Teras Kasi Archive
Thread: Cob is worthless in large scale PvP…plz get it fixed.
anruth wrote:
but its cool that jedi can do it with force aura when they run around! hmm they hit hard enough to need yet another advantage
Arcadias wrote:
- Allowing CoB to be activated while moving would result in a perma-CoB w/o any downside = wont happen.
i concur so much with the comparision with aura, they get to run and do it macroed but we cant. Its blatently rude and needs to be sorted. The other posts about making COB stop you from moving is what i would like to see if they thought being able to apply COB whilst running was a bit too much.
Message Edited by kudil on 06-01-2005 01:57 PM
Given that the CU system is a blatant rip-off of the COH system (which was also ripped off by EQ2, as I undersatnd it, though I have not played EQ2), you'd think the thieves would've at least studied how the COH system worked and WHY it was so workable in combat. But no, they were too lazy to do even that.
COH solved this problem by having defensive click-activation specials immobilize you for the duration of the "charge" phase (they call it "animation time" in COH but it's the same thing). It made activating the power very convenient, gave you a small penalty to movement (immobilizing for 1-2 seconds) to balance things out, and was totally workable despite often large amounts of lag.
SOE, if you are going to steal a game system, geeze-louise at least steal the good parts. For crying out loud.
C
i dont know why so many people have trouble refreshing it during large scale pvp....
find a friend and most of the time if you attacking or being attacked you should have a base of operations that at least is somewhat safe to pause for a sec to refresh it
for me i just find a jedi friend and hit it while behind him
it's fine as it is for pve, where you stand in one spot for the entire fight.
but pvp is NEVER jsut standning still, must be constantly in motion, and COB just does not work in that situation.
Message Edited by Jessalyn_Bohicat on 06-02-2005 03:42 PM
ImpSwordsman wrote:i dont know why so many people have trouble refreshing it during large scale pvp....
find a friend and most of the time if you attacking or being attacked you should have a base of operations that at least is somewhat safe to pause for a sec to refresh it
for me i just find a jedi friend and hit it while behind him
what about when it's jsut you against a kiting bh/carbineer/pistoleer or rifleman? or just you, chasing a fr2 jedi?
having to completely halt movement in the middle of battle is ridiculous.
anruth wrote:
but its cool that jedi can do it with force aura when they run around! hmm they hit hard enough to need yet another advantage
Arcadias wrote:
- Allowing CoB to be activated while moving would result in a perma-CoB w/o any downside= wont happen.
Don't compaire us normal pure melee to jedi. Jedi are jedi. They are their own profession. Jedi's have:Melee attacks (i.e. Lightsaber attacks), Ranged attacks (i.e. force attacks/ saber throws), Jedi's have healing ablilities (i.e. force healing), AND jedi's have Self buffs (i.e. force enhancements). Don't compaire a jedi with us. A jedi is WAY different to a melee. Though I do agree with no CoB while moving. I pvp just fine as a pure melee, I tank well in large scale PVP but with serious draw backs and (like you all) I tend to die first. =(
Correct me if I'm wrong, but isn't the working definition of CoB basicly focusing on defense at the expense of offense? And that is the basic premise of a tank right? Why should CoB be on a timer at all....I kinda imagine it as somthing that should simply toggle on and off:
CoB on gives a bonus to RD / MD and a penalty to accuracy because your focus is on dodging and ducking.
CoB off leaves you with full offensive bonuses for when you're not tanking.
That deals with the lag issues, warmup timers, moving, everything else and also offers a tactical option that you can choose to use or not instead of being a necessity at all times
Boost the innate offensive bonuses given by the skill trees and, if you choose to go on the defensive, turn on CoB and trade those offensive bonuses for those offered by CoB
e-Chu-Ta wrote:
anruth wrote:
but its cool that jedi can do it with force aura when they run around! hmm they hit hard enough to need yet another advantage
Arcadias wrote:
- Allowing CoB to be activated while moving would result in a perma-CoB w/o any downside= wont happen.
Don't compaire us normal pure melee to jedi. Jedi are jedi. They are their own profession. Jedi's have:Melee attacks (i.e. Lightsaber attacks), Ranged attacks (i.e. force attacks/ saber throws), Jedi's have healing ablilities (i.e. force healing), AND jedi's have Self buffs (i.e. force enhancements). Don't compaire a jedi with us. A jedi is WAY different to a melee. Though I do agree with no CoB while moving. I pvp just fine as a pure melee, I tank well in large scale PVP but with serious draw backs and (like you all) I tend to die first. =(
Savanah wrote:Correct me if I'm wrong, but isn't the working definition of CoB basicly focusing on defense at the expense of offense? And that is the basic premise of a tank right? Why should CoB be on a timer at all....I kinda imagine it as somthing that should simply toggle on and off:
CoB on gives a bonus to RD / MD and a penalty to accuracy because your focus is on dodging and ducking.
CoB off leaves you with full offensive bonuses for when you're not tanking.
That deals with the lag issues, warmup timers, moving, everything else and also offers a tactical option that you can choose to use or not instead of being a necessity at all times
Boost the innate offensive bonuses given by the skill trees and, if you choose to go on the defensive, turn on CoB and trade those offensive bonuses for those offered by CoB
i like that idea
Jessalyn_Bohicat wrote:
ImpSwordsman wrote:
i dont know why so many people have trouble refreshing it during large scale pvp....
find a friend and most of the time if you attacking or being attacked you should have a base of operations that at least is somewhat safe to pause for a sec to refresh it
for me i just find a jedi friend and hit it while behind him
what about when it's jsut you against a kiting bh/carbineer/pistoleer or rifleman? or just you, chasing a fr2 jedi?
having to completely halt movement in the middle of battle is ridiculous.