Teras Kasi Archive

Thread: KD resist: TKM vs. Pistoleer

XingYuen
Wed Dec 24, 2003 11:59 am
#27

Maybe because TK does a lot more damage than Pistoleer.




Xing Yuen

Jambolaya
Thu Dec 25, 2003 2:06 pm
#28

1. It cracks me up that this thread gets 1-star but has 2 pages of replies.


2. It was a sincere question requesting information, not a demand to be uber.


3. I was trying to understand the logic of a character that has sufficient command of the body/mind connection and who can heal their own wounds through concentration andcan (on occasion) revive themselves from incapacitation, yet is vulnerable to KD from a non-melee profession.


4. I read everyone's response and can appreciate the need for balance. However, I truly dislike the impurity of having to pick-up a single line of an advanced profession to complete whatshould be consistent for the primary (i.e., TKA) profession. As I recall the Devs' early comments, "If you get within range of a TKM, you die." Seems simple enough. And yet, it's not true.


5. I now understand that there is not a rational reason for the balance.


Thanks for the constructive feedback.




---------------------------------------------
Yamo Ka'ma, Explorer - Wanderhome

"That's it man, game over!"
DaHumAn
Thu Dec 25, 2003 5:20 pm
#29

mmmm.... i do die when i get up close to a tkm. i'd try pistol melee defence 1 so i can run like hell aka the little sissy that i am but if that fails then im 100% toasted. i get owned by tkms up close, i get owned by fencers up close, and i get owned by pikeman unless im lucky enough for them to miss. melee kicks my little pistoleer's ass up close, that's just a fact. giving how pistoleers suck anyways, it really doesn't matter if they have higher kd defence, it makes no real diff.



--------------------------------------------------------------------------------





MDE, my old nightmare, it will haunt me forever.
KolTaggar
Thu Dec 25, 2003 5:25 pm
#30






DaHumAn wrote:
mmmm.... i do die when i get up close to a tkm. i'd try pistol melee defence 1 so i can run like hell aka the little sissy that i am but if that fails then im 100% toasted. i get owned by tkms up close, i get owned by fencers up close, and i get owned by pikeman unless im lucky enough for them to miss. melee kicks my little pistoleer's ass up close, that's just a fact. giving how pistoleers suck anyways, it really doesn't matter if they have higher kd defence, it makes no real diff.




Overall your statement is very true, but I would like to point out that it does not require luck to get missed by a pikeman



-Kol Taggar, FoTM Whore.
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KrackheadBob
Fri Dec 26, 2003 12:24 am
#31

the pistoleers that are saying they suck must have pretty crappy pistols or something. im a mtka, and my buddy is master pistol, with last ditch. with last ditch he kills me in twoor three shots, sometimes one. not too weak. and how is stopping shot slow? he shoots at 1 shot per sec. with just stopping shot it takes a few shots, but thats just a few seconds.i'll admithe takes pride in finding the best pistols around, but still... he (and all other pistol users) has the option to find aruthless pistol, which tkas dont really have. vks doalmost as much damage to the one using them as they do to the opponent. granted, if i do land a kd2, hes done for, but i can never get one to stick on him. with dodge too?! please! he tears me up everytime. but you know what? it doesnt bother me at all. im happy with the amount of damage i do in pvp and pve, and dont need to be able to beat him in a friendly duel. in pvp, if he was on the other side, i could maybe use teamwork and strategy to take him out. and if i couldnt, i sure as heck wouldnt blame him for it. i hate getting ranged dizzy/kded by carbineers in pvp, and laying on my back,too dizzyto stand. but i dont blame the carbineers, i look to see how i can get more dizzy/kd defense. of course there are sometimes some issues that need to be addressed in the way of balance, but there are usually more than enough skill points and stategies to compensate for any "imbalance" of one profession. you gotta diversify in order to compete in this game. i wonder how much those who cry for nerfs are influenced by their inability to "work the system"and play the gamesmartly. of course there are gonna be uber profs, thats the way it works. the way i see it, in reality someone with a nice gun that knows how to use it will kill an unarmed opponent 9 out of ten times. but hey, that doesnt mean bruce lee wasn't a bad mofo.

KrackheadBob
Fri Dec 26, 2003 12:34 am
#32

i just realized i didnt answer the question. i dont like my lack of kd defense either, it doesnt make too much sense that we come equipped with a glass jaw, but hey? watcha gonna do?
Neclonmite
Fri Dec 26, 2003 1:45 pm
#33

A: This is not a single class game. You want the defenses then you *gasp* go multiclass and get them.


B: Pistoleers deserve that. No one is shooting stopping shot for 800dmg in pvp every second except maybe an elite 1% BH/pistoleers Which really is more of a reflection on BH than it is on pistoleer.


Otherwise pistoleer DPS is quite sad compared to all the other classes. I think pure pistoleer probably has the worst dmg per second of all combat classes. What does that leave pistoleers? Defense. It's a defensive class (and arguably the most defensive class). Withthe lowest DPS, and no real utility skills except a melee knockdown it really deserves to be the best at something. Defense vs special states is it. Deal with it.



Some math and factsto back up that master pistoleers are NOT running around shooting 800dmg per second in pvp except in a very small instance with godlike scatter pistols:


Pre-Patchnerfed FWG with krayt:

64-240, 1.4 delay. No AP. Now, speed powerup, and dmg slice for 30% dmg slice to make it realistic (very good slice and those ppl woth higher dmg sliced fwg of this caliber are probably about 0.01% of the populace). and 30% speed powerup.


Now you have 83-312, 1.0 delay. Stopping shot is a 5x multiplier, with 4x delay mod (which is why you have to use a speed powerup to get the delay to 1.0 otherwise a master pistoleer CAN NOT shoot stopping shot every second without other pistol speed from other classes which is not what is an issue here.


312 * 1.5 to get actual in game dmg. 468 dmg x 5 for dmg of weapon against mobs: 2340


What is that in pvp? 585 dmg. This is a gun that is well above average, and cannot even be replicated and still they are not hitting for 800 per second. Wear armor and this fwg is doing crap dmg all of a sudden. 585/2 minus the resist to heat.




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
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