Teras Kasi Archive
Thread: Good luck getting pvp kills once the next publish hits
3. PvP Kiting.
We agree. This problem will be addressed in the upcoming PvP Balance. I will keep you updated.
If the issue of Kiting -is- dealt with, higher resistances to KD may cease to be an issue.
-Jherad
D3st0r talks a lot about realism... so I'm going to say one thing... THIS ISN'T REAL LIFE. Secondly... if you want to talk about realism, then lets talk about ALL of it. For instance, a person kiting around anything, shooting, and wearing full composite armor... oh... they slipped and fell, guess what, in real life, you wouldn't be getting up very quickly without help. Thirdly, you'd be draining your energy by running around like that. By the way D3st0r talks, I'm sure he's never played a TKM, or not for very long, but it does sound like he's had his butt handed to him a few times.
Now what I think about this... KD/Dizzy would be an extreme loss to TKA. It would hender the class nearly useless as far as I can see and have experienced while playing TKA for about 4 months of my SW:G life. If KD and Dizzy is going to removed from TKA, I believe it should be removed completely from the game. I don't see how it would be fair to take a combat move away from one class, when another class has the same exact move, and yes, can use it almost the same way if they're skilled enough.
This game isn't about what's realistic, it's about making people happy(and making money...). The main reason I think that the KD/Dizzy is being pushed to be removed is because the majority of the players are ranged and dislike being pummeled every once in a while. They also won't play melee because of the obvious disadvantage melee has in pvp. Why play a class that just gets shot up? The people who do play melee classes and continue so either A. Hunt, or B. Are pvpers holding out for some divine grace to help them be able to be more effect in large scale pvp battles. If you go up against a TKA one on one in pvp, then you'll most likely lose, unless you can run and do lots of damage, but in a battle against factions, melee is pointless, and should only join in if they wish to hand out free faction. I speak on experience here. I've tried almost everything, including getting 4500 Health and Action and 3500 mind, with special resistance 80% kinetic and sliced resistance 85-90% for everything else, and in large pvp battles I still get lit up.
If KD/Dizzy is removed, fine, but compensate for its loss or don't remove it until you figure out what to balance the game with. For instance, something that will make all the ranged people angry, don't allow them to move and shoot, and make a 10 second delay or so inbetween stopping and shooting again. This would give melee some time to catch up and be able to hit them again before they can just be lit up. It's a suggestion that I know will never go through because of the babies who whine about ranged professions, but it's a thought, I'm not saying put it in stone. Something needs to done for melee, not just TKA, or soon no one will play melee classes save for the true hunters.
this is all imho. Think what you will.
Cevirz, Retired Teras Kasi Master
Master Doctor,
Kauri Rebel Alliance
Kauri Server
Umm have you ever fought someone with counterattack i KDed the guy and he still dogded me until the dizzy wore off and since i was spamming unarmedhit3 ( which wasnt doing anything cuz of the dogding ) and my action was so drained when he got up 1 hit and i was dead.
tometaophion wrote:
TKM have the highest Melee PVP, they could remove KD entirely, and you would still always win.