Teras Kasi Archive
Thread: What do you want TKAs to be?
pawstrike wrote:
Currently are moves eat up our mind like crazy. It is a ham bar we can't heal. We can't be tanks if we mind incap ourselves. We are not balanced right now. We are at a disadvantage.
No we are you not ! If you manage to mind incap yourself then your SPAMMING your moves way way too much.
PB, drink brandy and eat canape. You should never mind incap yourself ! You need to be tactical.. fighting using tactics - using the right special at the right time is way better than spammin and incapping yourself !
Only time ive lowered my own ham was before i learnt when and how to use specials and when i used vk's unbuffed.
Personaly all i can say is tk is fine as it is, its the best melee proffesion most dangerous and therefore also most used boring with all the tkm out in the galaxy, Ive been tk, master fencer master swordsman and master brawler and so far tk seems best mostly because of all the meditate but also because of their nice dizzy kd attack, ive noticed that as a master fencer brawler i can dish out more dmg with my 165-280 gaffi stick than a tkm can,fencer feels pretty good as it is, only thing i dont like is our best weapon being an ugly brown metal stick, about swordsman: i think it sux, to low accuracy to low speed and to low dmg it sux in general, And also the weird thing about a hammer being the most dangerous weapon to use and not a sword, havent tried out polearms but from what ive heard it sounds like it would be best not to try it.
hmm after thinking things over maybe we should have our damage lowered somewhat and have some defensive counterattacks added
*shrug*
just a suggestion
I just got TKM a few days ago and overall, I like TK the way it is. TKM should be the ultimate toe to toe fighter, and it is. Anyone who stands close and battles me is a gonner. If I get caught at distance, I'm a gonner. As it should be.
To me, when I think of a TKM, I think of Jet Li, Bruce Lee, Jackie Chan, etc. Note that while these guys do have RL martial arts skill, their myth was built on film exploits. Real life basis and film glory. That is what TK should be. We do things in game that aren't realistic, but it adds to the experience and is a product of game physics. If we move toward Realism, then I would fully expect Master Riflemen to "one shot, one kill" in PvP from 1000m out. It may be consistant with reality, but do you really want that in game?
and I agree 100%
that is a TKA in a nutshell or whatever the saying is..
I am working on TKA now, currently I am 0-0-3-2 and love it. Being a Master Doc really helps because I can move all my stats to mind, willpower, and focus. I am virtually unstopable on Dantooine.
As far as everyones concerns maybe the way to go would to have options to choose in each box. For example when getting the first box you would have a choice of choosing between +5 damage attack, or +5 Counter Attack.
This could work for all professions, and would make the game more fun. When dueling TKA's you would not necessarily have the same skill pool.
This would be just 1 more way to customize your character, and make him what you want.
Nobody could complain about being under powered, or over powered because the way the character is would be totally up to you.
For the record I have done fencer, and pikeman too while holo grinding. Both are awesome. Fencer is very nice because of the bleed, and pikeman packs a huge punch. But TKA is fast and fun to watch. I would like to see more fighting graphics (maybe they will come as I get better) but things like jump kicks andSteven Segal clothlines would be cool.
It would also be nice to have a larger weapon range. For example things like numb-chucks and throwing starts would be a nice addition to our arsenol.
I gave up the silent holo grind for TKA, it was time to have fun and enjoy the game. And so far I have not been dissapointed.
Asota
0-0-3-2 TKA and going to get master
Master Brawler
Master Doc
Master Medic
Master Fencer (holo),retired
Master Pikeman (holo), retired
Master Musician (holo), retired
Master Rifleman (holo), retired
Master Artesian, retired
Master Marksman, retired
Master Entertainer, retired
Master Scout, retired
I never really have understood our place in the galaxie though as I never saw any Hand-To-Hand type fighting in any of the movies, swordplay certainly, Kicks and Punches no. On the other hand, use of the force isn't really our forte' as some people have suggested it might be...Let me explain.
The movie story line makes it clear that Force users have a clear understanding of the "force" that is in everything, and can consequently manipulate it. To varying degrees of course.
We as TKA's have a deep understanding of the balance of OUR bodies and minds, and possibly at higher levels how to affect that balance in other living things as well. To that end we are able to administer controlled, powerful blows with crippling precision and impressive speed. Hence the kinetic DMG.
It seems to me that our second damage type..if we get one...should be disruptive. In other words, damage to internal organs etc. caused by concentrating our KA or whatever and disrupting that critical flow of organic energies.
As far as how we fit into the force...well, IMHO, we do as far as our own bodies go....but probably wouldn't know how to manipulate it outside of our bodies.