Teras Kasi Archive

Thread: My take on the new Razor Knuckler

garvin
Fri Apr 16, 2004 11:48 am
#27






Ryutek wrote:


I agree wholeheartedly garvin. While you're in here, any idea on when we can expect word on a replacement Correpsondent?




I'll go make a post over in the Correspondent forum about the TKA Correspondent Status...I think it's been brought up before, but I'll see what I can do in the mean time...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ryutek
Fri Apr 16, 2004 11:50 am
#28

It has, Smuggler_Caylin passed along the word for me once before, I just didn't know if anything new had been stated. Thanks though



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Dravenite83
Fri Apr 16, 2004 1:39 pm
#29

Just a question... I have worked in restaurants since I was a very young teenager. Have you ever touched a 500-600 degree pan??? It takes less than a sec to burn yourself pretty good on one believe me. As far as explaination, the Vibro motor is Extremely powerful, hence the amount of heat generated by it working causes an intense heating of the blade, resulting in the blade dealing Heat damage rather than straight out Kinetic. This seems pretty plausible to me. I like that we got a new toy and it will be hard to find. Makes it worth it. You have no idea how sick and tired I am of seeing everyone with 80% armor. I wish they had made that need a rare component too. Would make it much more worth getting. When I eventually do get a set of these it will feel like I have accomplished something. I like that. I dont want the world handed to me. And as for other damage types, at least on my server Electricity is hardly any less protected against in PvP. PvE we are already good enough.
nbd9k
Fri Apr 16, 2004 1:46 pm
#30

For anyone who is actually excited about the new knuckler, i would like to point out...


Usually, when something has a high kinetic resist, it also has a high heat resist (and acid too but thats a different problem).


SO. this means that those of you who are hoping for a leg up on the competition...Fuggedaboutit.


However, this paves the way for other possible damage types to be applied by motivated TKs who have the cash to buy such weaponry.


Making enemies harder is no substitute for makeing the game better.


Harvard Ferrier

Master Commando, Master TK

Bria Server
SilentJay1284
Fri Apr 16, 2004 3:32 pm
#31

Heat goes through Ubese when Kinetic can't.



Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


SilentJay1284
Sat Apr 17, 2004 12:23 am
#32






Ceramik wrote:
DUde...would you SHUT THE HELL UP!?!?! TKA is already overpowered (yes, i used to be TKM so dont say i dont know what i am talking about). TKA should be nerfed, not given something that does more damage. holy hell, you suggest a stun knuckler, are you friggin crazy? thats would make every other class worthless for PvP! Be happy that you got a new knuckler that looks cool as hell and does a new type ofdamage....and its really not that hard to get the nightsis vibros, ive gotten 2 sets of them in the past 2 weeks.







First off, my earlier posts were deleted, haha.


Second, TKA is not overpowered. TKA doesn't win the fights anymore. Yes, we do dizzy/KD all the time. But with everybody in the game (those who really PvP not some dumb AH raids) wearing 80% base 40% stun comp armor with full buffs and brandy, I find it hard to say TKA is over powered.


The game winners are Rifleman, CMs, and Doctors. As far as damage goes in PvP, fencers have replaced us.




Azu'Ran -Black Company (BC)-USaint of Killers U
Leave this dam game, leave this game and move to WoW when it
hits stores! !


Numen
Sat Apr 17, 2004 12:26 am
#33






DarthRath wrote:

I know, I'm such a troll, I'm very bored, and I feel somewhat strongly about this.



I'm not complaining that we're getting the new damage type. I'm complaining at the Dev's choice of damage types. Heat makes VERY little sense. Stun, sure. Electricity I could see too. But heat?


Think about it like this.....


If I punch you with an Iron (for clothing) in my hand......Sure it's hot, but you'd be knocked silly from the STUN damage, moreso than the heat of the iron. The heat isn't there long enough to cause any "real" damage. Electricity makes sense as well. Stick your finger in a light socket once and you'll know that the damage or pain in nearly instantaneous. Hook a car battery up to it, and hit someone with it....I promise, you'll feel the shock, even from a hit that fast. Heat transfer is relatively slow, sure you'll get a burn, but you won't feel it as much as the pain of the impact.


Honestly I'm not asking to be made more powerful. I don't really want stun damage, even though if I kick you in the head....it stuns you. I'm glad we're getting the extra damage type....if we can afford it.....so that we can be more useful for some of those "high end" mobs.


I'm not saying give us stun or nothing, I'm not saying don't give us heat. I'm stating my opinion that there are other damage types that would have been more "realistic" than heat. Before you flame me and say that this is a "game" and its not "real"........I know that already. I'm not a total idiot......I'm just stating an opinion based on some real physics. Thanks for taking the time to read and discuss this though......really.








Your comparing RL to Gameplay. Not everything makes sense in Gameplay. The reason why very few professions will ever get Stun is because of the armor vulnerabilities. Then think about that armor. Shouldn't stun and kinetic be almost 100% no matter what? You would knock someone over before they would feel a bare fist hitting through their armor.


I am one of those people that think TKA shouldn't get another dmg type. I was a TKA for a long time and decided to move on because of the downsides of the profession. The upsides are huge though. Whether or not the 1 dmg type and no bleeds made a difference to many people I don't know. I just know that TKA was and is one of the most balance and most powerful professions in this game. I think another dmg type just made them more powerful, which IMO shouldn't be done. The idea of the rareness of this makes me less bothered by it though. Again just my opinion. More than likely though I will come back to TKA for a little bit to try out the new weapon. I play this game to have fun, and a new weapon is always fun.




Amandil Morier - Tempest - Master Chef
ArkMindSpear
Sat Apr 17, 2004 12:30 am
#34

Feel good.


Pikeman do Kinetic and Electric


We have a rare weapon. It does Energy.


It is much harder to get than yours will be.


And good news for us, it shares a component with your weapon.


There are about 20X more TKAs than pikeman.


We now have to fight them for what we need.


Not only that. Our Weapon Requires 2 matching ones. Yours does not.


Every TKA will do whatever they can to get their hands on them. And there is little the pikeman can do about it.


I don't want to hear you people complain.





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
DarthRath
Sat Apr 17, 2004 12:57 am
#35

Last post from me folks....I'll explain my position one more time.....



First off, I'm not ASKING for a certain type of damage.....anything other than kinetic is a blessing really....I'm just stating my opinion that heat was in MY OPINION a poor choice. I"m not saying we need stun, or we need this or that....I just think I'd rather like having something like electricity.



As far as new "weapons" go, I'm glad...I think every thing should get new stuff eventually, it helps keep the game interesting.


Am I complaining about cost/rarity of this weapon....YES. I tend to agree with pikemen here....its already hard enough to get NS vibro units.....now with 800 billion TKA's looking too?? I also see the rarity of the components as a balance to the strength of the final product. If they weren't rare, they'd get the nerf bat.....which wouldn't bother me too much.


The ability to do something other than kinetic damage is absolutely great. I'd like to have VK's be either adaptable, or take an addon to do other types of damage......Maybe heat/electric/kinetic/energy. I honestly don't think we need stun damage....we do enough with the ability to kd/dizzy people.


Do I think we as a profession are overpowered? With Buffs/armor/spices/food.....YES. But, without those, we are just as weak as you are, with your broken professions. Its not Us thats overpowered, its the rest of our accesories. We really don't do that much more damage than other classes....we just do it consistantly.



Before you flame, remember I don't PvP, so I can't speak on that aspect of the game...just from a PVE standpoint, I think my commando was tougher.....damage wise, where my TKM is tougher defensively. My commando could drop a sharnaff bull in 2 shots (about 10 seconds), where my TKM has to stand in there just a little longer....and be beat on unlike the Commando who can hit from a distance and not get beat up as badly. Buffs when I was master commando were a luxury, with my TKM they are a neccesity to hunt.



My opinions are MINE....you don't have to agree with them, and you certainly don't have any reason to flame me for them. I don't flame you for yours.......


Again, thanks for reading and providing feedback!





".......so what I said was true, from a certain point of view."
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