Teras Kasi Archive

Thread: Some proposals for TKA

Grimror
Wed Aug 20, 2003 8:46 am
#274

If they are as overpowered, why are thier knockdown costs sooooo much more reasonable then ours. Just answer that one question please.
Grimror
Wed Aug 20, 2003 8:47 am
#275

In otherwords, what's the justification for us having such high costs?? Are you telling me you are going to be raising this cost for other overpowered classes? Reguardless telling us to not compare ourselves to other classes is just stupid because it seems you have made no effort to balance them, yet you nerf us continuously for every patch.
Holocron
Wed Aug 20, 2003 8:48 am
#276






DaemonMoerder wrote:

Holo, one thing you seem to be forgetting is that all the majority of these are in groups at all times. As a result we never get to have a 1v1 match because they always have friends with them.




That is completely beside the point, though. Two gulginaws or two wrixes or three swoopers or three motts or even five pharples or swarming kreetles is supposed to be comparable, if they BAF.


Don't think in terms of encounters within the game; we're talking about baseline combat ability here.




-Raph Koster
Chief Creative Officer,
Sony Online Entertainment


Also, ex-Creative Director of SWG


Holocron
Wed Aug 20, 2003 8:49 am
#277






Grimror wrote:
In otherwords, what's the justification for us having such high costs?? Are you telling me you are going to be raising this cost for other overpowered classes? Reguardless telling us to not compare ourselves to other classes is just stupid because it seems you have made no effort to balance them, yet you nerf us continuously for every patch.




Heh... go visit the rifleman forum right now, or the creature handler forum anytime, and so on, if you really think that we're singling you guys out for nerfing. We are not playing favorites. We simply cannot change everything in one day.



-Raph Koster
Chief Creative Officer,
Sony Online Entertainment


Also, ex-Creative Director of SWG


Streetracer81
Wed Aug 20, 2003 8:50 am
#278

So Holo are you going to ignore my question again? I really want to know where you are going to see this class. I'll repeat it again, its on a previous page.



Where do you see this class in a group?


Do you see us as effective soloers fighting several things in a row for exp or fighting one thing with lots of downtime after while life is on the line? How do you see us as compared to other classes? Where do you see us in this world, are we going to be any use for something or not? Do you see a use for us in groups or solo? What do you see us doing as masters?


Do you see action here as fast paced, or everquest style slow and lots of downtime?

Grimror
Wed Aug 20, 2003 8:52 am
#279

Just looking at the past here, as I have seen the efffort you've made recently, but none of that has to do with our past bread and butter skill holo. But in your last attempt to nerf knockdown, you do realize it is still spamable by other classes, which was supposed to be stopped with this recent nerf?
FD_Pilot
Wed Aug 20, 2003 8:53 am
#280

Knockdown *IMMUNITY* once a MOB gets hit with knockdown is the way to go.

Put the timer on the receiving end.

If something gets hit with KD...then you are immune to another KD for a set amount of time.

This would eliminate "you miss once you die" and would allow the possibility to handle multiple targets.
dnm998
Wed Aug 20, 2003 8:54 am
#281






Holocron wrote:






Here's the objective baseline we use: a maxxed out TKA should be an even match (meaning, 50/50 chance of life or death) versus any of the following:



  • abandoned rebel private
    aged lantern bird
    beguiling pubam scout
    blood razor pirate strong
    bloodseeker mite queen
    blooming jax
    blushing jax
    boar wolf
    bolma
    bordok foal
    cobral assassin
    competent jinda ritualist
    crazed gurreck
    crystal snake
    dantari raider
    disturbed bolma
    flail executioner
    general otto
    gifted jinda shaman
    grungy korga laborer
    gurk whelp
    imperial brigadier general
    imperial veermok
    infant graul
    kai tok prowler
    kliknik scout
    kunga soothsayer
    mantigrue night stalker
    mauler lord
    mawgax male
    mokk herbalist
    nightsister sentry
    nym brawler
    nym domesticated gurk
    proficient jinda worker
    rebel brigadier general
    rebel commando
    rebel specforce captain
    sand beetle
    sand trooper
    spooky donkuwah spiritmaster
    stormtrooper
    stormtrooper bombardier
    stormtrooper medic
    stormtrooper rifleman
    stormtrooper sniper
    swamp trooper
    swamp trooper anti gungan
    torton pygmy matriarch
    tortur bull
    tusken bantha
    tusken guard
    vesp hunter

These things are worth 2600xp or so apiece.






That's great, however the key phrase is "against a maxed out TKA" This doesn't address those, myslef included, who are still working to get to that maxed out level.





Holocron wrote:





Selwynn wrote:
We may not be drastically underpoweed - maybe -- but we are absolutely NOT OVERPOWERED by any stretch of the imagination. In PvP it is no contest - we're not only non overpowered, but we can hardly compete. In PvE - all I can say is, if you turn this into a game where I can't fight anything but stupid durnies to get 50 XP per kill and that's how I'm supposed to make the millions of XP it takes to be master -- then I guess I'm done here.



OK--don't measure against PvP. If you measure against other unabalanced professions, you're going to be lacking an objective baseline.






Dopn't measure against PVP? Arguably one the biggest aspects of the game, and we're not supposed to measure against that? Wether they're unblanced or not, we have to measure against the other professions, because that's all that is available to us.





-Ja-le Ba-te Master Merchant and Proprietor of the Emerald Star Merchants' Guild in Ironcaster

The Emerald Star Merchants' Guild is a subsidiary of Mortalis
Onemanarmy23
Wed Aug 20, 2003 8:55 am
#282

Holocron, us pistoleers are not overpowered, please read our corresponsdent's post on page 8 of "Open discussion on balance." It's near the end.



------------------------------------------------------------------------
Alzba Dehel- Master Pistoleer/Master Creature Handler on Starsider
Deyvon
Wed Aug 20, 2003 8:58 am
#283

Quote:


But they're missing the point that pistoleers are way OVERpowered, and so is most everyone else.


THANK YOU!


I completely agree, it's fabulous now that I know the devs are thinking the same thing.




...
Go-Go Yubari
Skedoozy
Wed Aug 20, 2003 8:59 am
#284

So I guess Pistoleer is about to get wacked like hell with the Nerf Bat now? All I hear is how powerful pistoleer is. How much more powerful we are then any other class. I'd love a gun at Novice Pistoleer that hit for over 2000. Bring it on. I'd love to be able to knockdown repeatedly from 64m and never have my opponent be able to fire a weapon. Bring it on. The problem isn't that Pistoleer is too powerful it's that when one class has something that is broken they can't just say "Please fix this." no, they have to whine about some other class, so they will get nerfed. Don't you realize they will continue to complain until they are more powerful than the other classes and this is thier only goal.


Pistoleer USED to be overpowered, maybe. But after the cost changes in PistolMeleeDefense1.. No. I don't think so. But thank you to everyone else who cries about Pistoleer, you will help to ruin another profession just because yours is messed up.





U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

DaemonMoerder
Wed Aug 20, 2003 9:00 am
#285




That is completely beside the point, though. Two gulginaws or two wrixes or three swoopers or three motts or even five pharples or swarming kreetles is supposed to be comparable, if they BAF.


Don't think in terms of encounters within the game; we're talking about baseline combat ability here.


-Raph Koster, Creative Director




OK, so what exactly are we supposed to get for all these swarms of creatures, just to let you know,these creatures give less than 100 XP each to me (and that's for the big ones like wrixes, swoopers in fact only give 1 XP), and it isn't very much fun to be forced to fight the same exact things that I was fighting a month and a half ago because anything better will just smack me around.

Meshuggah_theWookie
Wed Aug 20, 2003 9:00 am
#286






Holocron wrote:

OK--don't measure against PvP. If you measure against other unabalanced professions, you're going to be lacking an objective baseline.





But PvP is where it's at. I understand what you guys are trying to do---make PvE more challenging than it has been for many professions (including TKA). But PvE is sideshow compared to the GCW. So long as other professions have devistating ranged attacks they can use with ease and very little cost to themselves (massive bleed effects, knockdown, mindshot)--effectively killing players in 1 or 2 shots--the TKA and the other melee classes are going to always be unbalanced.




--------------------------------------------------------------
Meshuggah

Page 22 of 39