Teras Kasi Archive
Thread: TKA Ruined??
TKM kept its utility. Powerboost became even stronger - an instant 500 health buff is very powerful in the new system where doc buffs do not reach that far even. Meditate to cure wounds is, with fewer docs around, also much more useful than before, and we all know how useful the ability to cure disease and poison already was. TIA is a wonderful asset for everyone who either can't or won't put on armor before each fight, the money saved should be substantial as well with armor prices expected to go up. Center of being adding 500 to defense reduces damage and makes you harder to hit, and you can start it and then switch to another weapon, even ranged, without it dropping.
Armor break isa very powerful tool in any group, making the rest of the group as well as the TKA herself do significantly more damage. Dizzy as well makes you do more damage, at least in PvP, same for leg sweep. Taunt needs some work, mainly a faster recharge, but it is usually enough for tanking.
The only area we are really hurting is damage. If they fixed combo attack (and all other "scatter" hits from all rpofessions) I think we would do enough damage compared to our defnesive abilities to remove all doubts of our viability. As it is I do comparable damage with a carbine and novice smuggler during a hunt of creatures my level as I do with tkm unarmed damage.