Teras Kasi Archive
Thread: Some proposals for TKA
HOLO,
You mentioned many MOB's that a MAXED TKA should have a 50/50 chance of soloing for 2600xp. When we are maxed it won't be important to get that 2600xp. It is sad that we even have to max out to have a chance at the XP available to ranged classes. Are we intentionally made to be weak in every sense of our character as we advance? IMO I believe melee professions should have extremely high melee defense, yet a pistoleer can knock me down with a pistol whip before I can get close enough to hurt him? How is that logical that a guy with a gun flips his gun over and whacks a highly trained martial artist over the head with ease? 2600xp for a 50/50 chance at life at MASTER TKA is not much to look forward to when the XP will be generaly worthless to us at that point.
Great idea TexKSAH ,
If you are not going to touch the sacred ranged users AT least have them STOP while doing specials.
Do actually have any developers playing TKAs, if you don't that tells you something right there.
Our class has a lot of broken useless skills that need attention.
Alot of you Devguys came from UO. UO did not have these ranged/melee problems like this did. How did you let things get so far off track.
SWG has painted itself ina corner by not properly mapping this PVP system out ahead of time. Slow down the ranged users they leave, leave us unable to ever catch them because you WILL not address the problems and melee people will leave.
You put a melee system into this game, we bought the game, now live up to your end of the bargin.
Lets face it guys, combat designer, holo, and co; all hate our class, this so-called proposal proposes MORE costs to mind then we already have, and totally ruins our only way to do signifigant damage (vibro knuck); they hate us and they just want our money so they post a bunchve looped around nonsense to make us think that something is actually being done to help us, when really we are just being nerfed more; as holo stated, he says the costs on knockdown are fine; which means pistoleer will still cost 1/6 what ours costs and have a longer range; oh yeah anyone who disagrees that they dont hate us look at some facts from a weaponsmiths point of view :
- they cant craft the advanced vibro cores
- as of mega patch, they can't reduce HAM on the vibros
Well that sounds like love, oh yeah and uh holos solution to a TKA being able to close the gap is a brawler skill; haha sorry that isn't gonna cut it raph; we wont settle for some pathetic excuse like 'just use a novice brawler skill instead of all these skills you earned millions of XP to get', yeah.... right, how about stop nerfing us and let us use our real attacks; oh yeah heh as for us overpowered? I can incap myself with two specials, I take the most damage, my specials deal out next to nothing compared to other classes; we are the only class that can't chain specials; our single weapon gives us less range than our fists? it looks like its extending from my first, therefor more range; oh yeah and our defense mods dont work; meditation line is completely borked (no med xp, and only useful skill is force of will, power burst doesn't do anything other than trash my mind; so even if I wanted to use it, the new mind costs completely make it USELESS), all these and more as to why they hate our class; well holo, a few more posts like this and i'll be cancelling my account, not like you care; already have my money for 2 months, heh not a whine; just stating all of the obvious points of how much our class has been neglected, now that we get attention its all bad, wrong, borked, and screwed. thanks for the false hope but if anyone added up those numbers they'd see this is just a corporate way of saying 'heh, we decided to nerf you some more; bahah'.
Uggg, come on people, don't pull that "They hate our class" stuff. Yea they've said some pretty damning things along those lines, but they are only human. (or highly advanced alien robots)
Raph,
Remember in development and beta when you said it was easier to make things really freakin' hard at release and then ease up if needed, because people dont take taming things down all that well? What happened man? (not being a jerk, just a question of curiousity)
dnm998 wrote:
OK--don't measure against PvP. If you measure against other unabalanced professions, you're going to be lacking an objective baseline.
Dopn't measure against PVP? Arguably one the biggest aspects of the game, and we're not supposed to measure against that? Wether they're unblanced or not, we have to measure against the other professions, because that's all that is available to us.
I think what Holo's saying is not to use them as a metric the way they are now, because ultimately that's not where they will be when the dust settles. Player professions are undergoing balancing transformations much more frequently than mobs. The devs obviously had certain mobs in mind as a good metric of what a profession should be measured against and that seems to make a lot of sense to me.
My last reply.
PVP is basically a dead issue for TKAs. We have to accept that we are at a permanent disadvantage there and I was willing to do so. Unfortunately, as I beban to close in on master TKA I noticed something very disturbing about PVE.
Holocron, have you guys ever gone big game hunting in a group with a TKA?
Here's the deal.
CH send in pets to pull aggro, ranged users open fire, TKA sits on the bench for half the fight because they can't engage in melee until the thing is half dead otherwise they pull 100% aggro on them, regardless of how much damage anything else has done to the mob, as soon as they hit the thing. You're a dead TKA if you engage in melee at the outset of a fight. This is not the case for any ranged professions. They can safely shoot at the mob without fear of aggro behind a CH pet, and even if the thing does aggro them, Warning Shot takes care of that.
I know this to be true because I am a TKA/Commando who is now working up the Pistoleer tree and dropping TK skills as I go. I go on big game hunts every weekend with guild friends and each time its the same, I am basically dead weight for half a given fight.
Even at high end PVE TKAs are substandard tanks compared to any CH pet.A TKA cannot engage in melee at the outset of any fight simply due to the fact that he has no means to stop himself from getting hit besides KD which you can only use in a big fight a couple times before you endanger yourself....mobs are real smart...when they see thatmind pool drop, they start targetting it.
Ranged users still have the advantage because they can use crowd control and safely shoot behind a CH pet. Oh, and for god's sake don't nerf ranged professions because of the comparisons being made here by TKAs
I have had enough and am taking your advice...no more bringing a knife to gun fight for me whether its PVP or PVE.
I would like to ask why it is that so many of the people who are posting here continuallydemand that the Developers "nerf pistoleers".
Unless I'm mistaken this thread is about adjustments to the TKA class, so why are so many TKA's intent on demanding that the main thing which should be done to balance the TKA class is to destroy the pistoleer class.
I realise that jealousy is alive and well in the world and that at some pointmany of the TKA's here may or may not have been killed in PvP by a Pistoleer and are thus annoyed because their "ub3r l33t" class was "pwned" by someone else. But shouldn't the TKA people in this post be requesting abilities that would place them in competition with Pistoleers rather than demanding that one of the few good combat classes in the game be reduced to the level of the non-functional TKA class? Why is it that instead of asking for and making suggestions about howtheir class could be fixed, people are demanding that other classes be nerfed and broken? This is stupid. Do you like it when your class is nerfed? Would you appreciate it if suddenly your abilities weredestroyed and the amount of fun you get from gameplay were reduced? Do you like the "nerfs" already applied to TKA? If not, why are you demanding that the Developers do it to other people? Why are people demanding that nerfshappen to others simply because bad adjustments have happened to them? What the hell!?
In real life, if you are fired from your job or your girlfriend dumps you,do you immediately start to try to break up other people's relationships, or do you run to your coworker's boss and enumerate the reasons why he/she should be fired from their job as well? If someone spraypaints your garage door would you in anger run down the block spraypainting everyone else's garage? If you are asleepin your house and you wake up the next morningand find yourcarwas totalledin the middle of the night by a hit and run driverwould youstroll down the block keying everyone else's cars and slashing the tires?
I mean, I'mdone. I have absolutely no sympathy forANYONE whowishesharm onto other classessimply because they are dissatisfied with their ownFREELY CHOSEN class. I hope the developers find a way to fix TKA withoutsmashing any other combat classes tohell. Afterall, I play this game as well and would like to continue having fun, which is hard enough without everyone else on the server demanding that my chosenclass be nerfed tooblivion.
-I AMWARGHUL
quick question holo,
I know this discussion is about TKA profession, but the road to TKA got seriously nerfed with the cert to VK's.
I'm not saying that the VK's were right the way they were, what I'm saying is now that they are gone, it's apperant how much attention the unarmed branch of the brawler needs.
At expert unarmed I'm hitting slowly for about 80points of damage per hit, I can beserk and up it temporaryly, I can unarmed hit and get a little more damage for him and a little more damage for me.
None of these options compare with getting a nice scout rifle or dlt20a at the expert level in marksman and going prone at 40 metres and kicking out 3 or 4 200-300 point hits before the creature even notices my exsitance.
Now with VK's I was able to take down things that were probably slightly tougher than I should be going after, but now I'm going to be stuck gringing on chuba's and gnorts until I can get up enough XP to get to TKA, smuggler or comando.
So you honestly admit that pistoleers are overpowered? Well then remove pistol whip and their other cheap moves, and up their special costs.
If another class is admitadly overpowered, then you have a choice to make: nerf them or improve everyone else. And you already admitted that you don't want to raise everyone else. So I guess that means the CH and pistoleer need some nerfing. So fix us and get on with it.
"I also wanted to say something in regards to the post you made in reply to my first post. About reducing HAM cost for KD. You said that it would make us virtually invincible. Well, I just have this to say: Is a pistoleer using pistolwhip or a Carbineer any different using their KD's? Where is the balance in giving one class a 600HAM cost for a move that other classes perform using 100 HAM?"
His response to that seemed to be "Don't compare yourselves to other classes, as they are all overpowered". Not exactly what I wanted to hear to be honest, but it implies that other classes are gonna get nerfed to bring thier KD in line with tka kd...
Um, WarGhul, if you'd have read a fraction of the posts, you'd know it started out that way. But then Holo said we are way OVERpowered and thus hinted and MASSIVE NERFS for a class that gets owned in PvP by everyone except lower level Brawlers and get owned in PvE by any creature that gives decent exp (we can't get in range of the bigger mobs because we get aggro immediately if we do and die shourtly there after) so the idea of dealing massive damage and keeping aggro off the Ranged in PvE is nonsense. It doesnt work. Pets have taken our place as the tanks. We have to resort to soloing stuff we can KD for exp.
And besides that, it was Holo that said pistoleers were way OVERpowered not us. We just want to make sure that if we are getting nerfed to where we only stand a 50/50 chance of killing the mobs Holo listed, that ALL classes will get the same NERFS
Oh btw Holo. The major factor you forgeting in all of this is kiting. Ranged people, no matter how good or bad they are, can always find a mob thats slower or equal to their running speed and just kite it till its dead. Melee can't.
Melee needs something comparable to kiting to allow us to get decent exp. That tool was before the patch, knockdown. But since its nerfed, we have no tools to get decent exp. I see 2 possible solutions: make kiting impossible (ie huge accuracy decreses while moves) or give all melee classes a superior (to pistoleer and bh) knockdown that uses less ham (you'd have to find a way to prevent complete spamming).
Solution 1 is going to piss a TON of people off, and solution 2 will for the most part only make people happy (and maybe some ranged whine what we get knockdown and they don't).
As for my previous post I was over-reacting. Nerfing sucks, its pisses people off to no end. And thats all you seem to do. Maybe what you need to do is add harder monsters or make the current ones harder (ie you did with nitches) so that the current pistoleer will have trouble with them (still can kite, but thats another problem) and then bring the other classes to their level.