Teras Kasi Archive

Thread: TKM Tanking v. Jedi Tanking

iijin
Mon Jul 04, 2005 11:44 am
#27






Xipe wrote:





iijin wrote:





Iwifia wrote:
get swordsman with it, and there u go




We shouldn't have to! To see so many TKAs complacent with "getting swords" is sickening and is the very reason nothing will ever be done about our lack of offense.We should be competent at dishing out some damage as a stand alone profession.






Oh, you want the "I Win" button? Look elsewhere.


TKA - as it is, is über at taking damage. Stop crying about its damage output or our defence will probably be nerfed when the devs understand just how POTENT it really is. Who cares about damage when you can tank CL846 (indefinitely with 4xxx Doc or CM).


The damage output is FINE for a TANK - if you wanna deal damage, look elsewhere --- and that's why people are "complacent" with the TKA/Sword combo.






TKA is pretty good at taking damage, the thing I really like about it is the not having to weararmor. I can tell by your nonsense comentsthough that you really don't put much thought into your posts, insert a "crying" remark here and something to do with the infamous "I Win" button there and wehave an A+ post. LOL


You really should have thought about what I said too, basically you are saying that what I am asking for is completely unnecessary. Yet you have resorted to getting another profession completely to suplement it, why should you have to look to swords in order to be effective offensively as a TKA. The plain and simple is we get 3 offensive moves,while ALL the other professions get more than 5 each, and all we really get defensively is center of being, sure innate armor, but essentially that would be the same as a pikeman getting full battle armor mitigation giving him resist stats comparable to our innate armor.As it is now TKA is really just a support profession for all the other melee professions to get center of being or tobe able to fight in the buff.


On another note where do you get this tanking CL846 indefinitely with Doc or CM? I am a MCM and I deffinently cannot tank anything above a CL100 indefinitely, I will last a while but eventually against a creature that high of alevel, dealing great ammounts of damage with me having to keep in the heals my mind will eventually give out. Now I know for a fact I cannot tank a DJM CL96 (tried it)you just can't heal fast enough to offset the damage they deal out. A solo fight with a Gorax is a good fight and it will take forever to kill him (thanks to the damage) and I better pull a krayt into some NPCs or I will never really impact his health.


In closing, being that you are just using TKA for its tanking ability, offensivly your a swordsman, so go back to the swordsman forum and quit hindering the possible evolution of the TKA arts.


BTW:itsDefense not Defence





Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
Xipe
Tue Jul 05, 2005 9:17 am
#28






iijin wrote:





Xipe wrote:





iijin wrote:





Iwifia wrote:
get swordsman with it, and there u go




We shouldn't have to! To see so many TKAs complacent with "getting swords" is sickening and is the very reason nothing will ever be done about our lack of offense.We should be competent at dishing out some damage as a stand alone profession.






Oh, you want the "I Win" button? Look elsewhere.


TKA - as it is, is über at taking damage. Stop crying about its damage output or our defence will probably be nerfed when the devs understand just how POTENT it really is. Who cares about damage when you can tank CL846 (indefinitely with 4xxx Doc or CM).


The damage output is FINE for a TANK - if you wanna deal damage, look elsewhere --- and that's why people are "complacent" with the TKA/Sword combo.






You really should have thought about what I said too, basically you are saying that what I am asking for is completely unnecessary. Yet you have resorted to getting another profession completely to suplement it, why should you have to look to swords in order to be effective offensively as a TKA.







The gist of what I said is that TKA is not supposed to do more damage - if you want to deal damage, look elsewhere. I wanna deal damage (need it to aggro well and to keep up in PvP) so I went with Swords.


If you instead argued for better taunts then I'd be on your side, I however think the damage output is fine for the profession seen as a whole.





--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
Xipe
Tue Jul 05, 2005 10:04 am
#29



You're looking at TKA out of context - in context of Innate Armour and Center of Being - damage is fine. What we lack is better aggro abilities, if you can't aggro; all those defences are kind of worthless.

EDIT: Also, all professions have weaknesses - you're asking that TKM have none. What we need is better aggro, not better damage.

Message Edited by Xipe on 07-05-2005 07:06 PM



--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
iijin
Tue Jul 05, 2005 10:23 am
#30

No, what Im asking is that we have more moves added to the profession, not many 2 or 3 so that we have more offensive choices; and give us a little better damage then what we have now so that we don't have to look to swords forour offense. To be honest, I could give two cents about a better taunt, I do fine with what I have now, I can keep aggro pretty well in a group of riflemen and jedi, MAYBE reduce the cooldown timer.


Really all I want is a stand-alone profession insteadof a profession that has to rely on another to make it viablein solo combat.



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
GalacticBulge
Tue Jul 05, 2005 11:23 am
#31



Xipe wrote:
You're looking at TKA out of context - in context of Innate Armour and Center of Being - damage is fine. What we lack is better aggro abilities, if you can't aggro; all those defences are kind of worthless.

EDIT: Also, all professions have weaknesses - you're asking that TKM have none. What we need is better aggro, not better damage.

Message Edited by Xipe on 07-05-2005 07:06 PM




Yep, we definitely need better aggro. We need it to protect the weenies holding the pistols and rifles. I didn't like seeing the good taunts in another profession line when I came back to SWG recently. So far as damage.. that frustrated me a bit (I left during the "old days", when TKM's were doing 3x multiplier damage to rifle-carrying dweebs, so coming back to see the reduced damage was odd). Then I realized the new image of TKA as the tank, and my frustration turned to a question, "what should I compliment the excellent defenses of TKA with?". So naturally I grabbed Master Swordsman.

You can't have ONE elite profession and expect to shine. YOu have to compliment that with skills from other professions.




||||||||||||||||||||
Narsil Anduril:
Teras Kasi Master - Master Brawler - Master Swordsman - Pikeman 0/4/4/3
Bria Galaxy

Ma-o Awe (hawt Twi'lek.. LEGGO MY LEKKU!):
BH 2/3/1/4 - Medic 0/0/3/0 - Rifleman 4/4/3/3 - Pistoleer 0/0/0/3
Corbantis Galaxy
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Maystudly
Tue Jul 05, 2005 11:36 am
#32

Tankablility is hard to quantify into a level.


For example... I can solo Level 89 Black Suns without ever getting mind below 1/2. Now, again giant canyon krayt's I am significantly more vulnerable... I take almost 80-90% of my mind before they go down. This is only using brandy, vegsparine, and CoB.


The classification of mobs as elite, super elite, regular, etc. are far more telling than their CL... Mallichae vs. Darkwhatever is a good comparison as well. Mallichae is level 89 or something and Darkwahtever is level 100... obvious which is harder.




Maystu'dly
Too legit, too legit to quit..... hey hey!
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