Teras Kasi Archive

Thread: Has any of you Nerf Criers ever watch a TKA fight a 80 percent resist kinetic composite wearer?

ArclightX
Tue Mar 30, 2004 10:30 pm
#14






Kal-El-Shafer wrote:

...when up comes Ted Composite





You know Ted? Tell him I said Hi!



Girls with Guns
Ahazians Love the NGE You can Too
Zilod
Wed Mar 31, 2004 5:42 am
#15


ehm the restriction to only kin damage is not a big issue in pvp lets compare damage/weapons/armors



Electricity: this kind of damage is the special protection on compo armors and it add up to the base resistance so even an unlayered 50% compo have a electricity res over 60 and a good 3layered kin compo have a range from 70 to 80, add that the vibro lance is quite inaccurate, have medium speed and the damage is not comparable to tka


Blast: for blast damage a good 3layered kin compo offer a protection of 58 to 65, for sure is a less than the 80 of kin but the power hammer even if is very damaging have a wide range of damage andmitigation hit it hard, it is also very inaccurate and slooooow, for this reason most swordsmans in pvp used 2h curved or cleaver who max damage is lower than tka min damage (and with less speed), now the scythe have balanced a bit the thing but as damage dealed is still behind tka. Note on armor, you can buy a 80kin compo who have also 70+ blast damage if the ph is a problem or instead a 80kin an 80blast


Stun: king of damage in pvp but fencer stun batoon have ap0 this mean that is not only subjected to the 30-40 damage reduction of resistence but also to 50% reductrion due to ar1 (if you have not vuln) so a stun layered compo range from 53 (just 1crappy layer)to 70 (3 good stun layers). You can also add a psg to that (better to have 3-4 shields due to changing res bug), a psg have ar1 and res vary from 1 to 40 so is the same for the armor, in the worst case 3% res compo and psg you have an efective res of 77% and with the best config of 40 compo, 40 psg the effective res is 91%. The real problem with stun is on java rifle who have ap1 not with the stun batoon who is also a mind eater.



seem quite clear to me that kin damage is an issue only in pve, expecially with 100kin creatures, in pvp most of the time opponents are facing similar resistance but with worse damage capability and accuracy than a tka


sorry for bad english
Zilod
Wed Mar 31, 2004 5:44 am
#16

and sorry for double posting
Dromare
Wed Mar 31, 2004 6:14 am
#17


FIRST OFF you dont use rockets in pvp they arnt accurate and they don't do the job. SECOND OFF you need to be stop bitching because no way in hell is tka overpowered. We dont have that great defenses. We have no ability like dodge or counter-attack. We do 1 damage type kinectic. Get 90% resistance composite to resistance i don't care if you cant afford it you shouldn't pvp unless you have the best stuff. If you have 90% resistances we will do like 90-100 damage and thats like 50 more damage then a gnort can do. And if you have trouble killing a gnort fully buffed and with armor then your sad. You shouldn't PVP if you can't take a death. You are always gona die. 10 vs 1 your dead. Then i bet you would exit out of swg come here and do nerf posts about the proffesions that all those guys where. And yes commando does suck in pvp now it hits 1/10 shots so don't come bitching that were overpowered your **edit**ing broken go to your forum and get your damn proffesion fixed don't come ruine others!


I made this post in another post about nerfing it was a commando complaining but the it can go for the rest of you nerf criers
antares_Kauri
Wed Mar 31, 2004 6:51 am
#18

My armor is 80% kinetic, 75% electricity, 82-90% to every other type but stun (effectiveness slices). TKA is obviously not near the worst-off when it comes to pvp damage against composite. Everyone who doesn't have a stun weapon is in the same position as TKA in pvp. It's not a "TKA pvp" problem.


antares
master pikeman





|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Zilod
Wed Mar 31, 2004 8:08 am
#19


Dromare if you speak about 90% compo is 90% to all exept stun (not just kin) so other meele damage type exept stun will not help you very much you can also have a 90% with 20-30 stun if you speak about best equip, add to it a good psg and even stun is no more a problem


aaa i was mTKA (i'm not anymore due to hologrinding) as i mastered all meele profession i think i can say that tka is far superior than others, i don't cry for nerf, just i don't like these inaccurate post when tka seem to be as strong as a cu pa.

Message Edited by Zilod on 03-31-2004 07:20 AM

Curxcha
Wed Mar 31, 2004 8:16 am
#20






BlackEdge wrote:
I have, and the armors come pretty easily. 200k for one (no stun but oh well), these things can pretty much repel any kinetic attacks. I've done maybe 30-40 dmg tops against a doc buffed composite wearer. Maybe you guys need to go over to the doc department and ask to nerf them, because of docs, composite armors don't have such a big penalty with buffs on like they use to be, and in fact a lot of pvpers have doc in template or always have doc buff before pvping.






Its all about melee mitiagtion. That doc prolly had melee mitigation 3. if one attack from you was for a 300 (just an example) melee mitigation 3 would make a 300 attack hit for 150. then in pvp you gotta divide that by 4. thats a hit for 37.5.


Notice how I not mention armor? couse vk is ARMOR PIERCING. it cuts thru the composite and it dont meaen squat! Its about that persons melee defences, and nothing to do with his armor. That Doc could be nude for all you care since you got armor piercing. If it was not it would be a hit for 3.75 dmg (90%). Then I'd understand your whining


So give us commandos armor piercing I say and nerfTKA whining




_______________________________________________________________________________________
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antares_Kauri
Wed Mar 31, 2004 8:56 am
#21

Curxcha:

Melee mitigation only affects the range between min and max dmg. mitigation 3 decreases the range by 60%. Also, Armor piercing doesn't work that way. If you have light AP against light armor, that simply means you don't receive the AR penalty of 50% per AR level. You still have to go through the resists.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Marrow1
Wed Mar 31, 2004 5:19 pm
#22

I find it kinda funny that someone in the same post **edit** about others nerf criers and then cries for a nerf of his own (doc buff, kin armor, etc).


Come on, you got beat. Get over it.


Don't become one of those that get beat by a TK and then yells "Nerf the TK, I can't beat them unless they get nerfed".


Yes, a guy with nice armor and some good skill tapes will kick your butt with the right template. So think and do something different.

1. Work your template around if it becomes too big an issue.

2.Work with your team.

3.Work your resouces better (food, drink, armor, Vk,skill tapes, etc)


But man, don't complain about nerf cries and then cry for a nerf.


Sorry for the flame, it is not normaly my style.














__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
FeartheLettuce
Wed Mar 31, 2004 9:32 pm
#23

ive watched grass grow..... it grows at about the same speed as the person in comp is damaged....



Twigs
Ahazi

MBH/MC

"I'm sure this is "working as intended," at least until they get around to fixing it." -Spinmove5150
Tarak_Rexus
Sat Apr 03, 2004 9:25 pm
#24

Well, as a TKA you would be in a good position if you got all your stats buffed greatly and then get some Mind-buffing food (Vasarian Brandy will do fine) along with some skilltapes or perhaps some melee powerups for your VK, strong Composite armour, you shouldnt be so easy to beat



____________________________________________________________

"The Sith grew past the use of lightsabers. But we continue to use them, if only to humiliate the Jedi." - Darth Sidious


____________________________________________________________
BlackEdge
Sun Apr 04, 2004 12:41 am
#25






Marrow1 wrote:

I find it kinda funny that someone in the same post **edit** about others nerf criers and then cries for a nerf of his own (doc buff, kin armor, etc).


Come on, you got beat. Get over it.


Don't become one of those that get beat by a TK and then yells "Nerf the TK, I can't beat them unless they get nerfed".


Yes, a guy with nice armor and some good skill tapes will kick your butt with the right template. So think and do something different.

1. Work your template around if it becomes too big an issue.

2.Work with your team.

3.Work your resouces better (food, drink, armor, Vk,skill tapes, etc)


But man, don't complain about nerf cries and then cry for a nerf.


Sorry for the flame, it is not normaly my style.







Actually I was testing this on a friend. He was lying down, and even let me do a knockdown and do my unarmed 3, I did maybe 50-75 dmg which he ended up regening back. Yes, I think doc buffs are actually too powerful. Even people at master shouldn't be exactly be able to solo a 40k ham npc (nightsister protector comes in mind), or a 21k force crystal hunter (that same friend I was testing the dmg on can tank6 at a time). What's the purpose of making these guys harder, make CH's pet weaker, but make the player in themselves even more powerful? Kind of defeats the purpose and makes thing even more inbalanced. What's sad is that because of how they are trying to work on pvp and pve together, it really unbalances it, rather then keeping these two things seperate.


I liked it when composite armors weren't too powerful, and doc buffs weren't too powerful, and that pvp was actaully based on skills overall. And I was being honest about nerfing composite and doc buffs, it just makes people almost godly. It's not just the templates anymore, sorry.





Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
Jenky
Sun Apr 04, 2004 12:49 am
#26

Fencer is good. So is TKA.


And heavy swordsman have greatly improved when thery got the Scytche.


It's only pikeman who is lacking. They need to be improved, while we need to stay as we are.


I don't think we need another damage type...


But comp armor must be nerfed. Compsite everywere.... it makes me sick... I walk around in padded or Ubuse myself... Oh well....





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