Teras Kasi Archive
Thread: TKA Ruined??
chessdemon wrote:
Well, it's not ruined, just unbalanced at the moment. We do more damage unarmed than with our chosen weapons, the knucklers, a serious disbalance in my opinion. And it looks to me like in some ways the CU did its job TOO well...explain that strange statement: instead of having it where professions were unique, and could be awesome all by themselves, they're interdependent to the point where a good deal of each prof's identity is lost. I use TKM specials with a powerhammer now, for instance, a Rifleman/Carabineer is using carbine specials with a heavy rifle...heck, I pistol-whipped somebody on Test before I ditched Commando with a flamethrower. To an extent all this is wonderful, but not having more 'iconic' moves makes professions like TK seem...ordinary. TK, or Rifleman, or Swordsman, or whatever, I should add. Heck, somebody with no mastery of any kind could likely use a combination of TK, Swords, Fencer, and Smuggler (can't add Pikeman in there 'cause you'd have to be a Master Brawler then), and not get any of the highest-rated weapons, but likely do extremely well.
Another reason I think the CU should be followed up with an all-professions revamp. We've levelled the playing field, now let's raise it...give everybody a reason to go for Mastery again besides just a badge.
Yes, at the current rate of false promises this should take about another two years. Just in time for SWG3.
Fivo Asia
Hey Guys, dont worry.
This is still beta status, we are all playing on a testserver now.
Wait for the final Game and hope most bugs are gone then, (dont belive it
).
i was TKM before and after the CU, and I still like the profession quite a bit. As is mentioned above, I like:
- Solo: I'm lvl57, and I can woop lvl55s easily enough (losing about 1/3 of my health)... But keep in mind, I haven't had a chance to get BE clothing for power-ups, and I rarely use anything else than my Brandy (so food, drinks, buffs, etc... would more than likely help tons). I also haven't been using the CoB too much, but from what I've read, its a lifesaver. I soloed lvl57s as well, and although its a much tougher fight, I usually come out on top. Now from what I understand, soloing isn't about taking on 4 creatures of your own lvl anymore, its about standing toe-to-toe with pretty much anything of your lvl and finishing the fight on your feet, but I could be wrong.
- Groups: I've been an asset to every "organized" group that I've joined. It all depends on how smart the group is, and if they allow each profession to do what they're intended to do (I hate playing with riflemen who run past the melee tanks, close in to a 20m range... instead of leading the targets to the tanks and sniping from a grassy knoll). In a solid group of 4-8 people, I've been getting as much xp as before and just as fast. It really all depends on who you're playing with. Smart groups are successful groups.
I'm really interested in melding my TKM with a medical profession, but I have a question:
Is TKM better suited for a Doc or a ComMedic?? Which one compliments TKM better?
Any help would be great! Thanks.
IMO, master TK is going to be taken up by the other 3 elite melees just for the inate armor
from what it looks like, inate armor seems to work with the other classes as well.
So in a way, there's no sense in going unarmed if your a TKM+ other mastermelee prof if they can out dps the unarmed damage