Teras Kasi Archive
Thread: Anyone pick thier template yet?
TKMFelixx wrote:im going to try TKM / MCM / smuggler 0/0/4/0 and force reflex for +15 melee def template will look like this when done.TKM skills.... everyone knows+75 melee def+55 ranged def+75 unarmed def+85 unarmed speed+135 unarmed acc+330 unarmed damage+60 unarmed armor...master combat medic brings with it.....+50 melee def+50 ranged def+40 on movement up hill and burst run effectivenessabilitysparalyzetraumatizeposionsresuscitate playerdisruptor pistol cert .... at this point you have 23 sp left too dabble with I picked smugglersmuggler 0/0/4/0+25 melee def+10 ranged def+45 unarmed acc+25 unarmed speedabilitysfeign death +70lowblowconcustion shotdeath hammer pistol cert.....force reflex 3
+15 melee def
Dude .. exactly what i planned
Edit: Arrrgghh .. just read they changed the PreReqs
Message Edited by MarlonB on 04-11-2005 02:08 PM
I also am still uncertain if stats like unarmed speed and generel melee speed add up ....
MarlonB wrote:
TKMFelixx wrote:
im going to try TKM / MCM / smuggler 0/0/4/0 and force reflex for +15 melee def template will look like this when done.
TKM skills.... everyone knows
+75 melee def
+55 ranged def
+75 unarmed def
+85 unarmed speed
+135 unarmed acc
+330 unarmed damage
+60 unarmed armor...
master combat medic brings with it.....
+50 melee def
+50 ranged def
+40 on movement up hill and burst run effectiveness
abilitys
paralyze
traumatize
posions
resuscitate player
disruptor pistol cert .... at this point you have 23 sp left too dabble with I picked smuggler
smuggler 0/0/4/0
+25 melee def
+10 ranged def
+45 unarmed acc
+25 unarmed speed
abilitys
feign death +70
lowblow
concustion shot
death hammer pistol cert.....
force reflex 3
+15 melee def
Dude .. exactly what i planned... except my remaing 3 will go in Luck ... hope that even works
Edit: Arrrgghh .. just read they changed the PreReqs.... i was really looking forward to this template ...
Message Edited by MarlonB on 04-11-2005 02:08 PM
Um, You can still do the TKM/MCM part. This actually sounds like a really good temp. (where did you see that they change the pre-reqs by the way?)
I won't be doing it though- I got Master Smuggler/Master Commando/TK4000/Pistoleer 3000 on my mind.
I was hoping to see how well TKM tanks but I have to keep Master Smuggler and Commando's BFGs are looking better every day!!
MarlonB wrote:
Yeah ... been trying many combo's ... but it keeps coming down to the same question ... can we equip nother weapon without loosing defenses....if that is the case ... then TKM is not really a viable option for anything anymore .... except for maybe MCM or MB... they both don't have weapons ..
I also am still uncertain if stats like unarmed speed and generel melee speed add up ....
If I've said it once I've said it a thousand times (& it's in the FAQ). ![]()
You keep (nearly) all your deffences when you switch to another weapon. Including your Innate Armour.
& Speed should stack, keep in mind the speed forumla has changed though.
HOTDOG wrote:
Um, You can still do the TKM/MCM part. This actually sounds like a really good temp. (where did you see that they change the pre-reqs by the way?)
Mankind00 wrote:
MarlonB wrote:
Yeah ... been trying many combo's ... but it keeps coming down to the same question ... can we equip nother weapon without loosing defenses....if that is the case ... then TKM is not really a viable option for anything anymore .... except for maybe MCM or MB... they both don't have weapons ..
I also am still uncertain if stats like unarmed speed and generel melee speed add up ....If I've said it once I've said it a thousand times (& it's in the FAQ).
You keep (nearly) all your deffences when you switch to another weapon. Including your Innate Armour.
& Speed should stack, keep in mind the speed forumla has changed though.
Has this been confirmed ? If so, i stand corrected
Read the faq a few times, couldn't make it up out of the faq...
Heaving no speed cap means we can go below 1 sec ?
TKMFelixx wrote:
HOTDOG wrote:Um, You can still do the TKM/MCM part. This actually sounds like a really good temp. (where did you see that they change the pre-reqs by the way?)
we seen the pre-reqs on the CM fourms you now have too have range support line instead of pistol line so that shuts out any smuggler if you want master combatmedic in the template......I realy wanted FD for higher lvl PVE also lol have too wait and see how good the CM Dot's and stats are later on when people get higher lvl in the proffession couse they have a lvl 4 for attack compared too our lvl 3 and they have lvl 3 mezz compared too TKA lvl 1
Not only that, Smuggler 0040 also added a lot the unarmed stats
& As for the FAQ, second post down, look at it & then try & tell me honnestly that you can't see the information about when TIA works for any weapon...