Teras Kasi Archive
Thread: Healing wounds with meditate 4? shouldnt it be TKM?
Rafed wrote:
The way I see it is that as meditate can heal mind wounds (from what I read), that is what makes it very powerful, that is why only a dedicated TKA (master) should have access to this unique ability. As usual didnt make it clear on my reasoning.
I have medic skills and can heal my own wounds - if I still had novice entertainer I could heal my mind wounds too. And I can do this about as fast as meditate (at meditate IV). All for fewer skill points.
A doctor can heal wounds in combat (dam commandos
). But it isn't likeTKAs canheal wounds in combat, nor is it all that quick. What makes the skill particularly handy is the ability to heal mind wounds. But since it is really the only useful skill in meditate what else do you propose we get for our 14 SP if you would move wound healing to master?
If they want to eat up their skill points just for the ability to heal their wounds slowly, then let them. They put in a lot of hard work, so they deserve to get what they're working for.Do you know how difficult it is to climb up to just Teras Kasi Novice? Much less climb to a master level in one of the TK branches? It takes A LOT of time and A LOT of effort. Since they don't have the unarmed advantages of the other tree lines, it takes them a SUBSTANTIALLY longer time to climb that tree because they need to get UNARMED XP and they can't deal the same amount of unarmed damage as a dedicated TKA. Their commando skills are absolutely useless when trying to climb the meditatebranch.
Do you know it takes 49 skill points just to reach Meditate 4? That's a lot of skillpoints to use up just to heal a few wounds SLOWLY, especially for a commando and smuggler. They're better off buying some cheap woundpacks and healing themselves.
Nenjah wrote:
I'm sick of commandos, smugglers and others just taking the meditate tree for healing wounds. This is an elite ability that only TKM should have and now every rambo and han solo wannabe are meditating like a pro. Sure TKM heals faster but isnt it all about healing wounds in general? It would keep all of the dabblers out of the unarmed tree. All or nothing the way it should be. Its just an idea to keep Teras kasi as unique as possible, it gives us a bigger reward for getting TKM and not just one dam skill tree.
What do you people think? yay or nay? just trying to get a gip on how most TKA feel.
-Chro TKM
You are confusing convenience with power. It might sound powerful but what does it really let you do? All it really adds is a nice perk that won't allow me to: solo red mobs, avoid being kited by a pistoleer, blown to pieces by a commando, or even tank better. What does it do that is so vastly powerful that it should require an additional 43skill pointsto obtain? You keep saying it is powerful but really all you have said in defence is that you avoid needing novice medic and novice entertainer - BFD. Perhaps all of our best moves like mind hit or KD2 should move to master too - that will really weed out the TKA class.
Doctors can heal wounds in combat and squad leaders can redistribute mind wounds when necessary, also in combat. Perhaps those skills should move to master in their skill trees too since that is clearly even more powerful.
Rafed wrote:
I am one of them have been working through TKA, smuggler and part of commando ( I like to try all the available skills I can), and I still don't think the ability to heal wounds by using a TKA skill line as opposed to the medic/entertainer line should be so easily attainable.
The ability does sound powerfull, but as I stated before I do not have the ability. At the moment I have to either run back to town and try and find a medic to heal me, or buy some woundpacks and have novice medic and novice scout skills so I can set up a camp to heal my wounds.
Still sounds like TKA mediate is the easier option, especially as I already had the unarmed tree for TKA.
seriously this is getting rediculous, all I said is I 'think' (as in my opinion) the wound healing ability should be a master skill.
I did not suggest anything else should be moved to master skills in this or any other skill tree.
If powerful or not is irrelevent, it is a unique ability of TKA, so to keep it purely TKA it should be in the master skill Box. Yes it has restrictions on where it can be used, yes there are other better alternatives, so why is there such aissuebecausesome think it should be a master TKA only ability ?
As I have said it is my opinion where it should be, it won't be moved to thatmasterTKAas there are so many now who have probably just got meditate for the wound healing ability.
As I said before the way the skill system is set allows to many people to be 'jack of all trades' rather than just becoming specialized in their chosen professions. Will it change to how I think it would work better, No it won't.
So I have a different idea on how the elite (secondary) professions should be, will they change because I think they should be working differently, no they wont. The way it is now it is too easy to get enough skills to be able to solo all the time and be self sufficient, will this change probably not. As said time and time again it is my opinion on this matter, and I do not expect it change even if I gave a reasion that made 1000% sense. It is to late to redesign how the whole skill system works now the game has been released.
but i might end up getting master precision striking last so i would have to wait for 2 skills to get wound healing. i trained hard to get there.
if some commando wants it good for him let him have it will take him a lot friggin time to get cause he wont be getting any damage, speed, accuracy bonusesor specials intka on the way.
besides a master skill is supposed to be a improvement on all the skill trees. by doing so for the meditation tree it improves bleed, poison, disease, and wound healing better. find a master for a profession that makes a new skill available besides a special move.