Teras Kasi Archive

Thread: TKM's are the masters of defense, as they should be...

ArkMindSpear
Tue Jan 13, 2004 9:51 pm
#14

TKAs have the same mitigation as all other melees, it just dosen't hurt tka as much as the others.



My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Cakins7005
Thu Jan 15, 2004 12:56 am
#15

Rofl, how the hell is a swordsman a better tank than a TKM with only +20 melee defense



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Vinaddar
Thu Jan 15, 2004 1:26 am
#16

Ya Blizz. Tanking isthe ability to take damage (and/or avoid damage) while holding agro so others can do damage also. Games like EQ have Warriors as the highest end tank (chill all you former pallies & sk's who were made better tanks than warriors on non-defense disc required mobs--I played all 3 classes). The warriors took the most damage, as TKA's do here in SWG.


A key difference between the TKA and other MMO's top tanks is that TKA's can solo very well, whereas in other games, the tanks were a needed support class for groups but lacked soloing ability to a great extent.


SOE keeps trying to push us all to group, but fail because the melee classes in SWG can all solo, and so do not need a group. I wish they'd just accept that most players solo most of the time and let us be.


Also, the player behind the toon makes the character. A good Fencer will out solo many a TKA. For the sake of tanking, I say TKA tends to be best because in most casesa TKA will be able to stand in front of a mob longer than other classes.


Vinaddar

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