Teras Kasi Archive

Thread: Top 5 Issues (30th Jan 2004)

Kerian1350
Sun Feb 01, 2004 5:47 am
#27


1. Defensive Acuity / Center of Being: seem to do nothing / very little. AGREE


2. Force of Will: Please reduce the timer, 1 hour is just too long. AGREE


3. Ineffective Specials: Combo 1 and 2 (spreads damage across all pools) are pointless to a profession that can target single pools. AGREE


4. Limited Damage types: Currently restricted to Kinetic damage. With so many NPCs (and armour)having high or in some cases total resistence to Kinetic, an alternative would help. Suggested as a 'fix' for combo 1 and 2. MAYBE


5. Bug - Double Knockdown: Using KD on the same opponent twice leads to opponent immediately standing (even if dizzy). STAY WITH SINGLE


that is my thoughts on this. But I must say that fixing the meditate animation is at the top on my list at the moment.


Rostrek

Teras Kasi Artist (few skills from master)

Master Smuggler

Lowca system



Rostrek
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shelak
Sun Feb 01, 2004 7:02 am
#28


1. Defensive Acuity / Center of Being: seem to do nothing / very little. - Yes


2. Force of Will: Please reduce the timer, 1 hour is just too long. - Yes and also: Fow is not a very usefull skill atm. Most of the time is used to prevent deathblows. Versus Npc's we get auto deathblowed as soon as we get incaped so we have almost no time to use it. When we are able to use it the npc's ( even if neutral ) are still aggroing as soon as we get updue to the server sync and we end up beeing incaped twice on a row


3. Ineffective Specials: Combo 1 and 2 (spreads damage across all pools) are pointless to a profession that can target single pools. - Yes they arent usefull and they have a bad dmg/ham rate


4. Limited Damage types: Currently restricted to Kinetic damage. With so many NPCs (and armour)having high or in some cases total resistence to Kinetic, an alternative would help. Suggested as a 'fix' for combo 1 and 2. - agree, this would be a nice fix for combo1 and 2, making them add some type of dmg on-hit ( heat? stun? or even electric ? kinda like a KI move )


5. Bug - Double Knockdown: Using KD on the same opponent twice leads to opponent immediately standing (even if dizzy). - Yes, but it should be a feature. If you double kd someone they should get up. They should also be imune to kd after they get up ( double kd or not) for some time ( dunno if it works like this ) - this is o prevent kd spam
GarthVapour
Sun Feb 01, 2004 6:22 pm
#29

ever try FOW while on a muon downer? It never works. You regain consciuosness, and fall right back down.

Other than that, i agree with the list.



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SSquirrel76
Mon Feb 02, 2004 12:03 am
#30

BTW I'm pretty sure that in anotehr thread I saw Jherad state that the Meditation animation is fixed on TC right now. If so that's one issue nailed heh


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Doratos
Mon Feb 02, 2004 5:15 am
#31

with pistoleer if you KD while the opponent is already down they stand up too....fyi....



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twoheadstalkin
Mon Feb 02, 2004 5:26 am
#32

the meditate animation on gorath is still not workin :/



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WTS
Mon Feb 02, 2004 2:00 pm
#33



Stealthshadow wrote:
i guess ive missed something somewhere then. Could someone point me to the thread that specificly says KD will only have a 10% chance of working?





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GnarLee
Mon Feb 02, 2004 2:21 pm
#34

So are all of Mister heavy's Ideas out the door now? Everything is worked on was for nothing? This really sucks.......!

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vasshwastaken
Mon Feb 02, 2004 3:17 pm
#35

the knockdown is a bug, maybe if it gave a message saying you can't knoc someone down or opponent already down. I am a MCH/ TKA and i have pets that have knockdown i cannot control everytime a pet does a special, so if i knock a mob or someone down when my pet uses its knockdown the opponent stands up. spamming it should not keep a player down that is the job of dizzy.



vassh- Jedi, retired MCH, retired Teras kasi Master, retired master Marksman, retired Master Scout, retired master weaponsmith,retired master artisan, retired master merchant,
Naele
Mon Feb 02, 2004 4:01 pm
#36

The reason for the KD bug is that when you have several people in your group with a KD move, and you're fighting a creature like a voritor hunter, or a rancor, they don't get knocked down at the first try. It takes several attempts. So then you have 3 people all trying to knockdown the creature and when it finally gets KD'd it immediately gets back up because the other people were trying to do it.

Also, there is a timer for KD, after you land a successful KD, and the creature/npc gets up, you won't be able to land another KD for something like 15 - 30 seconds. It'll keep saying "Your attack fails to knock down your target," or whatever it is.
95M3
Mon Feb 02, 2004 4:34 pm
#37

So if there is a timmer then that is the spam /stacking issue.


So it is a bug.


You also can not tell if it worked the first timedue to the graphics lagg. Visualy the game is not acurate and I know it is not my graphics card's speed MSI FX 5900 Ultra + cable dsl. 100 range for ping and in the 20's for fps.


I believe this to be the reason that Unarmed Lunge needs to be 20m because what you see on your interface is not exactly what is going on so you need some sort of buffer.


PLEASE add this to the list ******Make the HAM cost for not using a weapon 1/2 of what it is now***** this will encourage people to truely be Unarmed as well as stick with kinetc only and stop Nerf crying due to large PVE dammage.


The 1handed blade weapon we are useing is not true to our profesion anyway.




Vodo-Kai
Tue Feb 03, 2004 2:23 am
#38


On the kinetic issue I see a lot of people not minding this being our only dmg type... I must say when I go up vs. targets with high kinetic resist they give me a very hard time. I'd like to see at least one other kind of dmg type myself. Kinetic for the most part makes the most sence... I could see new weapon types added in the game that do different kinds of dmg say brass knuckles that do stun dmg or even just variations of VK's until they can add new graphics.



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Spielberg13
Tue Feb 03, 2004 11:48 am
#39

The best suggestion i ever heard for different damage types is a gauntlet for the different types.They would do nothingmore thanchange the type of damage. They could maybe add a little extra damage. Kinetic would be our most powerful damage type but we would be able to deal the necessary damage type.
This way TKA's are still unarmed but can effectively take on anything.Plus how awesome would it be to have some badass blast gauntlets on. I can see some killer designs in my head.





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