totally overpower us if we got something like stun damage. That would mean armor would have no effect, thus making our attacks ever more powerful. Leave it as is and be happy like the good 90% of us. We cant win em all, if we did we'd be nerfed.



Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
Valor
Fri Jan 30, 2004 9:50 am
#30

TKM/Master Rifle and you say you're not effective in pvp?


um w/ that template, you're hard to hit as is...i'm TKM alone and miss about 40% of the time vs that template, even when they're kd'd.


my advice, eat some 2ndary mind food so you can spam specials (ie food/drink for focus/quick/strength...make sure you're buffed too)...knock them down, and throw on your VKs and hit headhit (esp if they're buffed)...it won't take long to take them out.







LordValor/LadyValor/DukeValor
.......:::: Proud member of Oasis ::::.......
.......:::: Lt Colonel in the Imperial Navy ::::.......
.......:::: Vendor: East Crystal Oasis, Dantooine -2965 6673 ::::.......
| Master Smuggler; Master Pilot/Elder Dark Jedi Master/Architect-Shipwright |
Sitssosk
Fri Jan 30, 2004 1:29 pm
#31

I agree the really high kinetic resist poses the highest problem for TKM, since the other melee class' get special damage types but we're stuck with kinetic, but I don't think we need a different damage type. For the most part, our class is fixed and I don't think we need any more advantages in PVP.



Quickdraw and Teras Kasi Master
Resident Of Loka Desuna
Desert Sun
EcadMistflier
Fri Jan 30, 2004 3:02 pm
#32





I think I know where you are coming from. I have been in situations in the flurry of a big battle where I went against a combo of pistoleer/fencer/brawler and was not able to successfully land a blow more than a quarter of the time even as a master tk. Couple that with the insanely high resist composite in the game now and the TK can have his or her hands full. I think the problem you may have experienced is related to this latest fencer FoM combo that the next update will address.





Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Naele
Fri Jan 30, 2004 3:55 pm
#33

I'm a TKM and I can't do crap against somebody with high kinetic composite armor. I can do even less when they have that AND buffs + muon + food.

You're basically ONLY effective if you have the same thing. That is, high resistance kinetic armor and buffs/drugs/food. I rarely have either of these and I never have good composite. Ubese is pretty useless unless fighting melee.
Rennyn
Fri Jan 30, 2004 5:40 pm
#34

One of the funniest fights I ever had was vs another TKM, we were both in 80% kinetic composite and buffed to high hell.


I got knocked down first, he spammed away with head shot.. 5 points here, 10 points there.. I finally stood up and got a KD off on him.. did same.. I eventually ended up winning, but it took a completely absurd amount of time to do so. 1 second fights are boring yes.. the only thing more boring is a fight that lasts like 10 seconds of us sitting there face to face and hitting so hard we might as well be having a snowball fight.
ElPedroSG
Fri Jan 30, 2004 8:36 pm
#35

Leave TKA as it is - up the armor defence Vs Stun/Poison/Disease and put in some resists so whatever attack you use you have the same chance of your target resisting then reducing damage.



Oh and give me 10% of credits made by armorsmiths in the first week after implementing





'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
Canlador
Sat Jan 31, 2004 1:05 am
#36



RebelBanthaPudu wrote:
As I spend a considerable amount of my time PvPing I'd like to see the Teras Kasi make it back into the realm. I am Master Rifleman and a Teras Kasi Master. I have rarely got the chance to show off my UH3 since the composite armor resistance to kinetic weapons increased to above 70%, if not before. With the PvP damage decrease, the Melee damage mitigation, and armor, TKM's end up doing an average of about 5-15 damage to a player, if that. With VK's it is a touch higher, but not noticably. Either way, we end up killing ourselves simply with ham costs to get the enemy down by 150-200 damage.




Haha, go fight a wookiee and see how hard you hit. Nothing needs to be done to TKMs in PVP. If anything the insane armor needs to be toned down before any sort of damage needs to be upped.



Borr - 0040 Brawler, Master Heavy Swordsman, Master Artisan, Master Architect
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