Teras Kasi Archive
Thread: Dispelling a few myths about Teras Kasi: Why we do not need to be nerfed. (First Draft)
Oh yeah... KD/Dizzy Real Quick
- "The Teras Kasi Knockdown+Dizzy Combo is Overpowered!"
- While this may sound rude, than perhaps so is the Bounty Hunter, Carbineer, and everysingle other class with this combo. And then, One must realise, that Teras Kasi actually do not land their Knockdowns even near to as often as ranged proffessions do, making it increasingly unfair for them.
We ..... yes i said we.....Last night I was half way up fencer and I dropped it! I am comming back to TKM!
Its what I know and it is the best Profession IMO. We dont need to get nerfed.....somebody tell me why we do? Give me one good reason why we should get nerfed.
We have more weaknesses than benefits. If ranged attackers get killed by us it is because they are too dam close! Plan and simple. We are not hard to kill...I have been killed many times. If you get close enough to us to let us hit you then you deserve to die! KD and DIzzy only work if you are at 5m dummy.
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=37711&highlight=#M37711
There is one glaring error in your post that I can't believe no one has picked up.
The master brawler lungeshave a range of 20 meters not 15.
Also To the guy who said this:
Swordman, Fencer and Pikeman have access toweapons that arehigher than AP1 anddifferent damage types
Fencers have one AP1 weapon. The rest are AP0.
Personally I think the damage stacking on top of the VK is a bug. The reason the devs upped our unarmed damage was many TKA's asked for the ability to put away the vibro knuckles and go unarmed. So the devs raised our unarmed damage. If the unarmed damage mods are supposed to stack I won't complain but I don't think they are supposed to.
I need more proof about damage increases before I'll buy your arguments.
You say that a master marksman does more damage with a CDEF than a novice marksman.
Do this then.
Get a novice marksman with 0 skills and have then shoot a cdef 100 times (or better yet get a person who doesn't even have novice marksman since all professions have a cdef pistol cert)
Have a master marksman shoot a cdef 100 times and compare the results.
If what you are saying is true then as a master brawler I should do more damage with a wood pole than a novice brawler and I don't think that's true.
If you want to dispel myths then present facts. Saying "oh yeah it's true I've done it tons of times" doesn't really cut it.
Present your findings to back up your claims.
I must admit the recent posts of "That TKA knocked me down from 20 meters is overpowered" does tick you off after awhile. It is not a TKA issue it is a master brawler issue.
AlexiusDrakmoore wrote:Why is it always "dodge" that comes up? counter attack and block stack the exact same as dodge for a fencer...
Besides that one point they're identical in every way
Not so, block allows damage, the others don't.
Xeonus wrote:We have more weaknesses than benefits.
That's just ridiculous.
antares
master pikeman
We have only one weapons that does only one type of damage
We have no ranged attack
We do not have the defenses of other Melee classes
We suffer Huge HAM costs on specials, therefore dont use them much.
Many of our specials are broke and or useless (Unarmed Combo2)
We have the shortest Range in combat of ANY class
I can go on and on Mr. "Thats Just Rediculous"
Unarmedcombo2 DOES work.
My friend needed med exp (friend A), so I dueld friend B and told A to heal me, cause I am gonna spam a weak attack. What happens? I incap my friend after 5 swings. In the combat log, it says 1 damage, but above thier head I saw the real damage numbers.
Bugged-shows 1 damage in combat, but it actually does damage.
First of..Unarmed Combo 2 is moot...no one uses it cause it does very little damage over 2 HAM bars...no one uses it.
Second your friend b probably didnt even fight back. I have yet to do any damage with UAC2 and the last time i even attempted to use it..i got incapped.
So...no it doesnt work, thanks.
Xeonus the person calling you on the carpet about our "uselessness" is a pikeman
Trust me. We don't have it as bad as pikeman.
We have only one weapons that does only one type of damage
Yes, that's one weakness. Doing good so far.
We have no ranged attac
No melee class has a ranged attack. Next.
We do not have the defenses of other Melee classes
Right, you have much better overall. (2x pikeman toughness, 2x pikeman melee/ranged defense, 3x swordsman's, only 12 less melee defense than fencer, plus you have CoB *and* defensive acuity *and* combat equilibirum - working as intended currently or not, they are there and ready to work soon)
We suffer Huge HAM costs on specials, therefore dont use them much.
Right, but they're better than pikeman or swordsman HAM costs.
Many of our specials are broke and or useless (Unarmed Combo2)
How many?
We have the shortest Range in combat of ANY class
3m without VKs and 4m with VKs, right? That's the same as my LVA, plus your specials reach 10m like every other melee class now.
I can go on and on Mr. "Thats Just Rediculous"
Valid weaknesses mentioned before: 1 damage type, no bleeds, unstackable dodge/cnt/block defenses (maybe, since you have your own type)
Don't forget all the extras TKA has that no other class has. You have many more bonuses than weaknesses. TKA is a great class, or else why would you go back to it from halfway up fencer if it had more weaknesses than bonuses?
antares
master pikeman