Teras Kasi Archive

Thread: Ultimate TKA

Xytroncore
Mon Dec 22, 2003 10:49 am
#27






agerg wrote:





Xytroncore wrote:





agerg wrote:

lol, what's the point of a full melee template when you can't catch up to kiters? yea...
try my template...





Well whatever, I don't care about catching kiters since I never fight ranged users one on one...but if you want to dual someone with a gun go ahead and get some pistol skills.





you don't participate in the Galactic War?




I do...but I'm never by myself when I raid an enemy town so I can always find a way to get by and get close enough to not be kited. It's very hard for a ranged user to pinpoint the meleer and run away from them when they're being shot at by other people....I do die a lot obviously, but I feel a 30:70 ratio of my kills to me dying is a pretty good deal against ranged users since we're not expected to win normally.



_________________________________________________________
Manimal : Gunslinger
gaud
Mon Dec 22, 2003 11:06 am
#28

Have heard rumors floating around that the melee defence mods for each class will become specific ie TKM melee defense will not stack with pistoleer ranged defense and vice versa. So if you want a support profession I would suggest CH or doctor/CM.




Otko Frostbiter

You cannot be dignified if you are having fun!
- Wes Janson
gaud
Mon Dec 22, 2003 11:28 am
#29

Heard that KD resists will also be made class specific so as to discourage dabblers.



Otko Frostbiter

You cannot be dignified if you are having fun!
- Wes Janson
Rennyn
Mon Dec 22, 2003 11:40 am
#30

You want PvE TKA? Then Master TKM/Doc with some scout for terrain negotiation and harvesting.


I had this template for a while and killed everything from multiple Force Crystal Hunters at once, to a krayt (up to Canyon, never got to try soloing a Giant canyon or higher).


Max your mind stats and other secondaries, get somegood composite, and some good kinetic ubese, and nothing can really touch ya with that combo in PvE.


Only trouble I ever had was fighting a Force Crystal Hunter once and I was in my kinetic ubese.. and the hunter pulled out a power hammer.. ouch blast damage hurts in ubese.


The only thing you're weak to with this template are 100% kinetic resist mobs. Even 80% medium armor force sensitives don't take too long to die with a good set of VK's.

Xytroncore
Mon Dec 22, 2003 12:17 pm
#31






gaud wrote:

Have heard rumors floating around that the melee defence mods for each class will become specific ie TKM melee defense will not stack with pistoleer ranged defense and vice versa. So if you want a support profession I would suggest CH or doctor/CM.






The has been absolutely nothing posted about this...so this is untrue.



_________________________________________________________
Manimal : Gunslinger
LiMoBai
Mon Dec 22, 2003 1:24 pm
#32

TKM/MRM


you fear kiting?


noone is a moron and try tokite someone with a GUNNER over his head.


also 133(104melee)ranged defence...noone with a pistol really touches you (with some fencer you can pump it to ~200)


Abazad
Mon Dec 22, 2003 2:48 pm
#33

Well, i read a post where a TKM/Master Rifleman/ part Fencer got suspended by a CSR for not getting hit 109 consecutive times while fighting mobs. The CSR thought he must have been cheating, but its just the defenses stacking.


Sounds good, but I like to deal the damage not be able to withstand, so I'm keeping my TKM/Grenadeer/whatever until they decide they want to nerf flamethrowers




Snavek Abazad
MiloPEZ
Mon Dec 22, 2003 2:58 pm
#34

First I would just like to say this whole 'discouraging dabblers' thing is _stupid_. Why would they arrange the skill system like this if they wanted us to all be one of a few different templates? Why didnt they just make us _pick_ classes and stuff like that? Just dumb... there is nothing wrong with dabbling. I dont kno of a single soldier that has not held a rifle, pistol, anda carbine at one point in time...


Second... how does Defensive Acuity work if block/dodge/counterstrike are all weapon specific?


really curious...

matroxgaming
Mon Dec 22, 2003 3:00 pm
#35

I was wondering that as well
MiloPEZ
Mon Dec 22, 2003 3:47 pm
#36

Mr. H... any chance you could get an answer on this?


and are they really going to make it so that KD and all other defenses are weapon specific?

PermaSt0ne
Mon Dec 22, 2003 5:07 pm
#37

to the defense acuity thingy there is an explination. When you start off everyone has the ability to block, dodge, and counter-attack. The reason why you don't notice the abilities is because you have a .001% chance of doing it. or was it .1%.......... anyways defense acuity raises that to some other *higher* percent but it doesn't raise it enough to notice again anyways. Where did i get this info you ask? i read a post from mr. heavy that said that the dev for fencers did a HUGE long tideious test on this and got these results. You can look around for it if you want.


And for my final word on the subject about my template, my template has these defenses (this took me a while with my calculator)


melee 181
ranged 121


def vs KD 120
def vs PC (down) 40
def vs Blind 90
def vs Dizzy 85
def vs Intimidate 20
def vs Stun 55


dodge 210


and you get all of the benifits i stated above. As to the spliting up of the dodge between fencer and pistoleer, they would have to split up the counter-attack with the swordsman and the carbineer and the block between pikeman and whatever. SO in my eyes that is a maybe.




Saatu Naza
~ Master TKA / Master Heavy Swordsman / Master Medic ~
~ Not all who wander are lost ~

PermaSt0ne
Mon Dec 22, 2003 5:13 pm
#38

Matrox , you also said that you didn't want to do pistoleer and wanted to be all brawler. If you get TKM and go up all of the defense tree's of the rest of the professions then these are the stats:



Melee - 166
Ranged - 139

Dodge - 90
Block - 85
Counter Atk -75
Def Acuity - 96
Cmbt Equlibruim -65

Def. KD - 105
Def. PC(down) - 110
Def. Blind - 70
Def. Dizzy - 80
Def. Intimidate - 40
Def. Stun - 55

1h toughness - 32
2h toughness - 39
Polearm toughness -22
Unarmed toughness -57




Saatu Naza
~ Master TKA / Master Heavy Swordsman / Master Medic ~
~ Not all who wander are lost ~

MilkToast
Mon Dec 22, 2003 5:19 pm
#39

Dodge, counterattack and block only work when you are wielding a weapon of the correct type. For example, dodge only works if you are holding a 1 handed weapon or a pistol.


Also, there have been complaints about fencer/pistoleer dodge stacking but there has been no official indication that this is being changed.


Isis





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