Teras Kasi Archive

Thread: Teräs Käsi FAQ, Version 2 (BETA)

Huntercrafter
Mon May 31, 2004 7:23 am
#27


Very nice FAQ. Big +!
Hrodric
Tue Jun 08, 2004 9:43 am
#28

I noticed that the old FAQ had broken down the HAM cost by HAM attributes while the new one only has one HAM cost column. Am I to surmise that the new HAM cost is a lump sum of the cost of all three attributes?


Peace.



-=H=-
Saint Hrodric
Patron Saint of Cyber-\/1rg1/\/s
Hrodric - Bria Server
Xodarap777
Sun Jun 20, 2004 5:22 am
#29

My head hit consistently does much more damage than my body hit. I think that the multipliers are different. I am a master TKA.



The line below is true

The line above is false
Xodarap777
Sun Jun 20, 2004 5:37 am
#30






eXodus2 wrote:
also headhit is not a useless move in my opnion i use headhit more than ua 3 and i will take down a player target much faster







I've done a lot of testing, and headhit takes down a rancor faster than UA3, the latter of which takes them down about as fast as UA Combo 2.


Headhit does a *lot* of damage, and focuses it on one pool. ... I don't PvP, though(80% kinetic *%&#$@!)




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The line above is false
Xodarap777
Sun Jun 20, 2004 5:39 am
#31

Also, and there's no reason that you would personally know this, but I would really like to know the specifics on combat acuity. It says it raises my chance to dodge/block/counter, but it seems to do no such thing. I never dodge, block or counter. As a master pistoleer or fencer, I dodged about 1/4 to 1/2 of hits, maybe even more.

I'm not saying TK should be defensive; I like being a super-fast powerhouse. But we shouldn't be mislead by a false stat, either...



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Ryutek
Mon Jun 21, 2004 7:12 am
#32






Xodarap777 wrote:

Also, and there's no reason that you would personally know this, but I would really like to know the specifics on combat acuity. It says it raises my chance to dodge/block/counter, but it seems to do no such thing. I never dodge, block or counter. As a master pistoleer or fencer, I dodged about 1/4 to 1/2 of hits, maybe even more.

I'm not saying TK should be defensive; I like being a super-fast powerhouse. But we shouldn't be mislead by a false stat, either...




Actually, we did receive an answer to this a while back. TH posted and stated that DA was working as intended, but when the other Professions received "ramped up" mods ours was never changed, and that it does need to be looked at. I'll find the post and link it here.




Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ryutek
Mon Jun 21, 2004 7:19 am
#33

Here is the link to TH's Post (scroll down to Teras Kasi).




Here is what it says:




THUNDERHEART WROTE:



Teras Kasi Artist



All player run tests to this point have shown Defensive Acuity, and thusly CenterOfBeing, to provide little to no benefit when used. Are these two abilities working as intended, and if not, what is the future of these two abilities for TKAs.







Defensive Acuity and CenterOfBeing are working, but like the original intent for “tumbling”, changes in the game since those two abilities were put in the game have really caused them to be ineffective tools at the high end of combat. These are two very important melee considerations for the combat balance. A melee artist’s ability to defend him or herself in a galaxy that is focused on ranged combat is a tricky thing. We want it to make sense in that a melee artist has a solid role in combat party make-up and to give the melee artist the tools they need to survive when they aren’t part of a larger combat unit.





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Morty
Thu Jun 24, 2004 8:30 am
#34

Thanks for the informative FAQ



-Dkhar Kitab-
Ahazi/Tempest

"Been there, done that"
jh4073
Fri Jun 25, 2004 8:06 pm
#35

Thanks so much that helps.
Droidmaster14321
Wed Jun 30, 2004 6:51 pm
#36

sweeeeeeeeeeet



J'aan Kast-----Ockackara
hMedic--Tailor@
NEI
I was medic before it was cool
SeekAndSave
Thu Jul 01, 2004 5:57 am
#37



Excellent FAQ! As many of the others have mentioned, it may be due for a tune up, as this is a very popular class and will always have people wanting to take a swing at it! One thing to consider adding may be diffferent player's perspectives on their favorite way to level TK, as there was some debate amongst the TKMs I spoke to. Many French players were convinced the Meditation line should be advanced up to Power Boost before going any further in the profession. Some I spoke to suggestmastering Power Techniques for the increased speed and damage and then going to balance and finally meditation. Others have suggested getting balance I and power I, then the rest is pretty simple with knockdown and dizzy. I'm sure all 3 of these have merit. For me? I went with precision striking first, as I had a load of combat xp saved up, then balance 1, and am now enjoying working up the power techniques.


Thanks for listening!


Dookz
Fri Jul 02, 2004 9:30 pm
#38

center of being doesnt show up in queue
TKA-CH
Sun Jul 04, 2004 1:44 pm
#39

hi, i have a question on how should i migrate my stats because im just started TKA0/0/0/1 and im a CH 2/2/1/1 (human). how should i migrate my stats so i can wear my composite armor because i have head and body but im not rich enough to get buffed all the time. my character take lots of body damage but no action or mind damage because composite helmet and 60% ubese boots and legs. should i buy some comp biceps and arms and no glove becasue right now im on a 60k budget and i have a friend that makes me comp at 20k per piece he makes for example 20k for like the helmet or legs. how should i migrate my stats so i dont have to get uffed and i can still were my arms biceps with body and helmet??? my HAM is 820/848/830. post to give me any suggestions on my problem. i would very much apriciate that.

-Kinani Gahli

TKA-CH



Kinani Ghali
~Master Swordsman~ ~Master Doctor~
"I hunt to live, i use tactics, cunning, and my wits to fend off any
enemy."
"I am a Soldier of one."
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