Teras Kasi Archive
Thread: What do you want TKAs to be?
i have played many mmo games and so far have found every one of them to have the unarmed skill to be this
weakness=not good tank no really able to take good dmg and to die fast
strenght= high as hell damage being able to out put aton of dmg fast thats the way i see it and i think we can all agree that tkms need stun dmg i am sick of unloading unarmed hit 3 on someone with 80% kenitic witch even newbs have these days by buying creds on ebay and i can unload on someone and hit for 30 dmg.
Mister_Heavy wrote:
So for instance, where do you see us in terms of attack speed, toughness, overall DPS, crowd control, MOB debuffing, area attacks, accuracy, etc., compared to the other brawling classes?
Attack speed: fastest of all melee types, assuming no SEAs involved.
Overall DPS: in the middle of the brawlers...right now it is very much the highest.I think either swordsmen or pikemen should have highest DPS, probably swordsmen...have their accuracy a bit (just a bit) lower since their weapons are bigger and a bit harder to wield
Damage: according to the holocron, this class is the weakest damage wise. Pikemen are strongest.
Accuracy: probably slightly greater than that of a swordsman or pikeman, but slightly lower than that of a fencer
Area attacks: I don't know how much damage unarmed spin attack does at master...if it is weak (less than about 1000 damage on average in PvE by combat spam) then I'd say add a new spin attack that does more damage to each enemy, but considerably less than spitting rawl.
Range: shortest of all brawlers, makes sense given that a sword/pike has more reach than VK or fist. Lunge range should be about 9-10m, regular range about 6-7m at most (VK's max range is listed at 3m remember)
Miscellaneous advantages: No other melee class can heal its own wounds without a doctor, give small self buffs better than low level doc buffs or rise from incap instantly. I think that these advantages more than compensate for only having one damage type.
I would like to see Power Boost changed a bit so that it doesn't vary by the TKA's HAM levels, I'd say make it like 500 for everyone.
Yes keep us the fastest melee class
thats what makes us what we are.. Our speed
as for damage... we can give up some damage maybe down damage to between 200 and 190 or lower I dont know..Or up heavy swords damage or somethin
Damage = Low >>>>>>>>>>>> High
tk - fe - sw - pi
but i think we could make this much bigger in the state of points where we are working on it
add to
Speed = Fast >>>>>>>>>>>>> Slow
Damage = Low >>>>>>>>>>>> High
Area = Single >>>>>>>>>>>>> Big Area
Defense = Low >>>>>>>>>>> High
To hit = Hard >>>>>>>>>>>>> Easy
then give over this the map
TKA -- Fencer -- Swordsman -- Pikeman
what i want to say
tka = a fast fighter but with a lower damage and not that big defense but speciallisied to get very hart to hit (evasion or something like that)but is speciallisied on kicking ass of single targets
Fencer = a medium fast fighter with bit lower damage then cut from low to high who can pick up some litle damageand is able to fight with 2 to 3 guys at a time
Swordsman = a medium slow fighter with bit over cut damage able to fight with 4-5 guys at a time and get medium damage
Pikeman = very slow fighter with high damage able to get rid of 7 guys at a time able to get much damage
so u balance it pretty well i think everything at brawler tree then have his position in a good party pikeman are the tanks blockin at center of fight
swordsman stands by side of pikeman and support the pike in tanking
fencer taking the corners of a enemy group tryin to work trough them pretty fast
tka pick up single targets the seems to be very strong and kick there asses hell fast
the nice side effect of an balance change like that the 4 classes also get a pretty good pvp 1on1 balance
so wat should be done at tka to get this
first of all armor restriction for tka's to get this get higher damage target
decrease the damage of an tka
change spinattack so that it primary attack the target focusedand just with minimum damage attacks the surrounding enemys
the rest should be to make the other brawler profession much better then now