Teras Kasi Archive
Thread: Has any of you Nerf Criers ever watch a TKA fight a 80 percent resist kinetic composite wearer?
Zilod wrote:
ehm the restriction to only kin damage is not a big issue in pvp lets compare damage/weapons/armors
Electricity: this kind of damage is the special protection on compo armors and it add up to the base resistance so even an unlayered 50% compo have a electricity res over 60 and a good 3layered kin compo have a range from 70 to 80, add that the vibro lance is quite inaccurate, have medium speed and the damage is not comparable to tka
Blast: for blast damage a good 3layered kin compo offer a protection of 58 to 65, for sure is a less than the 80 of kin but the power hammer even if is very damaging have a wide range of damage andmitigation hit it hard, it is also very inaccurate and slooooow, for this reason most swordsmans in pvp used 2h curved or cleaver who max damage is lower than tka min damage (and with less speed), now the scythe have balanced a bit the thing but as damage dealed is still behind tka. Note on armor, you can buy a 80kin compo who have also 70+ blast damage if the ph is a problem or instead a 80kin an 80blast
Stun: king of damage in pvp but fencer stun batoon have ap0 this mean that is not only subjected to the 30-40 damage reduction of resistence but also to 50% reductrion due to ar1 (if you have not vuln) so a stun layered compo range from 53 (just 1crappy layer)to 70 (3 good stun layers). You can also add a psg to that (better to have 3-4 shields due to changing res bug), a psg have ar1 and res vary from 1 to 40 so is the same for the armor, in the worst case 3% res compo and psg you have an efective res of 77% and with the best config of 40 compo, 40 psg the effective res is 91%. The real problem with stun is on java rifle who have ap1 not with the stun batoon who is also a mind eater.
seem quite clear to me that kin damage is an issue only in pve, expecially with 100kin creatures, in pvp most of the time opponents are facing similar resistance but with worse damage capability and accuracy than a tka
sorry for bad english
thank you sooo much!
i was about to post something very similar but was saved the trouble when i saw yours
p.s.
hmmmm....werent TK's saying that kinetic dmg only restrictions was their best argument?
looks like not really
a
Hedek wrote:
I am a TKA myself and wouldn't want to see this profession altered as it's one of the few that seems to work fine/as intented.
But the point you're raising is the same for fencers using anything else than a stun damage, swordmen and pikemenusing anything else but a NS pike so it's irrelevant.
It's a brawler issue, not a TKA issue and as such isn't an argument to convince the nerf-criers that a given profession should be nerfed or not.
wrong it is a TK issue, because TKs get only ONE damge type, Kinetic, atleast Fencer (stun), Swordsman (blast), and Pikeman (electricity) have another choice as far as damage type.
Ok so I dont without using my commando skills.
Has the original poster ever watched *ANY* melee fighter who's forced to use Kinetic attacks fight an 80% resistant kinetic Composite wearer? Your problem's not unique to you, so don't try to sell it like it is
Your speed more than makes up for Light Armor piercing, when compared to the harder hitting and higherAP of the biggermelee fish on the block.If it's so rough, dump TK and pick up another melee profession.
Oh, wait, what's that I hear? You've decided to keep Teras Kasi after all? Big surprise ![]()
Message Edited by Omegaplex on 04-05-2004 12:11 PM