Teras Kasi Archive

Thread: tkm pvp

baje
Sat Oct 25, 2003 11:04 am
#14

PVP way to survive.


step one: do not block with your head


step two: remember step one


Step three: do not bring a knife to a gun fight


step four: try if you may, win if you must, but always cheat.


step five: if they run with a gun to the west then you run to the east and sit in the bar waiting for them to get bored


step six: use a fragment grenede that you find on a mob...it will make them think you are a commando.


Step seven:carry a flamethrower to make them think you are a commando and then fire it...sure not much will happen but they will think they can rush you with flame timer.


Step eight: if you do not feel ready to be skilled in pvp don't


Take up TK arts if you what to have fun, if you want to fight...buy a gun.




--------------------------------------------------------------------------------------------------------

There are 3 kinds of people in this world. Those that make things happen, those that watch things happen, and those of us who wonder...should i shoot them in the head or the gut?
RebelBanthaPudu
Thu Jan 29, 2004 10:42 pm
#15

As I spend a considerable amount of my time PvPing I'd like to see the Teras Kasi make it back into the realm. I am Master Rifleman and a Teras Kasi Master. I have rarely got the chance to show off my UH3 since the composite armor resistance to kinetic weapons increased to above 70%, if not before. With the PvP damage decrease, the Melee damage mitigation, and armor,TKM's end up doing an average of about 5-15 damage to a player, if that. With VK's it is a touch higher, but not noticably. Either way, we end up killing ourselves simply with ham costs to get the enemy down by 150-200 damage.


What I'd like to see is this, either VK's doing stun damage or a new weapon for TK's that do it. What would this do?


First, it would give TK's something -effective-to do in PvP.

Second, it would give TK's a reason to use VK's, and thus a reason for weaponsmiths to sell them, and continue selling them, adding to the economy.





Alecz
OmegaX145
Thu Jan 29, 2004 10:46 pm
#16






RebelBanthaPudu wrote:

As I spend a considerable amount of my time PvPing I'd like to see the Teras Kasi make it back into the realm.


...


First, it would give TK's something -effective-to do in PvP.





You sir, are a very funny man.



__________________________
Diogenes
Intergalactic Interloper
RebelBanthaPudu
Thu Jan 29, 2004 11:01 pm
#17

Have you ever tried to take someone buffed to 5k HAM, wearing 85% kinetic resist composite armor down?



Alecz
RebelBanthaPudu
Thu Jan 29, 2004 11:03 pm
#18

With TKM, I mean.



Alecz
agerg
Thu Jan 29, 2004 11:08 pm
#19






RebelBanthaPudu wrote:
Have you ever tried to take someone buffed to 5k HAM, wearing 85% kinetic resist composite armor down?




nexus strike.. takes time, but dizzy/KD repeatedly... takes forever?yes... but i've killed someone with x3 80% kin 7k mind before...no PH mind bleeds neither




Xitri
I Heart t3h Buffs



agerg
Thu Jan 29, 2004 11:09 pm
#20

meant to add,


do UH3 once, and while you're stuck in animation, do some other attacks, and do UH3 again... looks flashy and looks like you're kicking their ass too p



Xitri
I Heart t3h Buffs



RebelBanthaPudu
Fri Jan 30, 2004 12:09 am
#21

In a battle there isn't time to waste on killing one person...especially not in a big battle. If Ileadpeople into battle against numbers far superior, it's a kill now, kill fastor be killed situation. In PvP it's really rather pointless to even attempt to use TK, unless you can see a player who is obviously not wearing armor.


I fight in the big battles, I'm gonna use my rifle no matter what, simply because it does the damage needed to incap a player in less than 30 seconds. If I'm alone and 3 guys unarmored come up on me, sure I'm gonna wail on them using TK...but it's really a compromising position to be in at many points.



Alecz
FallenLore
Fri Jan 30, 2004 12:16 am
#22

If you are a Master Rifleman, in a big battle I would only use rifles. Strafe Shot 2 or any kinf of Area of Effect will own so much more than TKM's ablities. Equip a Jawa Rifle and you can take them all on.


TKM's do NOT need more for pvp. We are already at the top of the food chain. If you cant kill asa TKM, then you should switch to a class that you can use. Most TKM's I know have absolutely ZERO problems in PvP.




Master Rifleman |
TKA | Fencer | Pistoleer Dabbler
Yay CM changes!
Cielago
Fri Jan 30, 2004 12:58 am
#23




Most TKM's I know have absolutely ZERO problems in PvP.




Even "out of range" at 1m ?



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Orion8th
Fri Jan 30, 2004 2:50 am
#24

I have no problems in PvP as a TKM.



Head hit people.......head hit. Works like a charm. Especially on those gunfighter types



Jas





Jastan Elecxu--Lowca
Taire Akasi-SWAT-Kettemoor
Siefai Akasi-Kett-Bloodfin
0rphan
Fri Jan 30, 2004 3:08 am
#25

Being TKM and being in heaps of pvp fights and battles, I'd like to say, No to getting any type of new damage.

We work fine, we don't need any more types of damage.

StormX2
Fri Jan 30, 2004 3:14 am
#26

due to what teras kasi is loosely based on in real life i would say internal bleeding/bone breakign would be a good dmg type for TK
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