Teras Kasi Archive

Thread: Cob is worthless in large scale PvP…plz get it fixed.

AlteFoD
Wed May 25, 2005 2:25 am
#14

I send Tiggs a PM yesterday …didn’t get any replay to many ppl asking about when Respec ended.


Ore he didn’t want to admit that there is Server/client lag





Mankind00 I would like to hear what you think..and if there are any chance

that you could take this problem to the Devs .


AlteFoD
Wed May 25, 2005 6:39 am
#15


np
AlteFoD
Wed May 25, 2005 2:05 pm
#16

Still hoping to hear from our Correspondent !!
Darksearch
Wed May 25, 2005 3:34 pm
#17

Folks, COB is working.
You can reactivate if long before it runs out
COB is your life
I also work in BIG battles when taking a lot of fire.

Really, learn to use it!
Digito
Wed May 25, 2005 5:30 pm
#18

I think what everybody is trying to say is that it can't be used while moving, making it nearly impossible to use in largescale PvP, where standing still for even an instant is just ASKING for someone to kill you. Sometimes 45 seconds just isn't enough.




Digito Byte
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AlteFoD
Wed May 25, 2005 6:16 pm
#19

Darksearch

Folks, COB is working.
You can reactivate if long before it runs out
COB is your life
I also work in BIG battles when taking a lot of fire.

Really, learn to use it!
---------------------------------------------------------------------------------


Improved CoB 45-47 sec



So let me get this strait …


Stopping every 30sec hitting CoB all from 1 to 4-5 times (ore having a macro that need to be 10+ sec long to work)


is working !!!



We are Tanks ..our defens is build around CoB,,, whit out we die fast


I simply do not see the justification for us not being able to use it when running


Range have plenty of ways to stop us snare/root/KD


We really don’t need to fight Client/server lag also..
Arcadias
Thu May 26, 2005 3:30 am
#20

hmmm


I was

Master Brawler - TKM - Master Sword - some medic - some FS pre-CU and

Master Brawler - TKM - Master Sword - Pike x44x - some FS post-CU


- The warm-up for CoB never failed (for me) when getting hit

-YES, its bad that the server needs some extra time to notice that you are not moving

- Allowing CoB to be activated while moving would result in a perma-CoB w/o any downside= wont happen. They could remove CoB and just add 500 points to defense


So:

High action/mind-cost for CoB? Nahhh

A higher (i.e. 60 secs) cooldown timer for CoB? Nahhh


Where is the difference in getting hit while moving and while standing? Sry, I dont get it...




(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
Arcadias Light-Fantastic n Master Powers cl90 Jedi
Arcadi Light-Fantastic n TKM - MDoc cl90 something
Arcs Light-Fantastic n Trader (Munitions)
Darksearch
Thu May 26, 2005 4:32 am
#21

I am happy with how the COB work now.
Sure, I would love to just 'macro' it - but what's the challenge in that?

COB is fine, learn to use it
AlteFoD
Thu May 26, 2005 4:40 am
#22

Arcadias

So:
High action/mind-cost for CoB? Nahhh
A higher (i.e. 60 secs) cooldown timer for CoB? Nahhh

Where is the difference in getting hit while moving and while standing? Sry, I dont get it...



Make it only work whit a melee weapon equip as soon you change to Range it stops.
(to stop Range to dabble in to CoB and making macros that change wepon and fire CoB)



make it last longer would lessen the frustration of getting it to work whit lag ( we have it running all the time anyway) and would let us be able to be a part of the battle.



And juts to be sure what I call large scale PvP (not duel – not PvE)





And yes its from my server and yes I was ther..6 days in a row and planning on being there every night



No lag..... lol
Zarqon
Thu May 26, 2005 6:47 am
#23

I have noticed the same thing, warm up timers failing even though you are standing perfectly still (in your client), and this is obvously a bug and should be fixed.


What I'm not so sure about though is if you can blame it all on the lag. Powerboost also has a warmup, but you have to be meditating to use it. When the server allows you to meditate then you should be considered not moving, and you have to remain unmoving otherwise you will stop meditating. Still, the warmup timer for powerboost fails me almost as often as the CoB one.


This may mean it's something else that's causing it, and it may be harder to fix.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Chessack
Thu May 26, 2005 8:32 am
#24


Zarqon wrote:
I have noticed the same thing, warm up timers failing even though you are standing perfectly still (in your client), and this is obvously a bug and should be fixed.
What I'm not so sure about though is if you can blame it all on the lag. Powerboost also has a warmup, but you have to be meditating to use it. When the server allows you to meditate then you should be considered not moving, and you have to remain unmoving otherwise you will stop meditating. Still, the warmup timer for powerboost fails me almost as often as the CoB one.
This may mean it's something else that's causing it, and it may be harder to fix.





Yes, I have also had powerboost fail under these conditions. I am quite sure it is latency... powerboost doesn't "realize" you are meditating. That is, your client thinks you are meditating but the server hasn't updated yet (or vice versa perhaps).

CLEARLY these are issues. For the people saying "COB works" yes, when it sticks, it works, you can over lap it, fine fine.

BUT, you cannot use it while moving, and sometimes the GAME thinks you are moving when YOU think you are standing still. This is not an issue of being "good" or "bad" at the game, "hard" or "easy" game play (intentionally). It is a BUG -- server/client disagreement. They need to fix this ASAP. If they cannot get 95% or better server-client agreement (and in 2 years they NEVER HAVE) then they need to take the "are you moving?" check OUT of COB.

C



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Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
AlteFoD
Thu May 26, 2005 2:57 pm
#25

BUT, you cannot use it while moving, and sometimes the GAME thinks you are moving when YOU think you are standing still. This is not an issue of being "good" or "bad" at the game, "hard" or "easy" game play (intentionally). It is a BUG -- server/client disagreement. They need to fix this ASAP. If they cannot get 95% or better server-client agreement (and in 2 years they NEVER HAVE) then they need to take the "are you moving?" check OUT of COB.






/agree


The server/client lag will never be fixed


Try look at the GCW forum

Next after Jedis.. the biggest problem ppl point out is lag


So to make Classes that specials that requires the Client/server to be in perfect sync
esp. classes defence is bad game decision.


raider7734
Tue May 31, 2005 1:39 pm
#26



Alright I think some change to CoB is called for. The problem is that it seems to want you to be standing still to turn it on, but lag makes the server think you are still moving, and it fails with a clunk during the warmup bar. So here is my take on this mess:


1. Server-client lag is a fact of life and will not be fixed


2. In pvp, due to server-client lag, you may have to stand still for 10 seconds to get CoB to turn on without clunk-failing


3. That's excessive and cannot be intended


4. It's not only aggravating, but hurts your survivability in pvp where movement is very important


5. It's unfair for server-client lag to deny melee fighters the benefit of their defensive abilities, when they need them


6. There should be some kind of fix for the problem


7. There is a precedent for allowances for server-client lag. For example, a carbineer can burstrun towards a target, and as soon as they reach 50m, they can instantly open fire without getting an "Out of range" message


8. There is no way, in this example, that the server can 'know' that the player is in range, but it trusts the client and allows the action


9. This is an allowance to prevent server-client lag from causing an irritating effect in combat for ranged fighters


10. A similar allowance for melee fighters using CoB would not be unreasonable


11. Melee fighters will want the ability to activate CoB while moving because this is to their advantage in combat


12. Ranged fighters will want CoB to activate only while you are stationary, because this is to their great advantage versus melee fighters


14. The devs need to decide if being stationary during the warmup bar is important to balance the ability, or not


15. If being stationary is not important, then that requirement should be lifted, and the problem of clunk-failing during skill warmup due to server-client lag, is solved


16. If being stationary is important for balance, and required for the ability to activate sucessfully, then the server should trust the client as to whether the player is stationary during the warmup phase, or not


17. Alternately, if that is difficult to program, the server should trust the client as to whether the player is stationary only at the time of skill activation


18. Alternately, the skill should briefly immobilize the playerduring the brief duration of the warmup bar


19. The game knows how to keep you immobile when you are knocked down, therefore incorporating this effect into the ability should not be rocket science


20. Clunk-failing due to server-client lag is NOT acceptable, ever


21. This should be a general alteration to all abilities, across all professions, which require a warmup: Center of Being, Duelist Stance, Power Attack, Aim, Cover, Sniper Shot, etc.




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