Teras Kasi Archive

Thread: Grandmaster Skills

LordBranamar
Tue Feb 08, 2005 12:23 pm
#27

You have Smuggler/jedi/BH/TK and everything else is a generic profession not in need of expansion, but some serious tuning. To expand on something you have to actually have a background story.


With Smuggler there is potential and the Devs are already working towards more material.


Jedi obviously is an overplayed profession and needs to be tuned to help immersion in SWG.


BH is almost where it needs to be, a few more weapons and fixing a few bugs and BHs will have no complaints.


Tk...................underpowered, no background story, no outlet or theme in coalationwith this "ancient" art.



All the professions don't NEED a theme park and expanded range in abilities like TK.
Ryutek
Tue Feb 08, 2005 12:28 pm
#28



LordBranamar wrote:
Tk...................underpowered, no background story, no outlet or theme in coalationwith this "ancient" art.
All the professions don't NEED a theme park and expanded range in abilities like TK.



I have to disagree, as I don't think we necessarily need it either, at least not the way it seems you mean

All professions need something beyond Master in their opinion (with the exception of Jedi). I do not view us as underpowered in the least, I just feel there should not be 100% Kinetic Resist creatures.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Page 3 of 3