Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
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IerlicFarek
Fri May 14, 2004 10:09 pm
#339
restraint is a great idea, other professions have different weapons opne to them that do different damage types, why shouldnt TKM?
Riflemen can do stun, acid, energy....
Commando heat, acid, stun, etc....
Pikemen Kinetic, electric....
So why shouldnt tkm be allowed an additional Vibro Knuckler type? Just please SOE dont make it a friggin loot drop schematic, the average gamer (not me) does want to have some cool stuff without wasting their lives away (like me) to get it.
Siymon
Sat May 15, 2004 12:12 am
#340
I have not been a TK long. I agree with getting a new damage type for one reason alone. To fight oponets that are 100% resistant to our damage. We should get one other damage type that does roughly the same damage as a VK with same speed mosd but only avail at Master TK. Should probably be blast based on what fits the TK mold best. As for the DOT. I don't like the idea personally. But if they were to implement it I would say Bleeding.
RandoD
Sat May 15, 2004 12:32 am
#341
How about:
VK = Kinetic
Bare Hands = Stun
Nothing needed to be added, just a change to the no-weapon attack type, identical animations. Devs couldn't ask for an easier option, could they?
GiaJin
Mon May 17, 2004 11:38 pm
#342
I agree with a lot of the previous replies to the thread, that there should be an additional damage, and some of the idea's pertaining to the type of damage we get were pretty out there. But that is what made it kool!!!!
instead of a /pinout - supress an oppenent in a hold as their action and or health bar drop. I like this but maybe a /chokeout.
I also hate the fact that your unarm attacking someone and they start running away while blasting away at you with their pistol or rifle or carbine or even flamethrower, as u try to keep up to be able to land a few shots u never are able to. I hate that maybe give us a few tackle ablities in there as well Maybe a weapon disarm move,for those type of situations, as the gentleman prior who said that he was a martial artist in aiekedo, u are taught wrist and arm locks in situations of an oppenent using a weapon. also maybe some sort of a group knockdown move that would be quite interesting, go up against a group of pirates ( I know a TKM can blast through pirates it is just an example ) u have 3 on you in unarmed an 1 firing at you, You do a round house kick move that knocks down the 3 unarmed fighters andyou move in on the gent firing disarm or tackle him then do a/chokeout on him till u DB him then ur ready for the 3 that u knocked down earlier. Now since there were a few of the damage idea's out there in left feild here is mine.
A CHI blast used against droids something like a beserk that sends a energy blast out from the TKM that temporarily stuns those oh so nasty advanced battle droids and then after the stun wears of their calibration for firing is a little off and their modifiers a not as good as they were before the chi blast. Just a thought.
Yeah I know IT"S OUT THERE! LOL
aren't we all, if we weren't would we be playing this game?
Crazy is good, it makes the world logical!
Peace out.
GiaJin
Mon May 17, 2004 11:39 pm
#343
I agree with a lot of the previous replies to the thread, that there should be an additional damage, and some of the idea's pertaining to the type of damage we get were pretty out there. But that is what made it kool!!!!
instead of a /pinout - supress an oppenent in a hold as their action and or health bar drop. I like this but maybe a /chokeout.
I also hate the fact that your unarm attacking someone and they start running away while blasting away at you with their pistol or rifle or carbine or even flamethrower, as u try to keep up to be able to land a few shots u never are able to. I hate that maybe give us a few tackle ablities in there as well Maybe a weapon disarm move,for those type of situations, as the gentleman prior who said that he was a martial artist in aiekedo, u are taught wrist and arm locks in situations of an oppenent using a weapon. also maybe some sort of a group knockdown move that would be quite interesting, go up against a group of pirates ( I know a TKM can blast through pirates it is just an example ) u have 3 on you in unarmed an 1 firing at you, You do a round house kick move that knocks down the 3 unarmed fighters andyou move in on the gent firing disarm or tackle him then do a/chokeout on him till u DB him then ur ready for the 3 that u knocked down earlier. Now since there were a few of the damage idea's out there in left feild here is mine.
A CHI blast used against droids something like a beserk that sends a energy blast out from the TKM that temporarily stuns those oh so nasty advanced battle droids and then after the stun wears of their calibration for firing is a little off and their modifiers a not as good as they were before the chi blast. Just a thought.
Yeah I know IT"S OUT THERE! LOL
aren't we all, if we weren't would we be playing this game?
Crazy is good, it makes the world logical!
Peace out.
Thazi
Wed May 19, 2004 5:11 am
#346
I think we should get stun and heat damage at least, fprget the restraint, most ppl have comp that rptects fully aginst it. Stun and Heat are good for tk, with kinetic also.
scoodoobydoo
Sun May 23, 2004 4:39 am
#348
How about:
VK = Kinetic
Bare Hands = Stun
Nothing needed to be added, just a change to the no-weapon attack type, identical animations. Devs couldn't ask for an easier option, could they?
atm stun doesnt hit lairs tried it with a stun baton for fencer its funny but the baton part doesnt hurt it atall they say stun damage so the lair must think its a tazer and get battered for no damage :[ anyways if fists could punch lairs for no damage that would be hilarious so i think its a great thing to see if it bugs ? 
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