Teras Kasi Archive
Thread: Commandos more Effective at Melle than TKAs??!!!
LandonRyuu wrote:
Mister Heavy, if knowledge is power, than incorrect knowledge is weakness.
TKs cannot use full composite armor, we can't even hack padded, the encumberance is way too high, you obviously know nothing about our class, good bye.
you obviously know nothing about stat migration.
peace out.
Kassu has it down there, go master smuggler, master TKA, and first aid 4 and pharmacology 4. If you get a master doctor to make you some stim e's with 40 medicine use, you can heal yourself from dead to full health every time. Get a master Doctor to give you some enhancements, use a muon gold, some corellian fried ice cream, and a tattooine sunburn. And now you have one of the most deadly combinations in the game. Heck, with only a muon gold i can solo those rancors, fists alone, never pull out my pistol(not like it would help because the rancor has 100% energy and heat special prtections and without pistoleer i can't get a weapon that does different.
The whole point is knowing what you are doing. I had somebody tell me that their master swordsman, masterbrawler(and grabbed the defence out of all the other tree's) could take me out, i had to laugh, i had him knocked down, and out before he could hit me. And even if he had, oh well, that would be the only shot he would get off before he went down.
if someone uses armor, they know exactly what they are doing. they just choose to do things diffently than you.
did you know a bh can kd, dizzy, blind, posture change you from 64m? fire damage, bleed from all 3 HAM bars. at 1 shot every 1-3 sec. the ones that use llcin a 1 on 1 fight are noobsor tards. llc misses too much andis to slow.
even a smart tka would at least put on a helmet before going against a smart bh.
LandonRyuu wrote:
Mister Heavy, if knowledge is power, than incorrect knowledge is weakness.
TKs cannot use full composite armor, we can't even hack padded, the encumberance is way too high, you obviously know nothing about our class, good bye.
I'm not going to flame you, because you clearly are making an honest mistake. Please investigate stat migration and buffing before you try to insult another poster. A Tat Sunburn alone can raise your Strength and Stamina by what, 1200+ each?. Your special moves costs will be quite low. Grey Gabki (level 1 spice) gives you +500 focus. More than enough.
Cerosis wrote:
And as for unarmed hit 3, it is way more powerfull than mind hit, and it doesn't matter if they can heal the health, if they are knocked down they sure can't heal their health and action
Have you had more luck with UH3? I find that with doctor buffs most peopel have about 3 times the H/A as they do mind, plus you hit a random pool with UH3 where as mind is targeted. I guess either way is good as long as it works for you.
I had the dirty fighting tree, but I gave it up for commando heavy weapons. I figure a particle beam cannon will do the trick too
I do miss low blow though quite convenient for kiters.
"i dont blame comandos, i blame the developers for making a broken game pvp system. The comando is just an example."
I have to agree here. The PvP system in SWGis a rather lukewarm joke without a punchline. As such,both sides of the argument here may have valid points.
It is funny, though--all of these commando's who also claim to be TKM's (or were a TKM at some point), saying how 'balanced' things are now.Uh huh ... sure. How TKA's are just whiners. Um .. okay. How TKA's need to use better tactics. Oh ... please. (This last coming from players who use cheap, no-skill weapons like flamethrowers.) Yeah, yeah ... heard it all before. Just the empty voice of a lucky,over-powered player. Nothing new here. Move along.
Face it: PvP in this game is currently non-fun for certain professions, for various reasons.Tweaking and balancing will be going on for months to come. And even then, I seriously doubt everything will be worked out completely. There are just too many ways to exploit the skill/profession system. And SOE isn't about to rebuild things from the ground up ... or are they? Hmmm ....
Bleh ... why do I even respond to these things any more?
they burn things and tka's cant
/sarcasm
guess what guys?
nerf calls go both ways
complain about one prof and they will complain about ours
personally i like being TKM as it is and it appears FICKLE to complain about something that you didnt even participate in and lack info about....
fencers and pikemen could easiy cry nerf TKA on their boards but i dont think i have read sucha a thread
heres a word to the wise
dont complain about something you kno NOTHING about
and YES just b/c you read the combat window doesnt make you a specialist on the prof
And i think why theres so many calls against commando and that they are justified is that TKAs have to suffer a servere disadvantage of being way way back... While commandos blast while kiting.
Solution: TKA Corr. Requests way to catch enemies.
Response: If you can catch them, they die, otherwise, you lose.
And commandos still get to blast from a distance. I personally think commandos at a closer range wont wind up being effective tanks as much as damage dealers in PVM. I think TKA shoudl be powered up a bit and Commando be left the heck alone.