Teras Kasi Archive
Thread: Top 5 Issues (30th Jan 2004)
I really hope they never change this... As it is right now its one of our twoglaring weaknesses. It is important to the balance of the game that these weaknesses be left in so that cries of Teras Kasi being over powered are ignorable. If we were given the ability to use stun for instance the cries would be endless.
Jherad wrote:
4. Limited Damage types: Currently restricted to Kinetic damage. With so many NPCs (and armour)having high or in some cases total resistence to Kinetic, an alternative would help. Suggested as a 'fix' for combo 1 and 2.
Aselas wrote:
Access to "Krayt" Knucklers. I dont think its cool that only ranged classes can get a Krayt FWG5 or a Krayt T21 or what ever. Id really be into seeing some Krayt Knucklers.
i think we need the ability for higher defence and lower ham costs from using a vk currently fighting a a buffed composite player can be almost impossible to kill because of the high ham and high resistance armour armour they have. as a tk i have no problem with having dizzy knockdown removed for pvp although i would like to keep it for fighting npc's. but if we are to have are greatest defence in pvp removed as the new chef revamps are sure to do we need some buffing in other areas like general ranged and melee defence, it is very easy to kill a tk as a ranged class because you can shoot while runnning (kiting?)if you are constantly killed by tkas as a carbineer, bh, pistoleer etc then it is because of your own failure to properly understand your profession in pvp.
a little unclear sorry but my wish/issue list with regard to tk are as follows:
1. we need to reduce ham costs for using specials while equiping a vk and we need a dot effect and better armour peircing to combat the high kinetic resist armour that is flooding my server at least (farstar)
2. knockdown ability is effectivly removed in the new chef revamp (10% chance of kd is too little) and it is too foolhardy to presume that not many ppl will use this, this will be one of a chefs most popular items. so to combat this we need improved ranged and melee defence.I believe that a tk should be almost impossible to hit while you are running so kiting with 90%knockdown defence and 80% composite is negated.I am not suggesting that ranged classes have their abilities to hit while runningremoved, but rather thatthey have a modifier to hit a melee class (not just tka)while running.
3.I believe that a tk should have good knockdown defence i want to see good battles between melee classes rather than awho can get knckdown 2 in first contest.
4. Reduce the damage by a tka in combat but also reduce ham cost and defence we should be the kind of guys that get in close and disable an opponent(lots of state effects and high defence but cause little damage) in pvp
I have an idea on another dammage type why not give us a sheild generator that creates a energy feild around our bodies. This would make it so we can do energy or stun dammage when our fists or feet hit an opponent. This would follow the whole meaning of TKA and Unarmed skill since the name and the name of the skills basicaly say NO WEAPONS. Dont know what crack the Dev's were on when they madeour only weapon a "bladed knuckle" that we only use in one hand. Even though the combat animations show us punching and kicking with limbs that dont have a weapon attached tothem.
Then take those bladed knuckles and give it to the 1 handed "fencer" class since it is NOT an Unarmed weapon now is it. Or hell reduce the HAM cost on just the using your fists because as it is now I only "see" a diferance of 2-7 points of mind HAM without VK's.Someone please signe a Dev up in a Martial Arts class or maybe just send him a copy of a cheasy Kung fu movie.
Off topic:
Sorry to ask this but I can not find it anywhere.
They arenerfing knock down in the next patch?
Qote: "2. knockdown ability is effectivly removed in the new chef revamp (10% chance of kd is too little) and it is too foolhardy to presume that not many ppl will use this, this will be one of a chefs most popular items."
Can someone please post the official statment made by the Dev's explaining this?
Ok soa chef can make a knock down resist food huh?
I will give you a cookie then I will side kick your knee in half and see how that works.
If anything needs a nerf its a 2900 HAM Buff.
Stealthshadow wrote:
As to a fix for your # 4, i would think that we could use some shurikens and darts for poison damage. This would solvea couple ofpoints of contention for TK's, as it would also add a "ranged" type of attack to our arsenal of abilities and also give us our additional damge type, in effect as the saying goes "killing 2 birds with 1 stone".These weapons would not be able to be PC made, the strength of the poison can be made scalable to the point where it wouldnt make the class overpowered or uncreate the need for a CM's poison effects abilities. We would aquire these weps thru loot or by doing missions/quests for them. The end all prize being a endless pouch (supply) of them thru some type of mission/quest/themepark deed and only be available at the Master level.
I seriously disagree with this. We are TKA, not ninja. Being limited to close range is another of our weaknesses. If the fight starts outside 20m, we should lose 98% of the time. If it starts inside 20m, we should win. That is how it works. None of the other melee professions have or will ever get any form of a ranged attack, so why should we?
# 5 is a bug If you want to keep people from spamming KD then make it not stack or have a 5 second timmer etc. But we knock down the target to due more dammage when he is down.
That and some times you can not see if the first KD worked due to server/graphic lag.