Teras Kasi Archive

Thread: HOW THEY CAN CALL THIS FAIR

Darkkis
Fri Apr 16, 2004 10:57 am
#27

Hahahahaha this is the Post of another Noob TKM ...


U are the uberproffesion of SWG ...


U can kill Bhs easily with this little Vibro Knife haha how silly is this ?


U Guys should get nerfed hahah !


asgoia
Fri Apr 16, 2004 1:59 pm
#28

HOW CAN YOU CALL THIS FAIR!?!?!?!!?! HOW CAN YOU CALL THIS FAIR>!?!?!?!

YOU can eat me dude GO pikeman you **edit** THEN LOOK AT HOW FAIR IT IS.



Icon Da'goon
RhaOsiris
Fri Apr 16, 2004 3:22 pm
#29

plus i read some books about 2 weeks i think they were about the expanded universe and i remeber reading that the Teras Kasi keep the jedi in check so how can they ??? they have to powerfull dont they? that explains why they are powerfull it is also a WORKING profession devs just have to elevate othes to about the same level by fixing them if they are planning (and i'm alsohoping). Just my 2 cents



Lebaoc Ida Smuggler/Teras Kasi Master/Pistoleer Chilling

Eternal DooM Just Try It
FreddyJreisat
Fri Apr 16, 2004 4:50 pm
#30



spoiledbrat wrote:
Dont cry boy,
TKM are getting a new damage type (heat).





Heat? Oh my goodness...we are so lucky...heat is the only damage that is worse than kinetic....



-------------------------------------------------------------------------
Fareed Jreisat (Retired)
Farrid Jreisat (Retired)
"Not giving a bounty hunter a fight when he comes for you is like pushing away your girlfriend when she wants to get it on." - Far/Sollust
Korran_Hohn
Fri Apr 16, 2004 5:24 pm
#31

Alright, guys... why do you think the TKA profession is overpowered? I will point out a few more which are equally overpowered!!! For the riflemen that are complainin' about TKA's killing them up close: You guys can usually incap someone before they notice you... especially in groups... here's an idea... if you see someone without a blaster coming at you SHOOT HIM not the person with a blaster shooting at you...


Plus, TKA's are overpowered: so are rifleman; so are carbineers; so are commando's; so are fencers; so are two handed swordsman; Everything has it's strenghts everything has it's weeknesses. TKA's are week against rifleman who are far away. and commandos who are burning while burst running or carbineers knocking them down... even fencers are hard to knockdown and stay down. TKA's have a good dizzy knockdown... has anyone ever tried to get to unarmed IV... without buffs or with out some other character twinking you? It's hard as hell! Not to mention getting to novice TKA... (oh and this is all for people who didn't macro to level up ((you know who you are))) You see, the dev team has it all figured out... commandos are meant for ranged and close quarters combat (burn and heavyweapons), rifleman are meant for long ranged combat (Oh comon' strafe shot!), Fencers are meant for expert duelists (those suckers are hard to knockdown), TKA's get dizzy knockdown in combat and get to meditate away their wounds outside of combat (doctors can do this too... so can entertainers), Two handed swordsman do heavy damage (have you ever fought one on a one-on-one duel? it's hard), carbineers are meant for shocktroops and get dizzy knockdown (Charge shot! Fullauto single2! and Crippling shot! it's a match-mate in heaven)


I'm a TKM, I'm a master doctor, I've mastered rifleman, I've mastered commando, i've mastered carbineer, i've mastered fencers and i'm happy with all of them... in fact I think i'm going to go back to master rifleman.


(Oh and for overpowered, try fighting a master TKA and master rifleman, either combined into one character or at the same time, it's hard as hell)





"I have not died, therefore death awaits my enemies. May they not cower in their corners, because it is so much more fun to kill those who fight back."-Elder Squad Leader, Korran Horn.
ArkMindSpear
Fri Apr 16, 2004 5:56 pm
#32

That sounds like an excuse to me. not a reason.



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
ArkMindSpear
Fri Apr 16, 2004 5:57 pm
#33

Hah hah...no one is getting out of THIS thread with 5 stars!



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
P__Day
Fri Apr 16, 2004 6:35 pm
#34

I would appriciate it if all you nerf criers would actually learn to play ur toon before yelling nerf, Its not to freaking hrad to take down a TKM if you spend 2 secs planning how to do it. Il put down some examples here



TKM Vs Ranged


keep your distace, make surethat you are buffed, and in armor incase the person closes in on you,Plan how to fight. If you and i are standing 30 cm`s apart, what would be most effective, arifleormartial arts, im goingwith martial arts on this one since rifles are ment to be used...... from a distance einstein. to the thinking part of the players this is ovious but it seems that alot of people think that they should be able to beat everyone once they master an elite prof. To make this simple


Novice marksman - Pistols one short ranged combat (5 - 25m) Carabines 1 Medium Ranged combat (25 - 45m) Rifles 1 Long range combat (45 - 64m)


to me this makes it quite clear that a rifleman is not supposed to be so close that it looks like the guy he fights is trying to shoot himself with the rifle.


Melee profsxell at close range, if a TKM, Fencer ,pikeman or Swordsman came into the carabiner forums screaming NERF carabiners the pwnd me when they were 35 meters away and i was standing still and i didnt do any damage to them. Its asstupid as a3-0-0-0 marksman screaming nerfin theCommando forums NERFcommandos they owned me when i was spamming bodyshot1 with my DL44 unbuffed inbone armor.


Put a "1337 d00d" TKM against a master fencer a master swordsman, pikeman andwatch him be beaten standing there spamming UaH3. learn to PvP use ur caracter to its potential dont xpect to "pwn" everybody just spamming the same move.


I got killed by a rifleman the other day he incapped mebefore i caould even see him,did you see me the next day on the rifleman forums screaming nerf no. Learn to play before complaining.


If you invested in stocks and lost all you money would you standoutside your bank yellingNERF banks they own me?


FireyJ
Fri Apr 16, 2004 6:52 pm
#35

People cry nerf TKA because:


It hasextremely fast damage output.


It has top tanking abilities


Despite the above 2 points clearly signifying a combat profession it contains a way to healown wounds/diseases/poison.


Powerboosts etc


All for less than 40% of your skill points


Whether against other combat professions you are overpowered or not, you do get alot of good stuff for your skill points.



ArkMindSpear
Fri Apr 16, 2004 8:21 pm
#36

We don't know our proffesion and if we spent 2 minutes thinking about it we would be able to beat you plain and simple?


Bull **edit**.


Due to toughness and damage mitigation pikmean and swordsman don't do crap for damage. TKAs hardly are hurt by mitigation and since they have the highest toughness by far, they get even less of a reductiuon when fighting other melee than vise versa.


On top of that, we can't KD a tka hardly. And a TKA can KD+Dizzy us like we were.......drunk? i guess......


My freind, I don't know how experinced you are, but judging by your post i think it is safe to assume you have never been a pikeman, and I think you should limit yourself to things that you have seen yourself, and don't assume on anyone's perspective.





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Oweni
Fri Apr 16, 2004 9:15 pm
#37

Heal our own wounds? Yes. But that isn't practical or at all possible during PvP. The Mediation wound healing was meant for hunting, not PvP.
Nexxus82
Fri Apr 16, 2004 9:55 pm
#38

Anyone ever notice how many people who are not nor have ever been a TKA post on this board? Anyways as for the armor I personally think that 80% protection from anything sucks. I can see somthing like 80% to one thing. Like say you wanted 80% kinetic thats fine but the others should be bellow 50%. That for the moment doesn't really help the TKA's at all cause we only got the one damage type.


Just as a side comment some one said somthin about it takin like two days to climb up one of the marksman trees. I dont know what you were huntin but it only took me like 10hours to master marksman so it can in no way compare to how long it took me to get to TKA. I mean 120k unamred at unarmed 4 is like tryin to drill through steal with a dull drill bit. It still kinda works but its gonna take a long time.




Cuthburt - Jedi Knight Leader of -JU-
Albert Einstein failed math and I failed spelling. So what's your point?

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
ArkMindSpear
Sat Apr 17, 2004 12:15 am
#39

Don't sugest that TKAs might be overpowered man.

That is like trying to take a sucker away from a baby.
Or meat away from a starving wolf.

You dont' really acomplish anything. They just get al uber defnsive and stick their fingers in their ears and say "la lalalalalalalalalalaaalalala" as loud as they can.



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
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