Teras Kasi Archive

Thread: BEST Tera Kasi Master proffestion combo?

Wulfgarin
Wed Sep 10, 2003 6:28 pm
#27

Setis,


Thank you for the well written and concise reply. I personally have only dabbled in Medic, well maybe a bit deeper than dabble, butonly made it to the 2nd tier to try first aid. As a dabbler it was my experience that first aid was not worth the points that I had spent on it. I am currently stealing points from medic as I find and try other aspects of the game, namely CH at this time.


My post was written with my personal experiences, trying to match what the questioner had listed as his thoughts. Most specifically, a dabbling in Medic


Good luck and be safe!

Dracoblood
Wed Sep 10, 2003 6:50 pm
#28

In response to the confusion over his statement saying CH Masters are no good...


ForceMuppet writes, "I don't want to get in to it, usaly just results is endless of flaming from ingnorant people.. "


Let me start by saying that with this statement you've lost all respect from me -I will offer you a single opportunity to save yourself in mine eyes.


I've been a master Ch / master Tk / masterScoutfor a couple of weeks now, and I've never lost a duel. This combination is so ridiculously over-powered that one-on-one confrontations never last more than 5 seconds; if you're determined to play around with other professions for fun then by all means do so. However, to start a thread and then toss out "ingnorant" replies to questions tossed your way is totally uncouth.


Talcius
Wed Sep 10, 2003 8:26 pm
#29

My final template keeps changeing but it kinda looks like


Master Brawler


Master TKA


Scout 3000


Marksman 0400


Pistoleer 0143


Smuggler 0040


I'll probably toss some skills though to get all of underworld but nonetheless I KD from range, Intimidate2 while running and applying a few bleeds. If 30 seconds elapse lunge2 then dizzy while they are on ground to hopefully keep them there and an unarmed beat down of unparalled nature

Azralon
Thu Sep 11, 2003 12:03 am
#30

You guys have hit upon a major problem (andits current workaround) with being a TKA: our defenses suck. It's pretty crappy that we "have" to be CHs so as to distribute the damage between ourselves and our little portable zoo.


Unfortunately, the most effective (and most popular, from what I've seen) build is a Trandoshan TK / CH / Medic.


Because, ya know, all quasi-mystical martial artists in Star Warsare Pokemon masters.


"Welcome to our monestary. Here are your robes, your sandals, and womp rats."





___________________________________________________________________

-- Daerys Kyne of Coronet (Teras Kasi Master / Novice Entertainer 0044 / Novice Dancer 4244 / Novice Medic 1000 / ex-Master Ranger)

"Yeah, so the holocron said Dancer. I can still Teras you a new one."
volli
Thu Sep 11, 2003 4:09 am
#31

I am Master TKA and Master CH


rest points are Medic 3/3/4/0





TKA Master
CH Master
Medic 4/3/4/0
OnslaughtTheBountyHunter
Thu Sep 11, 2003 10:43 am
#32

TKM & Master Ranger Imo ranger, master ranger gives u +10 meele def and +10 ranged Def + u can catch up to anyone running up or down moutains win u got those annoying pistoleers that are running from yea
and TKM & Master doc is the best since u can get uber buffs

Prel
Thu Sep 11, 2003 11:49 pm
#33

So far my set up is working just fine.


As to the comments about buffs... if you have 3k health and 3k action you can guarantee I'm going to unarmedheadhit1 you till you are down. I don't care how fast you regen, it'sthe way the system is currently. Same goes if you are the one with 3k health and action, a BHwill still Eye Shot you till well done at 64m.


The Mind pool is the great equalizer. Only armor I wear is an Advanced Composite Helm, go figure.


Cheers.




I'bn Shaun(Reign) Scylla PA
Master Smuggler, Master Pistoleer, Teras Kasi Master
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