Teras Kasi Archive

Thread: Good luck getting pvp kills once the next publish hits

95M3
Sat Jan 31, 2004 8:30 pm
#27

How is not just using you trigger finger Cheap the gun did the work not you all you did is point and pull.


At least we have to run after you to even get in range.

If you dont run away from an attacker you deserve to get hit just as if we would stand still and put an apple on our heads.
Jherad
Sat Jan 31, 2004 8:31 pm
#28


Understandably, the subject of knockdowns is one close to the heart of many a Teras Kasi. It is quite true that after the Chefs update goes to live, there may be foods in place which increase resistance to KD, however -


Food use is limited - If you're using -that- food, you're not using another.


Let me also draw attention back to the results of the last 5 issue post:



3. PvP Kiting.


We agree. This problem will be addressed in the upcoming PvP Balance. I will keep you updated.



If the issue of Kiting -is- dealt with, higher resistances to KD may cease to be an issue.



-Jherad


D3st0r
Sat Jan 31, 2004 8:59 pm
#29

Why dont you guys go read the beginers manual. It clearly states: "Ranged professions have an obvious advantage over melee professions because of their long-distance attacks" it's a fact of life, if you're running at some guy with your fists and he has a gun what do you expect him to sit there and wait for you to come up and punch him? Get real.


That doesnt mean you should get this end-all combo, why dont we just give TKM an Instant Kill special? Do away with the dizzy/KD and save us some time, so if they get within 10m we just lie down and die instantly, thats about the equivelant of it. You're not the only melee profession btw. And range attacks hardly matter in PvP where most people wait to get group TEF so they can just walk up, hit Dizzy/KD and never take one hit, risk-free kill and that isnt the way it is supposed to be.


Guess what, you've got Unarmed Lunge 1, that has a large range and postures down, if you're an actual good player and know what you're doing that is all you need to slow someone down and keep up. I dont even care if you have knockdown moves just get rid of Dizzy that special is the absolute biggest grief tool in this game ever.


lol and whoever compared this to the carbineer KD with no timer (bug) why would you even compare a special that is working the way it is supposed to, against a totally bugged skill that is obviousally going to be fixed.


Anyone remember when TKM had a KD with no timer? I saw TKM solo krayt back then, so its not like you're one to talk anyways.




/-------=[ Tal-ev Osimao ~ Former 4444 Dark Jedi Guardian ]=--------------------------\
| I need a freak, to hold me tight. I need a freak, everyday and everynight.- Too $hort |
\------------------------------=[
Destor ~ Pre-Pub9 Jedi Main ~ Current Padawan ]=------/
\----------=[ ONYXSig01 ~ TalevNew!! ~ ONYXSigMal ~ Talev01 ~ Talev02 ]=--------/
\-=[ "What if your enemy is three inches in front of you. What do you do then." ]=-/
\-----=[ "Curl into a ball.. or do you put your FIST through him?" - Bai Mei ]=-----/
Impetuousyouth
Sat Jan 31, 2004 9:18 pm
#30

'TKM have the highest Melee DPS, they could remove KD entirely, and you would still always win. '


sorry but have you tried tkm against fencer master without using knockdown? hell even using kdit it's a close fight because of their good knockdown defence and tk is a high ham usage who ever was saying tks just spam kd2 is wrong because if you spam it it won't workbecause if you knocks omeone down and dizzy them and then try knockdown again they immediatly stand up. also i pvpv regually and i rarely use unarmed hit 3 i'd say once every 500 attacks in pvp i use it because it's a 200 ham attack without a doctors buff


like i posted in the wish list section i havre no problem with the removal of knockdown as a viable tactic as long as we are balanced in some way for the loss.


and the guy that was saying be realistic about a guy with a gun shooting at you while they run away and you run after them, surly it's realistic that if you caught up to the guy with the gun you 'd hit him so hard in the back of course he'd fall down. i think kitting in pvp should be negatedas a viable tacticto rival the loss of kd all these ppl have been shouting nerf this and balance that it would be hypocritical to argue in defence against what is soon to become an unfair advantage on thier behalf




Cronhour - REJEK

'If you can't get their respect make damn sure you have their fear'
D3st0r
Sat Jan 31, 2004 9:44 pm
#31

ok I'm going to say this again


You're fighting with your fists! He's running with a gun, that in itself gives him the huge advantage, and its completely realistic the way it is, and it doesnt need changing. You cant train as a melee fighter and expect to be on even grounds with a ranged fighter because that just isnt the way the world turns. You're saying that becuase you chose to go melee, that someone holding a rifle shouldnt be able to stand 50m away and shoot you?That justsounds really funny. The weakness of melee professions is you're melee, the trick is getting into close range.


Any smart ranged fighter will kite, but if a melee person gets in close range chances are that melee fighter is going to come out on top, you just have to be a good enough player to get close enough, way too many TKM are 100% reliant on Dizzy/KD to win their fights, pretty similar to BH and how they only used eye shot until it was nerfed, get ready to change your tactics just like they did, and learn how to use unarmed lunge 1.




/-------=[ Tal-ev Osimao ~ Former 4444 Dark Jedi Guardian ]=--------------------------\
| I need a freak, to hold me tight. I need a freak, everyday and everynight.- Too $hort |
\------------------------------=[
Destor ~ Pre-Pub9 Jedi Main ~ Current Padawan ]=------/
\----------=[ ONYXSig01 ~ TalevNew!! ~ ONYXSigMal ~ Talev01 ~ Talev02 ]=--------/
\-=[ "What if your enemy is three inches in front of you. What do you do then." ]=-/
\-----=[ "Curl into a ball.. or do you put your FIST through him?" - Bai Mei ]=-----/
Billreb
Sat Jan 31, 2004 10:18 pm
#32

D3st0r I have to agree with, haven't we heard from the very start SWG was going to be the first MMORPG to be primarly ranged combat in nature. Having said that what TK is indire need of his a bleed attack. BTWatone48732 might want to seeks atonement for his tone.



"The idea behind Olmec I have realized is two fold, Number 1 the relazation that sheer numbers can be beat with superior firepower. And number 2 the reckless disregard for personal safety yields results.

---Name Olmec Cantank (Charter Follower of The Celestial Order)

Wandering Poet and Gunslinger with a flame in his heart and a flamethrower on his side.
Eliry
Sat Jan 31, 2004 10:40 pm
#33


this nerf seem similiar 2 the nerf bh got a while back. withthe bhnerf the dabblers spammed eye shot, resulting in no more eye shot 4 the true bh's. now i hav nva been a tka i have had my az handed 2 me planty of times by them. usually, but not always these tkm has been suplemented by an 'uber' combat template, making them true godzillas. TKA takes so few points that it is nearly always the base of a good pvptemplate. now if thesaidopponent didn't kill me with tka skills, he woulda wounded the hell outa me and finished me off with a last ditch attack.it is perhaps the dabblers that have gotten tka a nerf. flame away



MBH-Ahazi ~ Master of Watching the Sky ~ ATL
WharlThon
Sat Jan 31, 2004 11:31 pm
#34

D3st0r talks a lot about realism... so I'm going to say one thing... THIS ISN'T REAL LIFE. Secondly... if you want to talk about realism, then lets talk about ALL of it. For instance, a person kiting around anything, shooting, and wearing full composite armor... oh... they slipped and fell, guess what, in real life, you wouldn't be getting up very quickly without help. Thirdly, you'd be draining your energy by running around like that. By the way D3st0r talks, I'm sure he's never played a TKM, or not for very long, but it does sound like he's had his butt handed to him a few times.


Now what I think about this... KD/Dizzy would be an extreme loss to TKA. It would hender the class nearly useless as far as I can see and have experienced while playing TKA for about 4 months of my SW:G life. If KD and Dizzy is going to removed from TKA, I believe it should be removed completely from the game. I don't see how it would be fair to take a combat move away from one class, when another class has the same exact move, and yes, can use it almost the same way if they're skilled enough.


This game isn't about what's realistic, it's about making people happy(and making money...). The main reason I think that the KD/Dizzy is being pushed to be removed is because the majority of the players are ranged and dislike being pummeled every once in a while. They also won't play melee because of the obvious disadvantage melee has in pvp. Why play a class that just gets shot up? The people who do play melee classes and continue so either A. Hunt, or B. Are pvpers holding out for some divine grace to help them be able to be more effect in large scale pvp battles. If you go up against a TKA one on one in pvp, then you'll most likely lose, unless you can run and do lots of damage, but in a battle against factions, melee is pointless, and should only join in if they wish to hand out free faction. I speak on experience here. I've tried almost everything, including getting 4500 Health and Action and 3500 mind, with special resistance 80% kinetic and sliced resistance 85-90% for everything else, and in large pvp battles I still get lit up.


If KD/Dizzy is removed, fine, but compensate for its loss or don't remove it until you figure out what to balance the game with. For instance, something that will make all the ranged people angry, don't allow them to move and shoot, and make a 10 second delay or so inbetween stopping and shooting again. This would give melee some time to catch up and be able to hit them again before they can just be lit up. It's a suggestion that I know will never go through because of the babies who whine about ranged professions, but it's a thought, I'm not saying put it in stone. Something needs to done for melee, not just TKA, or soon no one will play melee classes save for the true hunters.


this is all imho. Think what you will.


Cevirz, Retired Teras Kasi Master
Master Doctor,
Kauri Rebel Alliance
Kauri Server



MandalorianKing
Sat Jan 31, 2004 11:46 pm
#35






tometaophion wrote:
TKM have the highest Melee PVP, they could remove KD entirely, and you would still always win.




Umm have you ever fought someone with counterattack i KDed the guy and he still dogded me until the dizzy wore off and since i was spamming unarmedhit3 ( which wasnt doing anything cuz of the dogding ) and my action was so drained when he got up 1 hit and i was dead.


spooooks
Sat Jan 31, 2004 11:56 pm
#36

When someone is kiting, its not running away from a fight...just avoiding getting punched in the face. A pistoleer would be stupid to let the TKM punch him in his face. Its being smart, not cowardly. Make the fight to your advantage anyway you can, and stop bitching about it
Quaryn
Sun Feb 01, 2004 2:32 am
#37

Was it Bruce Lee who said how to fight someone with a gun? "Run away."



-Wilock
Blue Man Mining resource vendor at 2590 4826 in Cavalieri Neri, Naboo
DOTMaister
Sun Feb 01, 2004 4:20 am
#38



I don't know if you guys understand this but here it goes: All this flaming each other for someone defending TK and someone crying Nerf on TK is essentially what is going to get us Nerfed. The more noise something makes the more noticible it becomes obviousley. There is no other forum that has so many Nerf posts, and I would be willing to bet my small SWG fortune that if we combined all the Nerf posts of the forums against the TK Nerf posts, we would probably win. And its all because we let ourselves start arguing with the less efective players.


All we have to do to stop these posts from getting more attention than they should is just ignore them. Now I am about 80% sure we will get nerfed (and badly probably) but I will bet you anything that if we would have kept our mouths shut and ignored all the whining kids we would have stayed as weare and the devs would have fixed the other professions to where we would have very easily blended in. But now we will most likely become the underdogs again. Wich I truely dont mind at all.


You see this game is to be played for the purpose of having fun. My fun is PVPing, so if TKM gets nerfed and it makes mebecome obselete on the PVP arena, then I will, in a heart-beat drop it and pick up something that will keep me balanced in PVP. So in conclusion tomy (most likely fruitles) rant, I would just like to say to all the true TKs(not the FoTM Tks)that would like the profession to stay as is to just stop responding to those Nerf posts. Just go in to meditation and you'll never see an other Nerf post again, I promise .



Jonneh
Blu_Haze
Sun Feb 01, 2004 5:18 am
#39

Guys, let's be serious for a second. KD/Dizzy is definately overpowered in PVP (leave it alone in PVE though).


I mean come on, I can very easily knock you flat on your back, use warcry2 to make you lie there like a lump for over 20 seconds, and then if dizzy worked you probably wont even be able to get back up. All this within the first second of the fight and I can sit there and whail on you all I want with no risk to myself until you're dead. Even if you do manage to get back up, you'll be so low on life by then that it's only a matter of seconds before I finish you off.


It's obvious that KD/Dizzy is just a bit overpowered. Anything that can completely immobilze your opponent for that long is overpowered. And to those of you who say "oh he's just a ranged guy whining about it", keep in mind that I'm a TKA.


I'm not saying nerf KD/Dizzy, I think that the food which gives you extra resistance to it will be enough. I'm just saying don't cry about it so hard when it's not even off the test center yet. See it in live action before you hit the fan.



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