Teras Kasi Archive

Thread: Commandos more Effective at Melle than TKAs??!!!

Buddhist
Mon Sep 29, 2003 3:10 pm
#27

Commandos suck, most of you just don't know how to fight against them; if they are laying on their back what good are they? Btw, the flamethrower doing melee damage is a bonus because our unarmed toughness doesn't work with ranged damage so stop complaining about that or saying once its fixed to do ranged it will be find because it will probably do MORE than what it does now; btw commandos have horrible accuracy and are very slow... just a few facts.





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LandonRyuu
Mon Sep 29, 2003 3:40 pm
#28

Yes, Commandos are more effective than TKs at melee now, so are BHs with the LLC, this needs a fix for sure.
JiveTimeMofo
Mon Sep 29, 2003 4:30 pm
#29






LandonRyuu wrote:

Mister Heavy, if knowledge is power, than incorrect knowledge is weakness.


TKs cannot use full composite armor, we can't even hack padded, the encumberance is way too high, you obviously know nothing about our class, good bye.







you obviously know nothing about stat migration.


peace out.




------------------------------------------------------------------------------------
Jivetime Mofo

Master TKA/Novice Rifleman
Kassu
Mon Sep 29, 2003 4:33 pm
#30

pffffft ahahaha a TKA master/ smuggler master > master commando. that lame ass flamethrower is only effective to like 20 meters. my gun doesn 64. i can kd someone at 64 meters with lowblow, burst to them before they can stand and run and hit3 the hell out of them before they can attack..but what if they do? Pffft. Level 4 first aid = annoying TKM. hell, level 4 first aid + mind spice = huge pain in the ass to everyone



__________________________________________
Elder Jedi - Corbantis
Elder Bounty Hunter - Corbantis
Elder Doctor - Starsider

Kassu aka Oravn aka Ozma
Cerosis
Mon Sep 29, 2003 5:02 pm
#31

Ok, if you need armor to take out anybody, you don't know what you are doing either. I almost never wear any armor, and i've taken out everything from TKA's to commandos to bounty hunters. The truth is that if you know what you are doing it doesnt matter that the bounty hunter can hit you for 400 pts of damage with lightning special 2 or whatever it is. Because he will only get one shot, after that i have him knocked down, dizzy, blind stuned and intimidated(if he isn't dead already) And as for unarmed hit 3, it is way more powerfull than mind hit, and it doesn't matter if they can heal the health, if they are knocked down they sure can't heal their health and action



________________[Wanderhome]________________
·Rehhtahn Dmaev·Jedi Knight·Renntech Guild Leader
·Rebel Alliance Ace ·
·Nhta Vekgar·Bounty Hunter·Carbineer ·
·Tomi'Una ·Armorsmith ·TLC Armories, Renntech City,Dantooine ·
·Left due to NGE - R.I.P. SWG·


Cerosis
Mon Sep 29, 2003 5:07 pm
#32

Kassu has it down there, go master smuggler, master TKA, and first aid 4 and pharmacology 4. If you get a master doctor to make you some stim e's with 40 medicine use, you can heal yourself from dead to full health every time. Get a master Doctor to give you some enhancements, use a muon gold, some corellian fried ice cream, and a tattooine sunburn. And now you have one of the most deadly combinations in the game. Heck, with only a muon gold i can solo those rancors, fists alone, never pull out my pistol(not like it would help because the rancor has 100% energy and heat special prtections and without pistoleer i can't get a weapon that does different.


The whole point is knowing what you are doing. I had somebody tell me that their master swordsman, masterbrawler(and grabbed the defence out of all the other tree's) could take me out, i had to laugh, i had him knocked down, and out before he could hit me. And even if he had, oh well, that would be the only shot he would get off before he went down.




________________[Wanderhome]________________
·Rehhtahn Dmaev·Jedi Knight·Renntech Guild Leader
·Rebel Alliance Ace ·
·Nhta Vekgar·Bounty Hunter·Carbineer ·
·Tomi'Una ·Armorsmith ·TLC Armories, Renntech City,Dantooine ·
·Left due to NGE - R.I.P. SWG·


JiveTimeMofo
Mon Sep 29, 2003 5:48 pm
#33

if someone uses armor, they know exactly what they are doing. they just choose to do things diffently than you.


did you know a bh can kd, dizzy, blind, posture change you from 64m? fire damage, bleed from all 3 HAM bars. at 1 shot every 1-3 sec. the ones that use llcin a 1 on 1 fight are noobsor tards. llc misses too much andis to slow.


even a smart tka would at least put on a helmet before going against a smart bh.




------------------------------------------------------------------------------------
Jivetime Mofo

Master TKA/Novice Rifleman
Mister_Heavy
Mon Sep 29, 2003 6:45 pm
#34






LandonRyuu wrote:

Mister Heavy, if knowledge is power, than incorrect knowledge is weakness.


TKs cannot use full composite armor, we can't even hack padded, the encumberance is way too high, you obviously know nothing about our class, good bye.






I'm not going to flame you, because you clearly are making an honest mistake. Please investigate stat migration and buffing before you try to insult another poster. A Tat Sunburn alone can raise your Strength and Stamina by what, 1200+ each?. Your special moves costs will be quite low. Grey Gabki (level 1 spice) gives you +500 focus. More than enough.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Mister_Heavy
Mon Sep 29, 2003 7:01 pm
#35






Cerosis wrote:
And as for unarmed hit 3, it is way more powerfull than mind hit, and it doesn't matter if they can heal the health, if they are knocked down they sure can't heal their health and action





Have you had more luck with UH3? I find that with doctor buffs most peopel have about 3 times the H/A as they do mind, plus you hit a random pool with UH3 where as mind is targeted. I guess either way is good as long as it works for you.


I had the dirty fighting tree, but I gave it up for commando heavy weapons. I figure a particle beam cannon will do the trick too I do miss low blow though quite convenient for kiters.




Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
Metherian
Mon Sep 29, 2003 7:26 pm
#36

"i dont blame comandos, i blame the developers for making a broken game pvp system. The comando is just an example."


I have to agree here. The PvP system in SWGis a rather lukewarm joke without a punchline. As such,both sides of the argument here may have valid points.


It is funny, though--all of these commando's who also claim to be TKM's (or were a TKM at some point), saying how 'balanced' things are now.Uh huh ... sure. How TKA's are just whiners. Um .. okay. How TKA's need to use better tactics. Oh ... please. (This last coming from players who use cheap, no-skill weapons like flamethrowers.) Yeah, yeah ... heard it all before. Just the empty voice of a lucky,over-powered player. Nothing new here. Move along.


Face it: PvP in this game is currently non-fun for certain professions, for various reasons.Tweaking and balancing will be going on for months to come. And even then, I seriously doubt everything will be worked out completely. There are just too many ways to exploit the skill/profession system. And SOE isn't about to rebuild things from the ground up ... or are they? Hmmm ....


Bleh ... why do I even respond to these things any more?



LiquidForceMage
Mon Sep 29, 2003 7:33 pm
#37

nerf commandos

they burn things and tka's cant

/sarcasm

guess what guys?

nerf calls go both ways

complain about one prof and they will complain about ours

personally i like being TKM as it is and it appears FICKLE to complain about something that you didnt even participate in and lack info about....


fencers and pikemen could easiy cry nerf TKA on their boards but i dont think i have read sucha a thread

heres a word to the wise

dont complain about something you kno NOTHING about

and YES just b/c you read the combat window doesnt make you a specialist on the prof



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Morik
Mon Sep 29, 2003 7:44 pm
#38

ok EVERYONE needs a story fixing. Such as blinding1 and lunge 1 they have different names in the "combat" chat. Like (creature of some sort) slash. Check it out then come tear him apart about the "Correlian style 1"



Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
Morik
Mon Sep 29, 2003 7:47 pm
#39

And i think why theres so many calls against commando and that they are justified is that TKAs have to suffer a servere disadvantage of being way way back... While commandos blast while kiting.


Solution: TKA Corr. Requests way to catch enemies.


Response: If you can catch them, they die, otherwise, you lose.


And commandos still get to blast from a distance. I personally think commandos at a closer range wont wind up being effective tanks as much as damage dealers in PVM. I think TKA shoudl be powered up a bit and Commando be left the heck alone.




Nal Do'Urden - Teras Kasi Master (Pre-Boost) - Master Architect
Shop at -3240 750 (Kintan Naboo)
If you dont find what you need, send in an Order.

Former Master Bounty Hunter
Former Master Smuggler
Former Master Doctor (Pre-Boost)

Thank God for all of you non-FOTM TKMs
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