Teras Kasi Archive
Thread: How do you beat a TKM/Doc
Atama wrote:
Apply states. If he heals them, his mind pool goes down. Keep hitting his mind. If he's a doc his defenses can't be very good. That means dizzy/KD will be effective on him.
bingo!!!
All i have is TK/Doc, so my posture change defenses are the default that you get from mastering TK. Dizzy/KD works well on me, and I can't really hurt an opponent if I'm constantly healing/curing/removing states from myself, COB helps a little, but it's not as good as what can be gained from stacking.
Lol, I love fighting people who use dots, I usually beat them because they don't really know how to fight, they're used to letting their DOT's do all teh work for them.
MannyCalevera wrote:
Use TKA on him, his KD/dizzy resists are virtually nil, if you keep states on him he wont be able to keep up with all that healing. Fencer is pretty much useless as an offense, I would reccomend giving it up to 0440 for the defenses and getting something else more useful. TKA in my opinion is the best offensive melee prof for pvp, use it!
Exactly, as a Teas Kasi Master/ Master Doctor (and I only have 20 def. vs. kd), for almost a year. As soon as Im dizzy/kd'd im down.
Unless of courseI pop back up via Combat Equilibrium, or they kd me, and the dizzy does not stick, or vice versa.
But in my experience my winning or losing usually comes down to either who lands the kd/dizzy first, and or whether or not my opponent knows what they are doing. I mean I find it quite funny how often I duel another TKA who rarely even uses any of our state attacks (which is very important in most cases) when they are dueling/ or initiating in pvp.
Really though you shouldnt have too much trouble being TK/Fencer and Brawler and taking out a TKM/Doc. Although I am curious as to how long you have been this template ( Im not meaning to flame) but IMO you gotta know what you are doing to defeat another TKM who knows what they are doing.
Like any profession template TKM/Doc has its weaknesses and its strengths, the strengths being that we can cure all states, and good heals.
On a side note I have fought a couple other TKM/Doc's and those have been my favorite duels/fights as many times they came to a stalemate, or lasting for like 15 minutes long, until one of us finally stayed knocked down.
Message Edited by Suhlak_D_arnh on 11-08-2004 07:30 PM
Mooglified wrote:
xTenkai wrote:
Rebel_elite wrote:
TheTwitch wrote:
Holy noob, batman!
If you cant beat a TKM/Doc, you should quit now, and never post again.
By this stupid remark most can tellyou don't knowwhat you're doing and that , being thati've got a 1600+ combat rating, played since beta I can assure you that the only immature fool on this thread is you. You being so blind; you don't evenknowunder what circumstances that the duel was taken place over. You know absolutely zeroabout the situations in which the duel was taken place. Its children like you who make these boards riddled with trolls. Here I am, asking a simple question and you decide to barge in and put you're irrelvant incorrect information. It's best for you to take you're own advice and never post in my threads again.....
lol noob. I can kill a freakin' Rifleman/CM using mind hit before his poisons and headshots drop me. And you can't kill someone that can cure dizzy? Twitch is right, quit and don't post.
/shake /shake
lol...not saying that killing a tkm/doc is hard, it depends on who the player is...but please...dont need to hear any noob "i can kill a rifle/cm using mind hit before poisons and headshots drop me"
1000+ per tick mind poison anyone
unless youre a doc of course
Rebel_elite wrote:
I've tried, and I've tried and I've tried some more.. I just can't beat a doc!!!!
I threw everything I had against him301-535 stun baton, all types of food, states, mind hits, but none of it is effective when a Doc can just heal their dizzy and then dizzy/KD you w/ their own attacks. I can't keep them done long enough to do any significant damage..
Im a Master TK, Master Fencer, Mbrawler, and nothing seems to work, usually, dots are against my policy, but dang, im going to have to shop for a new one!!
So, without dots, can you beat a Doc/TKM with this templete!!?!
Do the devs know of these ub3r leet (hehe)docs and will they be fixed in the combat rebalance?
Or should I just put a min damage pup on my baton!
Thanks in advance for help
Without DOT's use Headhits, and apply every single state you have, as a tkm/fencer you should be able to have them all on him, then use headhits when he heals. get him on the ground and just beat on him with scatterhit to take out his shield gen and that synthsteak he probly ate (it hits all 3 pools once so it kills the gen alot faster, same with the steak).
Personally i would get the most obscene deasease or Fire DOT i could get my hands on, apply it /warcry2 then dont hit him untill it Ticks to have it wound him.
Rebel_elite wrote:I've tried, and I've tried and I've tried some more.. I just can't beat a doc!!!!I threw everything I had against him 301-535 stun baton, all types of food, states, mind hits, but none of it is effective when a Doc can just heal their dizzy and then dizzy/KD you w/ their own attacks. I can't keep them done long enough to do any significant damage..Im a Master TK, Master Fencer, Mbrawler, and nothing seems to work, usually, dots are against my policy, but dang, im going to have to shop for a new one!!So, without dots, can you beat a Doc/TKM with this templete!!?!Do the devs know of these ub3r leet (hehe) docs and will they be fixed in the combat rebalance?Or should I just put a min damage pup on my baton!Thanks in advance for help
Had a nice melee only fight with a tkm/doc. In the end it was pretty easy, took a lot of time though. I'm a speedcapped swordsman with +24 in accuracy and +9 in counterattack and some cm and doc on my template too. So what did I do?
I tried to dizzy kd the bugger, but it didnt work. I spent a lot of time on the ground, but tkm's dont really do much damage against 80% kine and melee mitigation 3, so my mind stayed relatively high all times. In the end I just spammed headhit3, and healed dizzy and intimidate-states. Fight over in 2 minutes.
With your template, forgot the batons against docs. They just heal the damage away. With your dizzy and kd defences you probably can stack dizzy + kd the opponent before you go down and then spawm headhit, dizzy and warcry if needed.
Message Edited by ----------------- on 11-10-2004 02:17 AM
just popped into my mind: people keep saying that when they get dizzy/kd'd, the fight is pretty much over? I get up from dizzy/kd in 10-20(which is plenty, but in no way an auto-loss imho) seconds no matter what. Just do /stand and wait for the "you are so dizzy you..." message and /stand again until you get up. Pretty simple.
Message Edited by ----------------- on 11-10-2004 02:31 AM